John Reck
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19b6bcfd83
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Support HardwareLayers in RenderThread
Also has a few HardwareLayer lifecycle fixes
Change-Id: I6308cb05f8f199eed72189ace768013a46815941
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2014-02-19 10:47:19 -08:00 |
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John Reck
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a39dd59579
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Refcounting is hard
Bug: 12994941
Change-Id: I6285ff818fc696dbe504174b98a54cb1d00b445c
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2014-02-14 16:59:37 -08:00 |
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Derek Sollenberger
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90d0c75e94
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Revert "Refactor setting an SkPaint onto a hwui Layer."
This reverts commit e889298cd6ae1fc0d76bc00d7d12586db03eb261.
Change-Id: I4b1d609b2d4280595d40cb10d6c18875c22999f8
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2014-02-12 18:59:05 +00:00 |
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Derek Sollenberger
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e889298cd6
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Refactor setting an SkPaint onto a hwui Layer.
This CL removes the unecessary JNI call to set the colorFilter on
a layer.
Change-Id: I9e088f888938d4315745aa618334bfdb9e61343a
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2014-02-12 11:26:06 -05:00 |
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John Reck
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04fc583c3d
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Refactor HardwareLayer
Defer all the things!
Groundwork to allow hardware layers to work in a renderthread world
Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
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2014-02-10 20:55:39 -08:00 |
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