This is between the two previous attempts. I returned the part from the
original that was breaking gallery, but have some new code to detect when
something about the window params has changed that would require a
layout pass to make sure we still do a layout then, even if the window is
not currently visible.
Change-Id: I07745e1f66022583e3076b84cc8bbe8bd2acd48f
We now have an animation that can start as soon as we detect to
rotate the screen, and have a different phase once the new UI
is ready to complete the transition into it.
Change-Id: I05b9c12a699232acbddc36b4a994a4452db71476
This increases lock screen's thread priority from THREAD_PRIORITY_FOREGROUND
to THREAD_PRIORITY_DISPLAY to ensure it runs before other activities that
might stall lock screen when the screen turns on.
Change-Id: I14cf9f3f5c092817bc6cf2d0a254001a5d34f744
Don't consider a window as a candidate for the top fullscreen window
if it is not going to be a candiate for layout.
This fix does not include the change to ignore app tokens that are
hidden. This causes problems in some dialogs that stay hidden until
their app is ready to display, but need to perform a series of relayouts
during that time to get to the right size. Dropping this part of
the change still (mostly?) seems to allow us to avoid the bad states.
Change-Id: Ic052cb1499d3287f47e9ffeac5cd2470ee5a308c
This fixes a bug where the device fails to lock when DevicePolicyManagerService
requests the device to be locked and the screen was off because the user hit
the power button.
The change allows DPMS to directly invoke screen lock, bypasssing the screen state.
Change-Id: Iecdda6fc61e9c519119de495be23c69c3b983921
Don't consider a window as a candidate for the top fullscreen window
if it is not going to be a candiate for layout.
Also don't consider windows a candidate for layout if their app token
is hidden. This fixes a transient state where we are preparing to
unhide the window but have not done so yet.
Change-Id: Ife5299ffa003c1df1a4f787b7a2809cbf614ec16
We need to work more like before in determining whether the menu
key is needed -- in some cases look back in the window list to
determine this if we don't know the value from the current window.
This requires adding a new private flag indicating whether the
compat menu state is known for a window, which is set by
PhoneWindow as part of its existing process of computing the flag
for its own windows.
Now we can have a new API on WindowState to determine the value
of this flag for a window, which if needed walks back in the window list
to find a window the value is known for (or stops at what the policy
has determined is the top full-screen window, so we stop like we used
to at things like the lock screen or the bottom of an application).
Change-Id: I829de6d629b5af8bcb422cb85249ee4041c7205e
This change simplifies the code associated with receiving input
events from input channels and makes it more robust. It also
does a better job of ensuring that input events are properly
recycled (sometimes we dropped them on the floor).
This change also adds a sequence number to all events, which is
handy for determining whether we are looking at the same event or a
new one, particularly when events are recycled.
Change-Id: I4ebd88f73b5f77f3e150778cd550e7f91956aac2
As it turns out, it used to be possible for there to be multiple
input events simultaneously in flight in an application. Although
it worked, it made it hard to reason about what was going on.
The problem was somewhat exacerbated by the introduction of a
queue of "InputEventMessage" objects as part of an earlier latency
optimization.
This change restores order from chaos and greatly simplifies the
invariants related to input event dispatch within the application.
Change-Id: I6de5fe61c1fe2ac3dd33edf770d949044df8a019
Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.
Also a small tweak to allow windows that have a wallpaper background
to still have a preview window. This makes launching home after it
has been killed feel much more responsive.
Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85
- getting rid of blue glow (5529032)
- moving app icon position
- show message if there are no recent apps (5533332)
- fixing rare IllegalStateException on orientation change (5584344)
Change-Id: I2210e584957869c8f02339e6841daf39364a9dad
This came up from bug #5601885: Memory increase (leak?) in system_server
Stingray MR1
This isn't *really* a leak in the system process -- it is a leak in an
application process that is causing the system process to keep around
a bunch of ActivityRecord objects longer than it should, until that app
process is ultimately killed.
Unfortunately these days leaking an ActivityRecord also often means
leaking a thumbnail, which is a big slab of memory.
So make the activity manager better about this, using a weak reference
from the handle the object has so we can still clean away most of the
state associated with the ActivityRecord even if the client side leaks
its own reference.
Change-Id: Idbab45e09749cdfb54899203da7981e7b3576e25
...should not be restarted when rotating screen on xoom
This was a side-effect of a previous fix to compute the screen layout
config class based on the actual space available to the application, not
the raw display size. On a device like Xoom, the system bar causes us
to switch between LONG and NOTLONG depending on whether the system bar
is on the short or long side of the screen.
To fix this, we now compute the screen layout class the same way
"smallest width" is computed: looking at all of the possible rotations
and using the smallest of them all. In addition to preventing the device
from toggling between long and notlong on a Xoom-like screen, this will
also avoid other possible undersireable behavior like changing screen
layout size when rotating.
