38 Commits

Author SHA1 Message Date
Tim Murray
c11e25c4e6 Improve RS documentation.
bug 8570568
Change-Id: I465fcc8ec3e2cc892dc3cb0067aacf5224338102
2013-06-05 11:28:45 -07:00
Tim Murray
a90842283e Remove all public mention of RS graphics from docs.
Change-Id: Ie43b5fb0353149aa9af433b6f5c5141349388ea0
2013-04-05 15:17:54 -07:00
Tim Murray
275812c2bb Revert "Remove all public mention of RS graphics from docs."
This reverts commit d72f932b8cbf461ebb79c249ce92b9b811122190

Change-Id: I056b13d0b2beb508e4215bc0d289cf3e76a3a986
2013-03-27 21:31:28 +00:00
Tim Murray
d72f932b8c Remove all public mention of RS graphics from docs.
Change-Id: I50b29c89ae80ba3ae7b12dc60fee8585e17ed560
2013-03-25 18:22:20 -07:00
Jason Sams
d4ca991098 GFX api cleanup 2 of 2
Change-Id: Ie928b8ee7d31fcaa26fcad9a2548581bb8395a61
2012-05-08 19:02:07 -07:00
Stephen Hines
9c9ad3f8c2 Revert "Deprecate"
This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908.

Conflicts:

	api/current.txt
	graphics/java/android/renderscript/Element.java
	graphics/java/android/renderscript/Script.java

Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
2012-05-07 15:34:29 -07:00
Alex Sakhartchouk
a0c2eb27b4 Deprecate
Change-Id: Idad2c5ad4f8a30f8cc60d88318f2e1809866d309
2012-04-19 16:30:58 -07:00
Alex Sakhartchouk
918e840628 Unhiding J API's for Renderscript.
Change-Id: I8c2d43ccca94549bc6ca1a914106567ccc125503
2012-04-11 14:04:23 -07:00
Jason Sams
e07694b24f Validate context when using RS objects.
BUG=6035422

Change-Id: I8586be0085b36767289e1f634111c0ff076cec3c
2012-04-03 15:36:36 -07:00
Alex Sakhartchouk
2123b46ba8 Piping texture names through shader builder.
Fixing uint size_t mismatch.

Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
2012-02-15 16:21:46 -08:00
Alex Sakhartchouk
d5a62bb802 Adding getters to rs program obejcts.
Change-Id: Iff8ccc1835109d303201d6a1adb6e5cbde8ba634
2012-01-06 10:36:06 -08:00
Joe Onorato
43a17654cf Remove the deprecated things from Config.java. These haven't been working since before 1.0.
Change-Id: Ic2e8fa68797ea9d486f4117f3d82c98233cdab1e
2011-04-07 19:23:05 -07:00
Robert Ly
11518acc8c clean up and add javadocs
Change-Id: I7f628106247de887cd91c4a4b4b55d3ebfa700c8
2011-02-09 16:24:12 -08:00
Alex Sakhartchouk
f5c876e82d Docs plus removing some junk per API review.
Change-Id: I45f995b656754550be68c78e467071d6e59b348f
2011-01-13 14:53:43 -08:00
Alex Sakhartchouk
df27202deb Adding comments to the renderscript program classes.
Change-Id: I989575951df1218c1e753dfa12193d560266bf11
2011-01-09 11:34:03 -08:00
Jason Sams
a23d4e792c unhide renderscript
Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680

api update

Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
2011-01-04 22:19:44 -08:00
Alex Sakhartchouk
b4d7bb6872 API cleanup for renderscript. This will be a multiproject commit.
Change-Id: Ida62d3a155285a20725be9daa62217faef1c3734
2010-12-21 14:57:04 -08:00
Jason Sams
bf6ef8d78f API review cleanup.
Change-Id: Ieae7d450308b5637ed4253fe9baed3634c6ed141
2010-12-06 17:46:20 -08:00
Alex Sakhartchouk
67f2e442a3 Support for cubemaps.
Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
2010-11-18 15:27:28 -08:00
Jason Sams
06d69de788 Continue error check improvements and write some docs.
Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
2010-11-09 17:11:40 -08:00
Alex Sakhartchouk
d2091639be changing vec4 to vec2 for perf reasons.
Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
2010-10-06 11:15:01 -07:00
Alex Sakhartchouk
b89aaacb2c Adding support for all allowed textures.
Cleaning up unused code
Adding error messages

Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
2010-09-23 16:16:33 -07:00
Alex Sakhartchouk
c984dd73c6 Shader changes to allow for more flexible constant binding.
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
2010-09-14 09:50:43 -07:00
Alex Sakhartchouk
a41174ecb0 Fixing renderscript uniform binding bugs.
Working on custom shaders.

Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
2010-08-27 16:10:55 -07:00
Alex Sakhartchouk
32e09b5891 Renderscript samples.
Resolving name conflict in model viewer.
Adding fov projection matrix function.
Adding helper methods for blending.

Change-Id: Ibd3f1510436811398787c285845d050158bd6de8
2010-08-23 10:24:10 -07:00
Jim Shuma
288c8711a6 Making Program*.Builder classes' setters return 'this'
This is for better correspondence with the Builder pattern.
See also: Effective Java, 2nd edition.

Change-Id: Iecccd42be49dea2ed8e4b8cc38ce96379cf3c11c
2010-07-15 13:42:02 -07:00
Jason Sams
25430d0734 Implement holders for Matrix and Vector data. 2010-02-02 15:26:40 -08:00
Jason Sams
718cd1f322 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
7e5ab3b177 Continue es2 shader dev
Conflicts:

	graphics/java/android/renderscript/Program.java
	graphics/java/android/renderscript/ProgramVertex.java
2009-12-15 13:27:04 -08:00
Jason Sams
0011bcf57f Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. 2009-12-15 12:58:36 -08:00
Jason Sams
c7b74e3412 am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair
Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c'

* commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c':
  Add Java exceptions to catch RS calls with no context or no surface.
2009-12-07 18:35:48 -08:00
Jason Sams
771bebb940 Add Java exceptions to catch RS calls with no context or no surface. 2009-12-07 12:40:12 -08:00
Jason Sams
54c0ec14e0 Beging GL2 user shaders. Switch master to using GL2 by default. 2009-11-30 15:34:03 -08:00
Jason Sams
3c0dfbab80 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. 2009-09-27 17:50:38 -07:00
Jason Sams
7ce033d797 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. 2009-08-18 14:20:07 -07:00
Jason Sams
1bada8cd6e Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. 2009-08-09 17:05:13 -07:00
Jason Sams
9bee51c42e Remove useless slot from ProgramVertex. Optimize GL state setup. 2009-08-05 13:57:03 -07:00
Jason Sams
110195fe9f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. 2009-08-04 19:00:00 -07:00