Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Change-Id: I940433f601c6db998c1a8ffff338f5361200d5ed
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
For storing pointers, long is used, as native pointers
can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: Ib4435f0794740d545c1e640087849215e6844802
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
On devices without /dev/alarm, use a new backend based on timerfd.
timerfd has near-equivalent syscalls for the /dev/alarm ioctls we care
about, with two key differences:
1) /dev/alarm uses one fd for all clocks, while timerfd needs one fd per
clock type.
AlarmManagerService addresses this by replacing the fd (int) with an
opaque pointer (long) to the backend-specific state.
2) When the RTC changes, the /dev/alarm WAIT ioctl always returns, while
timerfd cancels (and signals events) only on specially-flagged RTC
timerfds.
The timerfd backend masks this by creating an extraneous RTC timerfd,
specifically so there's always something to signal on RTC changes.
Change-Id: I5aef867748298610347f6e1479dd8bf569495832
Signed-off-by: Greg Hackmann <ghackmann@google.com>
Newly added private flags were being masked in the public flag variable
as opposed to the correct privateFlags variable.
bug:11033280
bug:11043194
Change-Id: Idda3a70a083457f3f1b7d4b46d231f4a7e704cf0
- JNI exception accessing a geofence method with wrong signature
- FlpHardwareProvider exception when the monitoring status contains no location information
Bug: 10691492
Change-Id: I1959712912af712dc9dc344f20afd1112da46efc
Make it a little easier to diagnose input dispatch timeouts by
providing the detailed reason as the ANR annotation in the log.
Bug: 10689184
Change-Id: Ie18fd9ad066b0673d1f57c030e027ad0085f4650
IBatteryPropertiesListener binder interface to deliver notifications of
changed battery/power status from healthd system health daemon. healthd
watches uevents from power_supply.
Change-Id: I1ab38622baf28356a6627fe2354b77e2ef99d838
System server always forks from Zygote so we no longer need
the system_server executable which was probably broken anyhow.
This makes the initialization sequence slightly more intelligible.
Likewise, we don't need the GrimReaper anymore because init
will automatically take care of restarting the system when the
service manager dies.
Change-Id: I02c88d9392f7c8133d9cde9d0d978da89ed80452
No longer compile libandroidfw as a static library on the device
since it already exists as a shared library. Keeping the static
library would force us to provide a static library version of
libinput for the device as well which doesn't make sense.
Change-Id: I3517881b87b47dcc209d80dbd0ac6b5cf29a766f
Instead of calling the reboot system call ourselves, send
a message to init asking it to reboot the system. Init is in
a better position to make sure the system is cleanly shutdown.
Get rid of CAP_SYS_BOOT from system_server.
Bug: 8646621
Change-Id: I200722412844ad8d99e35a442021c6263c3ebc05
When the Android runtime starts, the system preloads a series of assets
in the Zygote process. These assets are shared across all processes.
Unfortunately, each one of these assets is later uploaded in its own
OpenGL texture, once per process. This wastes memory and generates
unnecessary OpenGL state changes.
This CL introduces an asset server that provides an atlas to all processes.
Note: bitmaps used by skia shaders are *not* sampled from the atlas.
It's an uncommon use case and would require extra texture transforms
in the GL shaders.
WHAT IS THE ASSETS ATLAS
The "assets atlas" is a single, shareable graphic buffer that contains
all the system's preloaded bitmap drawables (this includes 9-patches.)
The atlas is made of two distinct objects: the graphic buffer that
contains the actual pixels and the map which indicates where each
preloaded bitmap can be found in the atlas (essentially a pair of
x and y coordinates.)
HOW IS THE ASSETS ATLAS GENERATED
Because we need to support a wide variety of devices and because it
is easy to change the list of preloaded drawables, the atlas is
generated at runtime, during the startup phase of the system process.