This does mean that Xoom is no longer considered a long screen even when
in landscape, because it is not a long screen in portrait.
Change-Id: I85f90a16294ef5a7de94d5b9231abbc6f914fe90
Previously, the input dispatch rate was capped by default to 55.
This worked fine for systems with a refresh rate of 55 or lower. But on
devices with a higher frame rate (such as stingray at 60 fps), we do not
receive events as fast as the rendering system wants to redraw the frames, so
we would occasionally miss events between frames, resulting in a visual
stutter during drag operations where the dragged object would essentially
stay still for a frame.
This fix increases the default rate to 90, or 1.5 times the highest typical
refresh rate of our devices.
Change-Id: Id8622185b3da93f9f6505157d2e6f3f33e36bd04
The ScreenShot layer is now created hidden. The screenshot itself
is aquired during the transaction when the layer is made visible.
This guarantees the screenshot and the layer happen atomically
with respect to screen updates.
Bug: 5534521
Change-Id: Ida23e1f13d5716ec83b78a15712e0646d6cf8729
- IME service now switches between visible and perceptible depending on
whether it is being showm, allowing us to more aggressively free its
memory when not shown.
- The activity display time is no longer delayed by the activity
transition animation.
- New -R (repeat) option for launching activities with the am command.
- Improved some documentation on Loader to be clear about some methods
that apps should not normally call.
- FrameworkPerf test now allows you to select individual tests to run.
Change-Id: Id1f73de66dc93d63212183958a72119ad174318b
Introduce a new concept of "B" services. All running services are
classified as either A or B. B services are later in the LRU list.
Their oom_adj is after the home app. This allows us to better pick
services to kill based on how long they have running, and should
reduce the amount that we end up killing the home app.
This temporarly turns on a debug log when the oom_adj of a process
is changed. Sorry, I know it is noisy. This is needed to try to
track down why some processes are being killed.
Also add a flag to the SyncManager's service binding to allow the
syncing process to be more aggressively killed if it has done UI.
This is to address cases we have seen where sync is causing an 80MB
gmail process to be kept around, preventing other process from running.
Now what will happen is that the syncing process will aggressively be
killed by the system, and can then be restarted in a much lighter-weight
state.
Do a little tweak in the power manager to allow us to still do smooth
brightness changes even when the fancy TV off animation is in use.
And get rid of a debug log in the window manager that was accidentally
left in.
Change-Id: I64a8eeaaa1f096bab29c665fbff804c7f1d029e2
Swiping the home screen causes the WindowManagerService to do
a bunch of work to keep the wallpapers in sync. First, it lays out
and places all windows. Also, it notifies the SystemUI process that
the wallpaper position has changed.
The layout/place operation is too much work - we only need to set
the position values for the wallpaper, not relayout the whole system.
The notification mechanism must exist, but should be optional. Most
wallpapers don't care (especially static ImageWallpapers). So we'll
give them a new API (WallpaperService.Engine.setWantsOffsets()) to
allow wallpapers to opt out of this process and avoid the performance
overhead.
Change-Id: I66c38375438937f14f6f5550565b28eb204b1e06
Fix a few places where we would unfreeze the screen too early.
Now that we are no longer relying on surface flinger freezing, we
can't depend on it keeping the screen frozen until surfaces get
drawn.
Change-Id: Icb03bf30c9599a5e2016817bfa5ca6458adc7249
If an app takes the 5-second ANR timeout before responding to a
drop, but then recovers, we were inappropriately throwing an
exception back at it for having acknowledged the drop after we'd
abandoned the operation out from under it. Now we let such
responses slide without taking any punitive action: the app is
still okay, and the drag/drop operation was cleanly terminated
already anyway.
Bug 5045618
Change-Id: I0b7e76c61f0f8c97e41280b542a470a7d3c8d86f
It is no longer sufficient to check the value of
internal.R.bool.config_showNavigationBar to determine if a
navigation bar (separate from the status bar) is shown on a
device, because the emulator needs to be able to override
this value (now possible by setting qemu.hw.mainkeys to "1"
or "0", for navbar or no navbar, respectively).
This logic is now contained in PhoneWindowManager, and any
clients wishing to know whether the system has a software
nav bar should consult the new hasNavigationBar() method.
Bug: 5404945
Change-Id: I119d32a8c84b88b2ef46f63244e7f11dc5de0359
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Make sure to call compositionComplete() after rendering into a FBO.
Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Bug: 5446982
Change-Id: I7814aff2380e7e146937f2b641907be2a30c76cc
...dev.bootcomplete flags is set before boot animation is out
Also:
- Fix crash in recent apps if the intent for an old app didn't
happen to have the new task flag set.
- Fix issue where a crash in system UI would cause the crash
dialog to be displayed below it, effectively locking the UI. Now
the crash dialog for persistent processes is shown above everything
else.
Change-Id: I0312001a92beeae5f644c7c3e5c5e19f6716df36