Only combine /proc/net/dev and xt_qtaguid stats when iface is marked
as active. When inactive, only return xt_qtaguid stats. When iface
is unknown to xt_qtaguid, always pass through /proc/net/dev stats.
Bug: 5242730
Change-Id: I469fc6abe45309f794afebca814cbb39e4f13af5
This change enables the joystick input mapper to handle any axes
that are not claimed by the touch input mapper, which makes
auxiliary controls such as wheels / knobs accessible.
Change-Id: I01ee7f342ac91acfcb4ccb6676fd52b3d5bf31a0
Bug: 5156144
Input channels could leak or simply live longer than they should
in some cases.
1. Monitor channels (used by the pointer location overlay) are never
unregistered, so they would leak.
Added code to handle failures in the receive callback by closing
the input channel.
2. The DragState held onto its input window and application handles
even after the input channel was disposed.
Added code to null these handles out when they are no longer needed.
3. Input channels previously used as input event targets would stick
around until the targets were cleared (usually on the next
event).
Added code to detect when the input dispatcher is in
an idle state and to proactively clear the targets then
to ensure that resources are released promptly.
4. Native input window handles held onto the input channel even
after the input window was removed from the input dispatcher.
Consequently, the input channel would not be disposed until
the input window handle itself was freed. Since the input
window handle is held from managed code, this meant that the
window's input channel could stick around until the next GC.
Refactored the input window handle to separate the properties
(info) and identify (handle) state into different objects.
Then modified the dispatcher to release the properties (info)
when no longer needed, including the input channel.
7. The pointer location overlay does not actually use its
standard input channel, only the monitor input channel.
Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to
request that they not be provided with an input channel
at all.
Improved some of the error handling logic to emit the status
code as part of the exception message.
Change-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.
Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
Certain kinds of application update generate this broadcast regime rather
than the REMOVE / ADD sequence that results from e.g. using the -r option
when invoking 'adb install'.
We also push the agent classname lookup to the last moment before
actually running the backup, rather than caching it as part of the
record of what apps need a backup pass in the future. This was causing
a bug in which a package reinstall that renamed the app's agent class
would wind up with a crash at backup time, trying to load the wrong
class.
Fixes bug 5156094 / bug 4308977
Change-Id: I4e3e12d86e6ee40809f14fd12ab762116dbee0b5
We were not updating the h/w composer state when the buffer size
changed.
We also didn't update the h/w composer state when the transformation
matrix changed (which is related to the above issue, since it would
probably change when the buffer size changes).
Also moved updating the crop to setGeometry(), since we decided
that the "crop" change requires the GEOMETRY_CHANGED flag (ie:
not need to do this every frame)
Bug: 5238473
Change-Id: Ia7b47e145b48581b568d89d9aa2c14ff778be862
5233826 when a live wallpaper starts, it does so regardless of its visibility
The WallpaperService is now very forceful about telling a wallpaper it is
not visible when it first starts.
5209847 Make launcher turn off the wallpaper in all apps.
Fix a bug in the window manager that would not correctly handle the wallpaper
flag changing.
Change-Id: Ie3314043a84664be72a1304a1705408efd789a15
When the A2DP headset is connected, there is a possible
race condition when the audio tracks are moved from
the mixer thread attached to the speaker output to the thread
attached to A2DP output.
As the request to clear the stream type to output mapping cache in
the client process is asynchronous, it is possible that the flag
indicating to the client audio track to re-create the IAudioTrack
on the new thread is processed before the cache is invalidated.
In this case, the track will be attached to the old thread and
music will continue playing over the device speaker instead of being
redirected to A2DP headset.
Change-Id: Ib2ce1eb5320eaff83287b93779061bf4e7a330df
Also do not blink for notifications received when the screen is on.
Bug: 5233071
Change-Id: I15675ca317007d4b900ef74e60d11a5bca3d7333
Signed-off-by: Mike Lockwood <lockwood@android.com>
New broadcast that is dispatched immediately after connectivity
changes have been handled by ConnectivityService, bypassing any
applicable CONNECTIVITY_CHANGE_DELAY.
Also protect CONNECTIVITY_CHANGE broadcasts, since they should only
be sent by system.
Bug: 5198167
Change-Id: I75f1fb44b21da1879f0ab960bcaa481126d70fde
The interpretation of BT NREC by AudioFlinger to enable
or disable AEC and NS was wrong: NREC to ON (default) means
the phone (Audio Gateway) must enable local AEC and NS.
Change-Id: I88a264e7fc9831c43bbace4f6b585baec73f2006
1. The downTime of the first down event was zero but it should the event time.
2. Hover exit events were not injected while transitioning to delegating
state and when tapping.
3. Differentiation between dragging and delagating state based on
two moving pointer direction and distance is now based only on
the direction. Hence, two pointers moving in the same direction
are dragging, otherwise the event stream is delegated unmodified.
The reason for that is the blind people cannot easily determine
and control the distance between their fingers resulting in
different behavior for gestures which the user thinks are the same
which creates confusion. Also in some cases the delegation and
draggig yield the same result, for example in list view, further
adding to the confusion. This was also causing the status bar to
be opened closed inreliably creating frustration.
4. Refactored the code such that now there is only one method that
injects motion events and all request go through it. Some bugs
were introduced by inconsistent implementation in the different
injection methods.
5. Fixed a couple of event stream inconsistencies reported by the
event consistency verifier.
bug:5224183
bug:5223787
bug:5214829
Change-Id: I16c9be3562ad093017af5b974a41ab525b73453f
the screen
Alter preferred options panel gravity policy.
Integrate new menu panel assets for holo apps.
Change-Id: I9fa98ed9359148ea6d1f1d1e727ddcd437b16e2f
When reading network counters, always splice in xt_qtaguid values
to avoid counting backwards. Test to verify.
Remove verbose logging around global alerts, and add dumpsys debug
info for NMS and MDST. Also fix subtle bug around stats persisting
and dumping.
Bug: 5212893, 5211028
Change-Id: I783e5286637a67ee2dd2b09878198711a926d0cb