There are several steps that lead to the atlas generation:
1. If the device is booting for the first time, or if the device was
updated, we need to find the best atlas configuration. To do so,
the atlas service tries a number of width, height and algorithm
variations that allows us to pack as many assets as possible while
using as little memory as possible. Once a best configuration is found,
it gets written to disk in /data/system/framework_atlas
2. Given a best configuration (algorithm variant, dimensions and
number of bitmaps that can be packed in the atlas), the atlas service
packs all the preloaded bitmaps into a single graphic buffer object.
3. The packing is done using Skia in a temporary native bitmap. The
Skia bitmap is then copied into the graphic buffer using OpenGL ES
to benefit from texture swizzling.
HOW PROCESSES USE THE ATLAS
Whenever a process' hardware renderer initializes its EGL context,
it queries the atlas service for the graphic buffer and the map.
It is important to remember that both the context and the map will
be valid for the lifetime of the hardware renderer (if the system
process goes down, all apps get killed as well.)
Every time the hardware renderer needs to render a bitmap, it first
checks whether the bitmap can be found in the assets atlas. When
the bitmap is part of the atlas, texture coordinates are remapped
appropriately before rendering.
Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
Accomodate power_supply drivers that switch between MAINS and USB type
according to the current power source. Re-read the type attribute when the
power supply is online.
Switch to String8 type for strings stored locally.
Change-Id: Iacce49bf3ad85f35a7295a54df43aff7f94f3100
Use static native methods.
Release the native looper objects as soon as the Looper quits
instead of waiting until the GC finalizer to take care of it.
Change-Id: I02783e48782a8f972ec2138862f700ade33d8e78
The UsbDevice object is missing the ManufacturerName, ProductName, and
SerialNumber fields. These are needed by intent filters to further
qualify a USB device that is plugged in while in host mode. These
fields have been added in the jni UsbHostManager implementation and
propagated through UsbHostManager and UsbDevice implementations.
The UsbSettingsManager implementation has been modified to allow
manufacturer-name, product-name, and serial-number tags in intents.
File changes:
modified: api/current.txt
modified: core/java/android/hardware/usb/UsbDevice.java
modified: services/java/com/android/server/usb/UsbHostManager.java
modified: services/java/com/android/server/usb/UsbSettingsManager.java
modified: services/jni/com_android_server_UsbHostManager.cpp
Change-Id: I386884715d1b732b06a63feb77790be6b59b6fe6
Signed-off-by: Robin Cutshaw <robin.cutshaw@gmail.com>
Many media files and source code files were marked as executable in Git.
Remove those.
Also a shell script and python script were not marked as executable.
Change-Id: Ieb51bafb46c895a21d2e83696f5a901ba752b2c5
blank() and unblank() now take a display argument. For now,
just pass the default display in.
Bug: 7240511
Change-Id: I7747732471c9116cb6b3686bd95d5f32a63279a6
To encourage vendors to make power on/off as efficient
and responsive as possible, we log some warnings whenever it
is too slow. The previous thresholds were a little
unreasonable mainly because we wanted to understand
how long the process tends to take even when it's fast.
Raise the warning limit while still being aggressive about
timings. Ideally we want the screen to turn on/off within
no more than a few frames.
Bug: 7167820
Change-Id: Id28dbf8c91cefa7ae7544b72887104af7aabccff
The input system needs to know about the window that has
focus, even if it is on a secondary display. So now we
send it the list of all windows and indicate which display
they are on. We filter the list of windows as necessary
when delivering touch events.
To keep things simple, monitor input channels and input
filters are not supported except on the main display.
We also do not pass the display id to applications; it is
only used inside the input system for now.
Properly scale touch coordinates based on the viewport.
This will be needed to ensure that touch works on external
display as well as when the internal display is being used
to simulate a different resolution.
Change-Id: I1815579a52fcc852c519b5391fc7ab8767c2dc59
The window manager is no longer responsible for telling the
input system about the display viewport.
Change-Id: I932882bae55decef55f25093bb2a7ebac1620bb1
Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.
Added JNI for all of the new surface flinger display API calls.
Enforced the requirement that all Surfaces created by
the window manager be named.
Updated the display manager service to use the new methods.
Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2