Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.
Added JNI for all of the new surface flinger display API calls.
Enforced the requirement that all Surfaces created by
the window manager be named.
Updated the display manager service to use the new methods.
Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
You can setprop debug.hwui.show_layers_updates true to flash
hw layers in green when they update. This is also a setting
in the Dev. section of the settings app.
Change-Id: Ibe1d63a4f81567dc1d590c9b088d2e7505df8abf
Preloaded drawables now have a density associated with them, so we
can load the correct drawable if we are using a different density.
Window manager now formally keeps track of the density for each
screen, allowing it to be overridden like you can already do with
size, and relies on this density to drive itself internally and
the configurations it reports.
There are a new set of Bitmap constructors where you provide a
DisplayMetrics so they can be constructed with the correct density.
(This will be for when you can have different windows in the same
app running at different densities.)
ActivityThread now watches for density changes, and pushes them
to the DENSITY_DEVICE and Bitmap global density values for that
process.
A new am command allows you to change the density.
This puts in most of the infrastructure needed to allow us to
switch between different densities at run time. The main remaining
uses of the global are to initialize the Bitmap object (not sure
what to do about that since it doesn't have anything passed in
the constructor to get this information from), and being able to
load drawables if we need a different density than what was preloaded
by zygote.
Change-Id: Ifdbfd6b7a5c59e6aa22e63b95b78d96af3d96848
- Define stride for YV12 when using it for preview callbacks
- Include equations for calculating stride and start indexes of Y, U,
and V planes for YV12.
- Add more cross-references so that equations are easier to find.
Bug: 6330501
Change-Id: I85a78757ec767d08173b9fe714adb715835244b4
1. Make the feature opt-in (ViewGroup::layoutMode defaults to CLIP_BOUNDS) without inheritance.
2. Rename COMPONENT_BOUNDS to CLIP_BOUNDS.
3. Rename LAYOUT_BOUNDS to OPTICAL_BOUNDS.
4. Complete GridLayout implementation.
5. Change the default_gap between components to 8dp, to align with the Style Guide.
Change-Id: I8d40dfc5f4ca469f6424eb3ff60d07bec56e3a9f
This change unhides the new SurfaceTexture and TextureView APIs that were added
to allow transferring ownership of the SurfaceTexture from the UI framework to
the application.
Change-Id: Ic4b781d907a59e99ff1a5974009305c1f9aee36a
Add layout bound metadata to 9-patch files and make layouts take them into account.
This CL contains a proposed API for dealing with layout bounds.
This solution exposes:
1. Class: Insets - for storing layout Insets (and later possibly padding).
2. Methods: View:(get/set)LayoutInsets() - for storing layoutBounds.
3. Methods: ViewGroup:(get/set)LayoutMode() - for controlling layoutMode.
It also iuncudes the changes to GridLayout to support layout bounds.
Change-Id: I60c836b6530b61c5abf37f93ee9c44aad73573f1
This change updates the SurfaceTexture API docs and modifies the behavior of
the updateTexImage to produce an IllegalStateException when not attached to a
GLES context.
Change-Id: I5a0875927785108960985c567d571d5f7033256a