Use Vendor ID, Product ID and optionally the Version to
locate keymaps and configuration files for external devices.
Moved virtual key definition parsing to native code so that
EventHub can identify touch screens with virtual keys and load
the appropriate key layout file.
Cleaned up a lot of old code in EventHub.
Fixed a regression in ViewRoot's fallback event handling.
Fixed a minor bug in FileMap that caused it to try to munmap
or close invalid handled when released if the attempt to map
the file failed.
Added a couple of new String8 conveniences for formatting strings.
Modified Tokenizer to fall back to open+read when mmap fails since
we can't mmap sysfs files as needed to open the virtual key
definition files in /sys/board_properties/.
Change-Id: I6ca5e5f9547619fd082ddac47e87ce185da69ee6
Also moved the prepare/cleanupThread methods to Bridge
as they are not really specific to the scene anymore.
Change-Id: I7b93821913ce4d2fcbe3d8be489be6533ff87e57
New locking mechanims to prevent concurrent renderings.
There's now a thread specific prepareThread() method (only
prepares the looper) and its associated cleanupThread().
For the rendering itself, acquire must be called before doing
any type of Android specific work on the scene (inflate or rendering)
After instantiation, init() must be called, which also acts as acquire.
Added a lot of checks to make sure method aren't called without
acquire or if scenes try to be rendered while acquire was called
from the same thread but on another scene.
Animation implementation:
- Handler delegate to use our own queue (since the animation runs
through handler messages). This uses a callback to process
the message. This callback is per-thread and only used in
animation threads.
- SystemClock delegate to provide clock implementation.
- AnimationThread to handle playing the animation and calling back
to the animation listener.
Change-Id: Ia39aba7ed476759df1da3200e413fe3e92590d15
It seems Linux host build has a fancy strrchr overload that preserves
constness. That's nice but it broke this.
Change-Id: I3c9b57b9ce9abc5d334d1e7b2498a3248bd20a6a
Also added a validation tool for keymaps (not currently integrated
into the build system but getting there).
This change brings back Android.mk with the intent that it will
be used to validate keymaps in a later change.
Added some missing keys that are present on phones.
Bug: 3215210
Bug: 3225421
Change-Id: Id817c6e2215164616942c51a42752915d9ceacd3
Move away from using our own implementation of NinePatchDrawable.
Now use native delegate for a few methods of NinePatch.
The byte[] used to describe the 9-patch chunk is entirely controlled
by the delegate. Therefore, while the default version (JNI) use the
array as a representation of a C struct, this version uses the array
as a serialized version of NinePatchChunk.
A cache mechanism using SoftReferences allows us to not deserialize
the array every time rendering needs to access the chunk itself.
The Bridge-level cache mechanism for bitmaps and nine-patches as
changed. Since the new nine-patches doesn't hold the bitmap
data anymore (it's stored in a normal Android bitmap which
is cached itself through the cache), then the nine-patch cache
has been changed to only contain the nine patch chunk.
Also initialize the canvas with the display metrics to prepare
for correct scaling when density of the assets don't match the target
density.
Still to come: actual density support in the 9-patch drawing code.
Change-Id: Ibefcccf4432e1986e8436e0c41a0107741593536
New mipmap drawable type that does not get filtered according to
configuration. Useful for things that get built as part of the system.
Change-Id: I556033d065e504079271dce79c23c90d3c387ce4
When Resources.getLayout(int) is called to return a parser
for an embedded layout, this queries the current parser for
a custom parser (Eclipse will provide one on top of the current
XML model being edited)
Change-Id: Ia9e837358f67daed0a835e1b3f4f50c0516ceee9
When an include tag is parsed, the custom bridge
code never has access to both parsers at the same
time.
The child parser is created out of an in (representing
the layout id), and the code inflating the content of
the include layout doesn't see the parent parser either.
This changeset adds a parser stack in the BridgeContext
in order to allow access to the parent parser when setting
the viewkey. This is only used if the current parser depth
is 1 (top node), as we only want to set the include
node to the top node of the included layout.
