38 Commits

Author SHA1 Message Date
Romain Guy
87e2f757be Add a property to disable libhwui's scissor optimization
Bug #7158326

When scissor optimization is enabled, OpenGLRenderer will attempt to
minimize the use of scissor by selectively enabling and disabling the
GL scissor test.
When the optimization is disabled, OpenGLRenderer will keep the GL
scissor test enabled and change the scissor rect as needed.
Some GPUs (for instance the SGX 540) perform better when changing
the scissor rect often than when enabling/disabling the scissor test
often.

Change-Id: Idb68862e287a23358f9188d577ae0f86161902fd
2012-09-24 11:47:52 -07:00
Romain Guy
7c450aaa3c Add support for a new developer setting: overdraw debugging
Change-Id: I350ba4486577c3289f82c20938f7a35138778727
2012-09-21 19:15:00 -07:00
Chet Haase
eb32a49919 Paramaterize and adjust the glyph cache sizes
Add new parameters for the texture size used for the larger, fallback caches.
Bump up the defaults in some situations.

Issue #7045164 Adjust cache sizes for manta

Change-Id: I562118ce785d7f8b6e445178878672e9709d25f2
2012-08-31 14:18:46 -07:00
Romain Guy
4ff0cf4b83 Add new debug tool to track hardware layers updates
You can setprop debug.hwui.show_layers_updates true to flash
hw layers in green when they update. This is also a setting
in the Dev. section of the settings app.

Change-Id: Ibe1d63a4f81567dc1d590c9b088d2e7505df8abf
2012-08-06 14:51:10 -07:00
Romain Guy
dfab50d8b9 Tweak text gamma correction
Change-Id: Icd3326e6a054d6020c3ed61c8459394bc87401dd
2012-07-18 17:06:37 -07:00
Romain Guy
6e25e38e43 Add a new method for text gamma correction
To select the gamma correction method, adb shell setprop hwui.text_gamma_correction
with one of the following values:

lookup3
lookup
shader3
shader

See Properties.h for more information about these different methods.
You can also control gamma correction using the following properties:

hwui.text_gamma
hwui.text_gamma.black_threshold
hwui.text_gamma.white_threshold

Change-Id: I47970b804d2c590c37d3da5008db094241579e25
2012-07-18 16:28:44 -07:00
Romain Guy
b1d0a4ed21 Refactor GammaFontRenderer
This change is the first step to a shader-based text antialias
gamma correction.

Change-Id: I9eb02d4c56cb95d05219f712290c865b46141954
2012-07-13 18:25:35 -07:00
Romain Guy
f877308f77 Remove obsolete optimization
Change-Id: I2d43c009c62a7f4a4a2e0a6303bdfa692c4b8c8c
2012-07-12 18:01:00 -07:00
Romain Guy
ada4d53d50 Separate interface definition and implementation of Snapshot
The Snapshot class is getting complicated enough that its implementation
should now live in a separate .cpp file. This will become particularly
useful when support for clip regions and paths will be added later on.

Change-Id: I050fac5683a9f7a0ff2f7a6beec3dd28aa5eb0d8
2012-02-02 17:31:16 -08:00
Romain Guy
530041d319 Add stencil buffer to the EGL config
Change-Id: If76c0cd6127534d90f9526b75c0f8e56259c6722
2012-01-30 12:04:17 -08:00
Romain Guy
24edca8b52 Code cleanup
Change-Id: If92e3addfc4d8546a60edcdea60a1fc89c27b680
2011-12-09 13:08:06 -08:00
Romain Guy
05bbde70fd Free up resources by deleting shaders early on
Change-Id: I29a39775732c0a48d3e6823f7afa3e741cae8541
2011-12-09 12:55:37 -08:00
Romain Guy
eca0ca2424 Memory optimizations for libhwui
Bug #5566149

Lazily initialize font renderers
Keep 60% of the texture cache when an app goes to the background
Delete least used font renderer when going to the background
Delete all font renderers on full memory trim

Change-Id: I3c2454d46dc1107ec0f0f72a9ce69cbbcc8825e7
2011-11-04 16:23:47 -07:00
Romain Guy
28d8ff6dbc Move constants to the correct header
Change-Id: Id4bd14f72487bd7156cd2e1930eaf97b47896273
2011-08-22 14:01:34 -07:00
Romain Guy
65b345fa22 Reclaim more memory, more often.
Yay.

Change-Id: I04557ad575c307a55088549f48f0e9ad994b7275
2011-07-27 18:51:50 -07:00
Kenny Root
042f7d64b5 Fix debugging for hwui caches
Debugging code attempted to delete a stack item.

Also, the flag fields weren't exactly clear, so rewrite it so it's
clear that kDebugMoreCaches is a combined flag.

