5 Commits

Author SHA1 Message Date
John Reck
19b6bcfd83 Support HardwareLayers in RenderThread
Also has a few HardwareLayer lifecycle fixes

Change-Id: I6308cb05f8f199eed72189ace768013a46815941
2014-02-19 10:47:19 -08:00
John Reck
a39dd59579 Refcounting is hard
Bug: 12994941

Change-Id: I6285ff818fc696dbe504174b98a54cb1d00b445c
2014-02-14 16:59:37 -08:00
Derek Sollenberger
90d0c75e94 Revert "Refactor setting an SkPaint onto a hwui Layer."
This reverts commit e889298cd6ae1fc0d76bc00d7d12586db03eb261.

Change-Id: I4b1d609b2d4280595d40cb10d6c18875c22999f8
2014-02-12 18:59:05 +00:00
Derek Sollenberger
e889298cd6 Refactor setting an SkPaint onto a hwui Layer.
This CL removes the unecessary JNI call to set the colorFilter on
a layer.

Change-Id: I9e088f888938d4315745aa618334bfdb9e61343a
2014-02-12 11:26:06 -05:00
John Reck
04fc583c3d Refactor HardwareLayer
Defer all the things!
 Groundwork to allow hardware layers to work in a renderthread world

Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
2014-02-10 20:55:39 -08:00