* commit '4668f1ed0d9b4fbb321d25803192d53c31d1ec3d':
Added a private apis jar that includes explicitly supported APIs that are not useful for 3rd party developers.
* commit '8ee4491dc80943429cd79d0c7b87c28056067a58':
Added a private apis jar that includes explicitly supported APIs that are not useful for 3rd party developers.
* commit 'e05077d78c9abde054a754db53e71c647b9a705c':
Added a private apis jar that includes explicitly supported APIs that are not useful for 3rd party developers.
Basically WindowManagerService wait for finishing animation when
a window is removed. But when second display is disconnected, windows
on second display can't be shown even if animation is waited for.
On the contrary, it keeps on waiting for finishing the animation
in special case.
With this fix windows are immediately removed without waiting for
animation when second display is disconnected.
Change-Id: I1354c193c04db394a21a11c174e10c8e7da17a0e
When Drawables are inflated during preload (or otherwise without a theme)
they cache their themeable attributes in their constant state as an array
keyed on attribute index. Drawables inflated with a theme will simply
resolve theme attributes as part of normal inflation, and they will not
cache any themeable attributes.
Drawables obtained from Resources are pulled from theme-specific cache
when possible. If an unthemed Drawable exists in the preload cache, a
new constant state will be obtained for the Drawable and the theme will
be applied by resolving the cached themeable attributes and overwriting
their respective constant state properties. If no cached version exists,
a new Drawable is inflated against the desired theme.
Constant states from themed drawables may be cached if the applied theme
is "pure" and was loaded from a style resource without any subsequent
modifications.
This CL does not handle applying themes to several Drawable types, but it
fully supports BitmapDrawable, GradientDrawable, NinePatchDrawable,
ColorDrawable, and TouchFeedbackDrawable.
BUG: 12611005
Change-Id: I4e794fbb62f7a371715f4ebdf946ee5f9a5ad1c9
A Patch can be fairly large, holding bitmap data, but
is also frequently leaked which adds to the severity.
The feature is used in many important processes such
as Home, SystemUI and Chrome.
The following leaks are solved:
1. The Patch itself was not always freed.
PatchCache::removeDeferred() can mark patches to be
cared for by PatchCache::clearGarbage(). But
mCache.remove() would only destroy the container
and the pointer, not the Patch object itself.
2. The vertices stored in the Patch at Patch::createMesh()
would always leak. The empty/default destructor in Patch
would not properly destroy "vertices" since it's just a
pointer.
3. A BufferBlock that's added to the mFreeBlocks
in PatchCache could leak. The leak happened when a
patch later needed the entire free block, because the
object was removed from the list but never deleted
in PatchCache::setupMesh().
Change-Id: I41e60824479230b67426fc546d3dbff294c8891f
Also change MotionEvent.PointerCoords bit packing and unpacking
methods to be consistent with BitSets which are now used on the
native PointerCoords object.
Bug: 11480300
Change-Id: Ic6c7ebda5c545d07ea1ed259ca1f1184ccf85f29
This allows the new X509ExtendedTrustManager to be used instead of
Conscrypt directly.
Bug: 13103812
Change-Id: I736f475342395f26657f2371828a6d3a0065a50a
Original SHA-1: Ib378e3a1b3f1812b966c53a0eda6319f1bea464b
Original Conflicts:
docs/html/guide/topics/sensors/sensors_motion.jd
Change-Id: I8f8632410b2756174ea4dfab8d58486e58cd8db2
bug: 12033540
Expedited was previously tracked by a redundant internal variable, ostensibly
as an optimisation. This variable could differ from the value in the bundle
depending on how the operation is initialised, which led to confusion. Now an
expedited sync will only be treated as such on its first execution.
Change-Id: Ibfc4e9e49b86c82f2364a6ef55f887705a053eb6