For now, each time the dead zone captures a touch, it will
flash to let you know that's what happened. We should
probably turn this off before shipping.
Note also that this currently only expands the navbar on
ACTION_DOWN elsewhere in the UI (because this is the only
time ACTION_OUTSIDE is generated); this isn't perfect and
we'll need to do some mucking about with the input system to
get information about ongoing drags or additional pointers
down, but this CL is a good start and introduces the general
mechanism for expanding and contracting the dead zone.
Change-Id: I43e63aed1e541fd07d83fde4d66bcb5be89b69d2
We used the paddingTop parameter in the rot90 layout to
pretend that there was a status bar shifting all the
navigation icons down; by setting this to 0 we now spread
the navigation icons evenly across the entire display.
Bug: 5530481
Bug: 5459659
Change-Id: I7f8663049c597300818549f18d7a419537f44b96
Back is hidden by DISABLE_BACK; Home, Recents, and Menu are
hidden by DISABLE_NAVIGATION.
Bug: 5261576
Bug: 5284740 (confusion about visible inactive icons)
Change-Id: I410c133b737cc11d61bac0318dc24458353ee7b3
Also changes NAVIGATION_HIDDEN to remove the hide animation,
hopefully reducing the number of jarring transitions when
apps want to enable super-ultra-full-screen mode.
Bug: 5052456
Bug: 5146960
Change-Id: I5f5ebb23add81243dc8861b65d8f15ca4d9ce0d2
1. Added content description to pretty much all animals
in the zoo including buttons in the navigation bar,
notifications and status icons for battery, signal,
data, etc.
2. Rectored to avoid ovelaying views since they block
touch exploratino. In general overlaying views
cause trouble for touch exploration and accessibility
in general.
3. Avoid sending accessibility events in case the user is
touching outside of the StatauBAr panels to avoid
confusion.
4. Added records to accessibility events in the places where
this would help the presentation. So the event comes from
a given "leaf" view and its predecessor is adding a record
to the event for itself to provide more cotext. It is up
to the accessiiblity service to choose how to present that.
bug:4686943
Change-Id: I1c1bd123d828fb10911bca92130e9a05c1f020b3
Also update metrics to match clarified spec; in particular,
the navbar is now 48dp tall.
Bug: 4689070
Change-Id: Ia05ae840076df5a984ac85bb63df997943356eb8
Starring, in order of appearance:
BACK
and
HOME
and introducing in his first starring role on phones
RECENTS
with a special guest appearance by
MENU
presented in PORTRAVISION and LANSCOPE
Change-Id: I0b8459a6f648a4336a0e1a943e02ba82728a75cb
Views requesting lights out mode will cause the navbar to
disappear (this is useful for viewing videos/photos/etc
using every pixel of the screen).
But there's a catch: any user activity at all will cause the
lights to come back on and the navbar to return.
Change-Id: I535ed3ba9ae7fab3282c402be256add765395b6f
In Honeycomb we introduced navigation controls in the status
bar, for xlarge devices without physical buttons. What about
phones? The status bar is pretty cramped already, and
besides, it's at the top of the display most of the time,
not at the bottom where your thumb is likely to be.
Enter the navigation bar. It's a new window type that
appears atop almost everything (including the keyguard); the
window manager subtracts its rectangle from the default
visible rectangle of other windows (including the status bar
and notification shade).
However, it behaves (on phones) like the status bar in that
applications that request fullscreen windows can get access
to those pixels. Well, almost; they need cooperation from
the navigation bar implementation to make the navbar
disappear, just like the status bar.
The current SystemUI implementation of the navigation bar on
phones is still rough, but it has the basics:
+ back, home, and menu keys (NB: we're showing menu all the
time right now because checking the api level of the
package owning the top window is currently a poor
indicator of whether the app requires the menu key)
+ it tries to stick to the same physical end of the device,
regardless of device orientation (on a phone, this is
the strip of land closest to the microphone)
Change-Id: Ic613a3351220af0bbfbdef63e1d99cbefd5ed1c2