Added methods for audio effects management by audio policy manager.
- control of total CPU load and memory used by effect engines
- selection of output stream for global effects
- added audio session id in parameter list for startOutput() and stopOutput().
this is not used in default audio policy manager implementation.
Modifications of audio effect framework in AudioFlinger to allow moving and reconfiguring
effect engines from one output mixer thread to another when audio tracks in the same session
are moved or when requested by audio policy manager.
Also fixed mutex deadlock problem with effect chains locks.
Change-Id: Ida43484b06e9b890d6b9e53c13958d042720ebdb
Effect API:
- Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi:
Removed media/AudioCommon.h file created for initial version of EffectApi
- Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize
the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware.
- Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode:
now an index is passed for the queried effect instead of implicitly querying the next one.
- Added CPU load and memory usage indication in effects descriptor
- Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine
- Added flag to indicate hardware accelerated effect implementation.
- Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h
Effect libraries:
- Reflected changes in Effect API
- Several fixes in reverb implementation
- Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library.
- Replaced pointer by integer identifier for library handle returned by effects factory
Audio effect framework:
- Added support for audio session -1 in preparation of output stage effects configuration.
- Reflected changes in Effect API
- Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines.
- Added some overflow verification on indexes used for deferred parameter updates via shared memory
- Added hardcoded CPU and memory limit check when creating a new effect instance
Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
First drop of audio framework modifications for audio effects support.
- AudioTrack/AudioRecord:
Added support for auxiliary effects in AudioTrack
Added support for audio sessions
Fixed left right channel inversion in setVolume()
- IAudioFlinger:
Added interface methods for effect enumeraiton and instantiation
Added support for audio sessions.
- IAudioTrack:
Added method to attach auxiliary effect.
- AudioFlinger
Created new classes to control effect engines in effect library and manage effect connections to tracks or
output mix:
EffectModule: wrapper object controlling the effect engine implementation in the effect library. There
is one EffectModule per instance of an effect in a given audio session
EffectChain: group of effects associated to one audio session. There is one EffectChain per audio session.
EffectChain for session 0 is for output mix effects, other chains are attached to audio tracks
with same session ID. Each chain contains a variable number of EffectModules
EffectHandle: implements the IEffect interface. There is one EffectHandle object for each application
controlling (or using) an effect module. THe EffectModule maintians a list of EffectHandles.
Added support for effect modules and effect chains creation in PlaybackThread.
modified mixer thread loop to allow track volume control by effect modules and call effect processing.
-AudioMixer
Each track now specifies its output buffer used by mixer for accumulation
Modified mixer process functions to process tracks by groups of tracks with same buffer
Modified track process functions to support accumulation to auxiliary channel
Change-Id: I26d5f7c9e070a89bdd383e1a659f8b7ca150379c
First effect factory and effect library API implementation.
Also added default effect libraries for reverb and equalizer effects.
These libraries are for functional test only and are not fine tuned with
regard to audio quality. They will probably be replaced by other implementations
before the release.
Change-Id: I6868f8612146ae282c64052765c61a52ec789ec8
Added getRenderPosition() API to IAudioFlinger to retreive number of audio frames
written by AudioFlinger to audio HAL and by DSP to DAC.
Added getRenderPosition() API to AudioHardwareInterface to retreive number of audio frames
written by DSP to DAC.
Exposed AudioTrack::getPosition() to AudioSink() to make it available to media player.
Removed excessive log in AudioHardwareGeneric.
Modified AudioService.getActiveStreamType() so that STREAM_VOICE_CALL is selected when a track using this stream
type is playing.
Chanded isMusicActive() for a more generic isStreamActive(stream) method in AudioSystem, IAudioFlinger and AudioFlinger.
First implementations of audio policy manager in Eclair branch have shown that most code is common to all platforms.
Creating AudioPolicyManagerBase base class will improve code maintainability and readability.
Audio policy manager code for platforms using generic audio previously in AudioPolicyManagerGeneric is replaced by AudioPolicyManagerBase.
Audio policy manager test code previously in AudioPolicyManagerGeneric is moved to AudioPolicyManagerBase.
Also added a wake lock for delayed commands in AudioPolicyService.
Add new config values to AudioSystem::FOR_DOCK force usage to differenciate car and desk docks.
Use a receiver for the sticky Intent.ACTION_DOCK_EVENT in AudioService to detect the type
of dock and select force usage accordingly.
to the AudioPolicyManager a new forced usage AudioSystem::FOR_DOCK
which can take the FORCE_NONE, FORCE_BT_DOCK or FORCE_WIRED_ACCESSORY
values. This CL is complemented by an update of the APM to take into
account the FOR_DOCK usage.
The headset state indicated by HeadsetObserver in the broadcast intent ACTION_HEADSET_PLUG was not 0 or 1 as specified in the java doc but contained a bit field indicating the type of headset connected.
Modified HeadsetObserver to broacast a state conforming to java doc.
Added an extra to intent ACTION_HEADSET_PLUG to indicate if headset has a microphone or not.
Removed handling of non standard headset indications from HeadsetObserver.
Removed platform specific devices from output devices defined in AudioSystem.
Modified AudioService to use new ACTION_HEADSET_PLUG intent extra instead of bitfield in state.
Added setVoiceVolume() method to AudioSystem, AudioFlinger, IAudioFlinger, AudioPolicyService.
Removed call to AudioHardwareInterface::setVoiceVolume() from AudioFlinger::setStreamVolume().
Use integers instead of void* as input/output handles at IAudioFlinger and IAudioPolicyService interfaces.
AudioFlinger maintains an always increasing count of opened inputs or outputs as unique ID.
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
Current implementation of Camera service plays the camera shutter sound over the ALARM stream so that it cannot be muted by silent mode in order to comply to some country specific requirement. A recent change made it possible for the user to mute the ALARM stream thus making this stream not suitable any more for the camera shutter sound.
The fix consists in creating a new stream type only accessible by native code and that cannot be muted and use it to play camera sounds.
Original author: elaurent
Merged from: //branches/cupcake/...
Original author: android-build
Merged from: //branches/donutburger/...
Automated import of CL 143327