When a HUN came in with a full screen intent came in and the shade
was open, the notification was not pinned and therefore got lost
when the shade was closed, potentially leading to missed alarms
or calls.
Bug: 20431566
Change-Id: I0d5da0f9baba8d9f68ba2755c40c5fd9a8471191
- Add LockPatternChecker to support async security check;
- Migrate Keyguard UI to use the async check;
Bug: 20697812
Change-Id: I77002a12931feb17cc20923d7c917b3e37f2cd31
When a hun came in or went away, the touchable regions were not
enforced correctly due to a race condition. This lead to the user
grabing the notification panel unintentionally and ripping him
out of the normal touch state.
Also fixed a small bug where the alpha was not correctly animating
sometimes and the HUN shadow would still draw.
Bug: 20956211
Change-Id: Iae1fef5825b3d2b8b4128cc8c3272019194cd819
(cherry picked from commit 8b4a06e9e269140c93c1a9ef5add008f7610d1a4)
The activity is already disabled by default.
Fix an issue where copy support error handling was attempting to invoke StandaloneActivity.
Change-Id: If15c312a183cae1b2a84517e7f7b3123c11bd619
airplane: quick and slow settings
bluetooth: quick and slow settings
cellular data: quick and slow settings
dnd: quick and slow settings
wifi: quick settings (slow already done)
cast: quick settings
user: quick settings
include state of the toggle in the action log
Back away slowly from the over-generalization of logging
around handleClick, the semantics of mState are particular
to the individual tiles.
Bug: 20264417
Change-Id: I4cecbd3361af64d08de9fb41b8dca210a8086a80
- Add a rounded rect background to the segmented buttons.
- Remove the spacing between the segmented buttons.
- Increase the minheight + font weight of the button text.
- Remove the embedded divider line.
- Add a rounded rect background to the intro messages.
- Tweak margins, mostly 8dp -> 16dp in a few places.
Bug: 20949290
Bug: 20947407
Change-Id: Ic497c772aa7228423c8884d6ec7b9ccbfdda365a
A previous CL introduced a new way of encoding view properties for
use by heirarchy viewer. This CL updates all views using the old
@ExportedProperty annotation to use this new method. The older
mechanism will be removed in a subsequent CL.
Change-Id: I6cc23b90cd9da1c6ce89b4caffe54874db203452
QS Grid visibility
Tiles that are visibile in the grid
Taps on tiles
Detail visibility for DND, Users, and Data
Bug: 20264417
Change-Id: I95e65484a9be0a53a071bc12ce8195120582621e
This CL relands I1e50ee42838a1bf64a612da4904aa93458d44ea4, which was
reverted by I3decaf37198e5864a1763a059df4a36ebc70c5a7 due to the build
breakage in 'layoutlib' target, with a proper fix.
Hereafter the original CL description is repeated.
The auxiliary subtypes should be listed if the input method picker is
opened from NavBar keyboard icon. However there is only
IMM#showInputMethodPicker() API to open input method picker and this is
also used from LockScreen or Settings UI. Auxiliary subtypes should not
be listed there(Id7cf5d122). Thus framework shows auxiliary subtypes
based on IMMS#mInputShown and LockScreen state, but it is not a perfect
solution. If a physical keyboard is connected, the soft input may be
gone. As the result, auxiliary subtypes won't be listed even if it is
opened from NavBar keyboard icon.
To fix this issue, this CL introduces IMM#showInputMethodPicker(boolean)
to be able to decide showing auxiliary subtypes by caller.
Note that IMM#showInputMethodPicker(boolean) is still hidden with @hide.
There is no public API change in this CL.
Bug: 20763994
Change-Id: Id156c85535a221235737ea6dcc15a67f1c4b9f71