The render threat is likely to break your application if you initiate it.
As such it must be explicitely requested using the following meta-data
tag in your manifest's application tag:
<meta-data android:name="android.graphics.renderThread" android:value="true" />
Change-Id: Ibf0a48af2a0d091562bf6907eac970e3d1d601c4
This new setting allows users to set a scale factor for the
duration and startDelay of all Animator-based animations. This
setting is very similar to the Transition animation scale and
Window animation scale settings, except this one applies specifically
to Animator animations. The property is only accessible by users
through the Settings UI, not programmatically. The value applies
system-wide and is picked up per-process at the time of the first
ValueAnimator construction.
Change-Id: I3d5fbc956695c88d01c30820259da3e107ffd8a3
Before now, receiving a broadcast would cause a process to be hoisted
to foreground priority / cgroup. This is no longer the case: broadcasts
by default are handled in the background, with a suitably increased
timeout interval. When a given broadcast needs to be dealt with in a
more timely manner, the issuer can set the new FLAG_BROADCAST_FOREGROUND
flag on the Intent, which will produce the old foreground-priority
behavior.
To avoid priority inversions, foreground broadcasts are tracked on a
separate outgoing queue and can be in flight simultaneously with a
background-priority broadcast. If there is already a background-level
broadcast in flight to a given app and then a foreground-level one is
dispatched to that app, the app [and its handling of both broadcasts]
will be properly hoisted to foreground priority.
This change is also essentially the first step towards refactoring the
broadcast-handling portions of the Activity Manager into a more
independent existence. Making BroadcastQueue a top-level class and
regularizing its operation viz the primary Activity Manager operation
is the next step.
Change-Id: If1be33156dc22dcce318edbb5846b08df8e7bed5
* commit '1a8a8b73d48261384a0f63df894b68db97e7b02c':
docs: change that stated as a few doc fixes and turned into fully documenting the device default themes and fixing many more, including adding API level information for older themes to avoid confusion. Oh and fix an unclosed <em> tag causing a format bug.
* commit '0b2701b7344fb7b7b6f9a1c1c99c8ede81b49d2d':
docs: change that stated as a few doc fixes and turned into fully documenting the device default themes and fixing many more, including adding API level information for older themes to avoid confusion. Oh and fix an unclosed <em> tag causing a format bug.
In our current environment with very many translations, this can
save a lot of RAM -- for example over 200K in Gmail just by sorting
the strings in the Gmail .apk (not the framework).
Also add a new aapt command to print the contents of the resource
table string pool.
Change-Id: I1da037b3e2c377b890833ff57ab158965314ac48
fully documenting the device default themes and fixing many more,
including adding API level information for older themes to avoid confusion.
Oh and fix an unclosed <em> tag causing a format bug.
Change-Id: Ia4b33559bd5ad2cbae8b53966999cf7f5038b125
Users have requested the ability to sequence ViewPropertyAnimator
animations. it is not possible with AnimatorSet, which only takes objects
of type Animator (which VPA does not extend). But the AnimatorSet model
is not appropriate for VPA anyway, since it is not possible to set up
a VPA ahead of time to start later; it's just not the way that VPA is
intended to work.
Instead, there are now two new methods on VPA, onStart() and onEnd(). These
methods take a Runnable which is executed when the animation starts or ends.
These methods should allow other VPAs or other arbitrary code to execute at the
start or finish of any particular VPA animation, allowing simple sequencing
without the overhead of creating listeners and monitoring the cancelation status
of the VPA.
Additionally, this change adds a new method withLayer() which sets a hardware
layer on the VPA's target view for the duration of the animation. This
was already possible, but required writing boilerplate code to create a listener
and override the start/end methods to add and remove the layer. This utility method
makes this common use case much simpler and less error-prone.
Change-Id: I819978517e17c647ffb7028063cd0adde68ff691
These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.
Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
Because the NetworkInfo included in CONNECTIVITY_ACTION broadcast
extra does not reflect the state applicable to the calling UID, and
the last sticky broadcast may have stale state, transition to calling
ConnectivityManager.getActiveNetworkInfo() directly.
Change-Id: I86b316fbedd0273585ad5f1248b091bc3a3a5520