6 Commits

Author SHA1 Message Date
Chet Haase
5cafc52fb1 Fix hang in native bitmap recycling due to nested mutex locks
Change-Id: Ic37d5408ddb3f68aba6520fb0c78ffde91dfbe62
2010-11-23 14:11:43 -08:00
Chet Haase
e7d2295c06 make ResourceCache for display lists thread-safe
Change-Id: I41885b4ae249d7d7c000bab17bf32340ba85ab3a
2010-11-11 16:44:46 -08:00
Romain Guy
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
Chet Haase
ad93c2bb63 Optimizing ColorFilter in display lists
Change-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54
2010-10-26 12:52:03 -07:00
Chet Haase
d98aa2de9a DisplayList optimizations and fixes.
We now use a copy of SkPaint objects to avoid having it changed from under us.
We reuse copies that have not changed. We also copy the SkMatrix every time to
avoid the same problem.

Change-Id: If3fd80698f2d43ea16d23302063e0fd8d0549027
2010-10-26 06:54:55 -07:00
Chet Haase
5c13d89c13 Optimizing display lists by referencing pointers to resources instead of copying them
Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
2010-10-21 12:02:42 -07:00