8 Commits

Author SHA1 Message Date
Chris Craik
0b7e8245db Initial HW layer support in new reorderer/renderer
Shares vast majority of clipped savelayer code, with only minor
differences in lifecycle.

Doesn't yet handle fill region, resize, or window transform.

Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
2015-11-02 12:59:38 -08:00
Chris Craik
5854b34881 Rework receiver/dispatcher design slightly, and replace Layer usage.
Switched from 'renderer/info' to 'dispatcher/renderer' to make their
interaction more natural. The new BakedOpRenderer is more similar in
responsibilities to the OpenGLRenderer, as it manages layer and frame
lifecycles, and performs the actual rendering.

However, it's still simpler because the BakedOpDispatcher handles
mapping Canvas drawing ops to Glops, and the OpReorderer handles almost
all canvas state operations.

Also switch BakedOpRenderer to use the new OffscreenBuffer, which
serves as a lightweight Layer replacement, with a much simpler
lifecycle.

Change-Id: Ie0e2e248503400041d49729d813d485d28c76eb3
2015-10-27 16:44:50 -07:00
Chris Craik
818c9fbf1d Initial version of clipped saveLayer in new pipeline
Additionally disables usage of FBO cache, so FBO destruction safely
interacts with renderstate caching.

Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
2015-10-26 15:51:48 -07:00
Chris Craik
6fe991e5e7 Work to support saveLayer in new pipeline
clipped SaveLayers will now be pulled to the beginning of the frame,
prior to drawing FBO 0. This will remove the need for switching FBOs
mid-frame.

Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
2015-10-21 18:19:37 -07:00
Chris Craik
b36af87f82 Use LinearStdAllocator in DisplayList
bug:24300128

This removes most of the remaining calls to malloc when
recording DisplayLists.

Change-Id: If928bd53dac0f145aadc436a62759086b67da0ed
2015-10-19 11:32:28 -07:00
Chris Craik
003cc3dec8 Rename DisplayListData to DisplayList
Change-Id: I25f6bb88ffdf9baf7e8e4e2a294aa8c9d2a4605b
2015-10-16 10:38:34 -07:00
Chris Craik
ddf2215d98 Add partial damage support to new draw path
Change-Id: I612578fd181240de71297c9a28bc9a8f350764a7
2015-10-15 09:38:15 -07:00
Chris Craik
b565df13a9 Initial commit of new Canvas operation recording / replay
Done:
- drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion
- Recording with new DisplayList format
- batching & reordering
- Stateless op reorder
- Stateless op rendering
- Frame lifecycle (clear, geterror, cleanup)

Not done:
- SaveLayer (clipped and unclipped)
- HW layers
- Complex clipping
- Ripple projection
- Z reordering
- Z shadows
- onDefer prefetching (text + task kickoff)
- round rect clip
- linear allocation for std collections
- AssetAtlas support

Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
2015-10-14 16:10:40 -07:00