Change-Id: I2ac3b72a0c84a269d9019f44f98cbc0b615ab959
This fixes the SlidingDrawer that failed to load.
For some reason, in case of the SlidingDrawer, when the constructor
uses android.R.styleable.SlidingDrawer it's the same values but not
the same instance as the array read from android.R through reflection.
So what works for all other widgets, and has worked since the very first
layoutlib isn't working anymore, and we'll now have to use a wrapper
similarly to what we use in ADT in the project callback.
We should probably provide a single int[] wrapper class in layoutlib
API for all to use.
Change-Id: I4d7d038540f8a24541a588696f1059a020b589e5
This is done by initializing the android.util.Finalizers that's
reponsible for calling out to the native bitmap destructor.
Also implemented the native bitmap destructor
Also fix Bridge by removing obsolete API methods, and removing
some unneeded synchronized blocks now that the whole rendering
(and scene creation) is protected by a synchronized on the bridge
object anyway.
Change-Id: Ie1792da6db354836542dfc11f457fe4a6d78ddfb
new Color(int) ignores the upper 8 bits - it creates a color without
an alpha channel. In order to pass in rgba we have to use a different
constructor, new Color(int,true).
(In the layout library API we should also specify that the custom
color, if specified, needs to include an alpha, or in particular add
in 0xFF<<24 if the color is opaque.)
Change-Id: I1c44caed8a5780e61b1c799f3b45bef3eb7bc97b
Since the new API prepare for stateful layoutlib, major
reorganization of the code.
New "android" sub-package for all extended android classes.
Also moved BridgeInflater in here so that all extended classes
are in this package. Only delegates and classes replacing
renamed classes are in their original android.* packages.
Also created full file for the empty implementations of
IWindow and IWindowSession.
New "impl" for the dirty work implementation.
Main package contains the basic implementation of the API.
Most of the code that was in Bridge is now in .impl.LayoutSceneImpl,
with the main init/inflate/render code split into the contrustrutor,
inflate() and render().
Change-Id: Ie15b15e5a1b2388cd6ef82e518345b1fc02ec981
This change does the following:
- Make the bridge context extend Activity instead of Context
so that it can act as a view factory. This is needed because
the Activity is used as factory for Fragment objects.
- Override the default Fragment.instantiate(...) method
through a delegate. This is done to load the Fragment
classes located in the project (similar to custom views).
Change-Id: If62e7c9ff2b7585677077ad825aa1c3591d1b5e0
While the difference is pretty minor since it's a small class,
the point is that the unit test will ensure that we detect
new methods added to FloatMath more easily.
Change-Id: Ia8bfee231cc4ae0cfeb18692be86d02649c187d5
Also fix native delegate generation to put "this" parameter even
for methods that don't have any parameters.
Change-Id: I5dd0c505871370ff7b4cda16de84a5b3ae438f73
This does not implement all the native methods of the
android.graphics.Bitmap class, only what's needed to draw an
ImageView object. The rest will be implemented after Canvas and
Paint have been moved to the native delegate.
Change-Id: Ia0c3b2cafa03871c298deaef5817a25ac1c35521
Instead this uses the actual output of layoutlib_create, which is
all the modified classes before the content of the bridge is added
to form layoutlib.
Change-Id: I22755f38800cd69206834ff9594a99cb0c1d2139
Instead of renaming the old Matrix class into _Original_Matrix
and have layoutlib provide a full new implementation of Matrix,
we keep the old one by only modifying it to implement the native
methods which calls out to a new Matrix_Delegate class.
The goal is to not have to maintain the java portion in
sync between the framework and the layoutlib version.
Change-Id: I3e1aefffbae45e91b75331c0c6ff2260323deacd
Framework resources loaded through Drawable.createFromXml could
be overriden by project resources if there were loaded through
a state list drawable where the final resource name was used
by a project resource (of the same type).
This ensures that the XML parser knows that it's a framework
resource being parsed and that the resource resolution uses
that information.
Change-Id: I39cf9eba755e55f1604b968637aeecff969a558d