Setting LayoutParams on children triggers requestLayout
which can be expensive and result in significantly lower
framerate for children layouts that don't need it. When
requestLayout method is invoked the needToMeasure boolean
will be true, this is what we'd like to avoid unless
it is actually needed.
BUG: https://code.google.com/p/android/issues/detail?id=72733
Change-Id: Id5d8f3431b5f943b1279eae41ee43d32a99514fc
Signed-off-by: Jacob Abrams <satur9nine@gmail.com>
There was lax / incomplete error checking around the
construction of Apk handles. This change changes the ApkHandle
API and makes it throw IOException if the zipfile couldn't
be opened.
Additionally :
- Fix a resource leak in DefaultContainerService
- Report errors correctly during package moves.
bug: 15563874
Change-Id: Ic71a10709eb82b8f53405bbfb2320e80aa96b771
Our bitmask for setting the highest bit to 0 for
0b11100000 (0xef) instead of 0b01111111 (0x7f) so
we would end up setting bit 5 of each offset to
zero. Fix this and expand test coverage by adding
a fake language (tgp) that has this bit set in both
its bytes.
This issue was discovered while adding CTS tests for
"tgl".
Change-Id: Ibb6de03000951c907c252049771039ab7466187a
Bug: 15756600
This change also adds a TODO/FIXME related to subAlign() and our tracking
mechanism for it. We need to further investigate how to make subAlign() work
properly if a user copies their FieldPacker.
Change-Id: I861e529abd11e378f7c73b510d7f418b940fe480
Add getTetheredDhcpRanges() interface and call it before calling
mNwService.startTethering() to update dhcp ranges. This will allow p2p app
to run well concurrently with other tethering app(e.g. usb tethering).
Change-Id: I5e8ffeb5d2d396f48b897cd9396f133e25ecca57
Signed-off-by: Jianzheng Zhou <jianzheng.zhou@freescale.com>
The method parsePackage failes to delete some resources
in case of failures.
Added delete of "package" in the cases that was previously
missed.
Change-Id: I183e9ec5864c5ed18bb48410ab41317cb3d96bda
When there was no thumbnail for a given image, the getThumbNail() convenience
method could return a previously-returned thumbnail instead of null.
b/15771860
https://code.google.com/p/android/issues/detail?id=40714
Change-Id: Ibd18e048145bf347469f800afdf436247ea6b693
If all activities of a given stack were finishing, no activity was
marked as front-of-task. This confused ActivityManager, so make sure
there's always exactly one activity marked as front-of-task.
Change-Id: I087cbe10280d4a60aa5ccfaefe24a223523fb3f2
Client has to call recycle() on parcel object after its usage
otherwise native layer of binder won't clear the resources of
parcel which were allocated for IPC
Change-Id: Ib31ddcc92aa4ebd80bb66729922b9133692e9c9e
We need larger buffers to handle 64-bit RS object types, but 32-bit code
will never fill all of the getData().length bytes. This allows us to retain
our verification code.
We have to modify an existing use of FieldPacker that was doing partial
updates of the underlying buffer. This was really relying on the old data
to be implicitly selected and written back, but that is not guaranteed by
the original API. This also required a fix to the FieldPacker.reset() API,
which was not allowing the FieldPacker to ever point to the final entry in
its buffer.
Change-Id: Idcd52790ac2b0ab1eff3f043e7eec2832953f04b
64-bit process will have virtual addresses that don't fit in an
unsigned long if ActivityManagerService is in a 32-bit process,
and the locations of the '-' and ' ' characters in the maps
are not predictable. Fix the sscanf for finding the start of the
mapping, and use it again to find the end of the mapping. Also
fix a few 64-bit warnings.
Change-Id: I8855c76085142768be1d45346f1032fd37cbe4eb
We don't want directories like profiles and the former
profile-cache from being included in the prune. SELinux would
have prevented the move, but that's very brittle.
bug: 15677279
Change-Id: I2ff5db056757ffacaf108bb07b02dc0cac7172dd
Symptom: memory leakage
Root Cause: new SortedVector but not free it in native cpp
Solution: free the SortedVector
Project: AOSP
Note:
Change-Id: Iab5a7f2e8d8509631301e7231427927d4797c856
Issue: When the layer of previous frame is destroyed, it doesn't clear the
texture id in mBoundTextures[mTextureUnit], so in the next frame, if
glGenTexture returns same texture ID of the previous frame,
the new texture is not bound.
CRs-fixed: 671736
Change-Id: Ifc5fd2115fb1863b3c006ab14b0faabeaeb4eab4