17 Commits

Author SHA1 Message Date
Michael Wright
0d148c8b4e Merge "Move inputservice over to frameworks/native" 2014-02-11 19:09:12 +00:00
Michael Wright
d6b473713f Move inputservice over to frameworks/native
Remove all of the pieces except the PointerController and SpriteController over
to frameworks/native in preparation for inputflinger. Those two need to stay in
frameworks/base for now because they depend on Skia currently. In the long run
they should be merged into either the InputManager or the WindowManager rather
than as a part of the inputservice / inputflinger.

Try 2.

Change-Id: I84259356d3eb8efc5aefb9d6b311b5fc590ea3ed
2014-02-11 10:47:36 -08:00
Narayan Kamath
7f258f970e am a9d171bd: am 5c770dfb: am b823bd45: Merge "Use long to store pointers in ConsumerIrService"
* commit 'a9d171bd5bab29feaef409489ed23d3c490285ce':
  Use long to store pointers in ConsumerIrService
2014-02-11 16:40:31 +00:00
Narayan Kamath
a9d171bd5b am 5c770dfb: am b823bd45: Merge "Use long to store pointers in ConsumerIrService"
* commit '5c770dfba2846ee173d147fd974f8e9f073c1534':
  Use long to store pointers in ConsumerIrService
2014-02-11 16:34:08 +00:00
Michael Wright
453fa30ab2 Revert "Move inputservice over to frameworks/native"
This reverts commit 89e5c7ebb37fabc4368e87e17a502db62598bd61.
2014-02-10 15:08:26 -08:00
Michael Wright
89e5c7ebb3 Move inputservice over to frameworks/native
Remove all of the pieces except the PointerController and SpriteController over
to frameworks/native in preparation for inputflinger. Those two need to stay in
frameworks/base for now because they depend on Skia currently. In the long run
they should be merged into either the InputManager or the WindowManager rather
than as a part of the inputservice / inputflinger.

Change-Id: Iebef71f3030fb3d26a5f338eb66d75bb37c17734
2014-02-10 14:10:27 -08:00
Michael Wright
a407d6a003 Remove SkRegion dependency from libinput
This gets us one step closer to removing our dependency on Skia, which is at
least one of the things blocking us from moving the input system out of
f/b.

Change-Id: I755e6267996c93fe700f1056327386923287575a
2014-02-10 12:59:34 -08:00
Narayan Kamath
583b7b1671 am 39a789bf: am 7ae1726d: am aa9ba887: am 6e09eb4c: Merge "AArch64: Make graphics classes 64-bit compatible"
* commit '39a789bf6efd5c3478a442e60e896cae371fd04c':
  AArch64: Make graphics classes 64-bit compatible
2014-01-28 19:26:29 +00:00
Ashok Bhat
36bef0bf30 AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
2014-01-28 10:02:43 +00:00
Narayan Kamath
7023df08f1 Revert "AArch64: Make graphics classes 64-bit compatible"
This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
2014-01-27 14:22:45 +00:00
Ashok Bhat
18b4cbeede AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
2014-01-27 13:28:16 +00:00
RoboErik
2dfae9bea1 Merge "b/12068020 Make kb layouts only unique to vendor/product" 2014-01-08 22:07:14 +00:00
Mike Lockwood
43bc1c07d2 am d9e708e3: am 12ec2e6d: am 99206593: am 9607d78f: Merge "Added missing USB device descriptor fields needed for intent filters"
* commit 'd9e708e365d94e83ec135f1486129febd3f8eaea':
  Added missing USB device descriptor fields needed for intent filters
2014-01-08 16:08:17 +00:00
Narayan Kamath
e853de1f10 am 2d87407e: am 136c0219: am c156021d: am 8a927cfa: Merge "Fix a bug introduced in change 73712"
* commit '2d87407e5765228a3469b9681ebff6c0c7eee140':
  Fix a bug introduced in change 73712
2014-01-08 13:06:55 +00:00
Narayan Kamath
3f7b8d0c6c resolved conflicts for merge of 92ae0347 to klp-modular-dev
Change-Id: I703aea4f20985a4bbda0f685254721d6480bb20f
2014-01-08 12:19:40 +00:00
RoboErik
fb290df3c9 b/12068020 Make kb layouts only unique to vendor/product
Instead of storing a kb layout per device descriptor (which is expected
to be unique), store it for each vendor/product. This way we can keep
a consistent layout between identical but physically different keyboards.

There are some corner cases this is expected to fail on, namely devices
that incorrectly have the same vendor/product id. Devices that don't
define a vendor/product id will continue to use the descriptor to store
layout files.

Change-Id: Id0890d13e1c859eaf993d4831b7b1acbaf5df80f
2014-01-07 17:37:24 -08:00
Amith Yamasani
9158825f9c Move some system services to separate directories
Refactored the directory structure so that services can be optionally
excluded. This is step 1. Will be followed by another change that makes
it possible to remove services from the build.

Change-Id: Ideacedfd34b5e213217ad3ff4ebb21c4a8e73f85
2013-12-19 15:25:37 -08:00