Change-Id: If42b7f0f754919343301da5656aee5943cc9bd4a
2011-07-13 09:51:00 -07:00
Romain Guy
726aeba80f Add support to OpenGLRendere to draw BiDi text.
Bug #4350336

Change-Id: I1cf31693f7ca9653fa3a41b5b91c27ef288d680f
2011-06-01 14:55:42 -07:00
Romain Guy
40667676e5 Optimize rect-shaped layers.
This brings back an optimization disabled in HC-MR1. This time the
correct geometry is generated to avoid unnecessary blending.

Change-Id: Id56404dc46bb84c75facc25c18488a690741b592
2011-03-18 14:36:44 -07:00
Romain Guy
6217a71cd2 Fix performance issue in Launcher
Bug #3515248

The problem is caused by the fast path when compositing layers on screen.
The fast path draws a single quad using glDrawArrays() whereas the general
path draws an arbitrary mesh using glDrawElements(). It looks like there's
an issue in the driver since glDrawArrays() is significantly slower than
glDrawElements() for a quad (6 vertices!)

This change just gets rid of the fast path.

Change-Id: Ib2361253ec67f44a988270f76c183422f12ce537
2011-03-15 16:32:28 -07:00
Romain Guy
09b7c91de7 Allocate layers from the layers pool.
Bug #3413433

This change will be beneficial to Launcher to avoid hiccups when
swiping pages of icons. When a layer is discarded, it is kept
in the layers pool instead of being destroyed right away. This
favors memory reuse over allocations.

Change-Id: Ifb6944ba83d6ceb67c331527c0827b26ce648eb1
2011-02-02 20:28:09 -08:00
Romain Guy
01d58e43ed Add rounded rects and circles support to OpenGLRenderer.
Change-Id: I6cedf2b495d58de7c0437096809fa9e4518a1b8c
2011-01-19 21:55:10 -08:00
Romain Guy
c038ea358a Reenable region composition pipeline for layers
Bug #3341848

It works this time!

Change-Id: I0d371d8b2c75c67d4ce5009ddb990fe5e55a0a27
2011-01-12 15:08:47 -08:00
Romain Guy
35f24545e5 Disable the region compositing pipeline for layers.
This composition mode is affecting Gmail in a bad way. Disabling until
I can figure out the problem.

Change-Id: I00e657ea2d05fc7b4a606242d19dc84dd88c1e35
2011-01-11 18:01:25 -08:00
Romain Guy
7230a74e9a Composite layers as regions.
This change detects what area of a layer was drawn into and generates a mesh
to match this area exactly. This can be used to avoid blending empty pixels
when the layer is composited.
This change also adds proper layers support to lines rendering and implements
layers composition in a more readable way.

Change-Id: I4a5588b98b19bd66891ebdc39631b193c5e31999
2011-01-10 22:26:16 -08:00
Romain Guy
25dc3a7dba Correctly compare strings in UTF-8 instead of UTF-16
Bug #3272858

Change-Id: Idacd5d7c2c052b4834a8ddb5906ab32b3f548f73
2010-12-10 12:33:05 -08:00
Romain Guy
a5ef39a216 Don't render degenerate triangles in 9patches.
Bug #3251983

Change-Id: Ib0b38a7b8111542372f4c4c106b6321c26fe4ad4
2010-12-03 16:48:20 -08:00
Romain Guy
e190aa6975 Add new runtime debug flags.
Change-Id: I07955de166a89b5053c6c13f250bb3e2936ca86e
2010-11-10 19:01:29 -08:00
Romain Guy
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
Romain Guy
e91080581f Tweak layers caching for better performance in Launcher.
Change-Id: Ia6e67699d98f69c8a93385b3ecbdd814c7b16921
2010-10-12 18:15:42 -07:00
Romain Guy
2728f96161 Don't update 9patches on every frame.
Change-Id: I7ffb2365f83e0453e7d0a0cdcb3fc9308b305238
2010-10-08 18:36:57 -07:00
Romain Guy
8550c4c7b5 Better cache for layers, reduce memory usage and increase framerate.
Change-Id: I5ff864a361db4791bd5ff6be716f7ce692ef572d
2010-10-08 15:49:53 -07:00
Romain Guy
eb99356a05 Optimize saveLayer() when the clip flag is set.
This speeds up applications, especially Launcher.
2010-10-05 18:14:38 -07:00
Romain Guy
e2d345ea67 Add debug mode to measure performance.
Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5
2010-09-24 18:39:22 -07:00
Romain Guy
b45c0c9774 Apply gamma correction to font rendering.
Change-Id: I1b05f40e356221b2a5eb9400e67d77ecd98ed6c4
2010-08-27 11:31:24 -07:00
Romain Guy
fb8b763f76 Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
2010-08-24 17:18:14 -07:00
Romain Guy
1e45aae5de Add drop shadows.
Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
2010-08-13 19:41:14 -07:00
Romain Guy
7fbcc0492f Add support for paths.
Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.

Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
2010-08-05 17:23:49 -07:00
Romain Guy
51769a68a5 Cleanup, added properties for the FontRenderer.
Change-Id: I909c74815d3ac394438ad8071d17fef5401dbeed
2010-07-23 00:28:00 -07:00