Was mistakenly assuming that Parcel::writeFileDescriptor took
ownership of the fd that was passed in. It does not!
Added some comments and a default parameter to allow the caller
to specify whether it wishes the Parcel to take ownership.
Bug: 5563374
Change-Id: I5a12f51d582bf246ce90133cce7690bb9bca93f6
Fixes these issues:
- add IME button to switch IMEs on password screen on tablet
- centers '0' on PIN screen for phones and tablets
- tablets now use the same ICS background key asset as phones
- make PIN layout consistent between phones and tablet
- center the I-beam when any button is showing in the password entry field
Change-Id: I4da0173f9b2efeab46617c5a41a8132895b63a97
Bug #5566149
Lazily initialize font renderers
Keep 60% of the texture cache when an app goes to the background
Delete least used font renderer when going to the background
Delete all font renderers on full memory trim
Change-Id: I3c2454d46dc1107ec0f0f72a9ce69cbbcc8825e7
The ScreenShot layer is now created hidden. The screenshot itself
is aquired during the transaction when the layer is made visible.
This guarantees the screenshot and the layer happen atomically
with respect to screen updates.
Bug: 5534521
Change-Id: Ida23e1f13d5716ec83b78a15712e0646d6cf8729
This change adds a stub cache implementation that gets passed to the
underlying EGL implementation at initialization time.
Change-Id: I14437c5b6f91b7a34a19bb02ad802e6e54f88d2a
SystemUI now registers for DESK_DOCK launches, so users with
other dock apps installed can still opt to use those in this
new regime.
(Part of migrating users away from DeskClock as the dock app.)
Bug: 3155234
Change-Id: I0da0f04f8a0a89e7d237c092f16f4f27eb88c92c
Should fix dock mode on Stingray, since its docks advertise
themselves as EXTRA_DOCK_STATE_LE_DESK and
EXTRA_DOCK_STATE_HE_DESK but not EXTRA_DOCK_STATE_DESK.
Bug: 5569662
Change-Id: I93197665c0df8dea06ca8fadae97ec267c751c85
Launcher swiping looks choppy. It's because we deliver the
motion events of the drags asynchronously, and sometimes we
may get an event to redraw before the motion event is posted, so we
end up drawing again without updating to the latest motion
information.
This fix makes input event processing more proactive. Every time
we run ViewRootImpl.performTraversals() (which is what
happens whenever we need to layout, measure, and/or draw), we
first process all pending input events, ensuring that we are
completely up-to-date with posted events prior to drawing, so that the
drawing we do is synchronous with the events we've received.
This eliminates the choppiness and means that we can now get the full
refresh rate on the screen with drag events.
The fix was done for Launcher, but it is pervasive in the system,
so this may fix other laggy drag behavior as well.
Change-Id: I8dbed6acadc2662f317f736e769f536f555701aa
Also use the AlarmManager instead of messages so the delays
are consistent whether sleeping or not.
Bug: 5534004
Change-Id: I24118b30214dddf8183c1200a89555d6c528e606
Causes problems on our wext driver and potentially on cfg
based driver as well.
NLP can trigger very quick acquire and release within seconds
leading to driver switching between start and stop state.
We now keep driver up for atleast couple of minutes after a start
Bug: 5478196
Change-Id: I1b261578252c5fb9a65446241b51e5686d4d9cc3