Preview is called when CAMERA_MSG_COMPRESSED_IMAGE is recieved by
dataCallback(). It needs to be started as a new thread so that the
callback can return, and the camera can know that takePicture() is
done.
Change-Id: I4d0febbc993aac43b37f9f4a824e9c7b8785f19e
Merge commit 'ff45709fbd1f24de1cf75ce9ce9ac8694ff1abbe'
* commit 'ff45709fbd1f24de1cf75ce9ce9ac8694ff1abbe':
Support a single format change at the beginning of audio playback. This way the AAC+ decoder may change its output format from what is originally encoded in the audio stream and we'll still play it back correctly.
Added methods for audio effects management by audio policy manager.
- control of total CPU load and memory used by effect engines
- selection of output stream for global effects
- added audio session id in parameter list for startOutput() and stopOutput().
this is not used in default audio policy manager implementation.
Modifications of audio effect framework in AudioFlinger to allow moving and reconfiguring
effect engines from one output mixer thread to another when audio tracks in the same session
are moved or when requested by audio policy manager.
Also fixed mutex deadlock problem with effect chains locks.
Change-Id: Ida43484b06e9b890d6b9e53c13958d042720ebdb
Also moving entire implementation into a new class CameraSourceTimeLapse
which inherits from CameraSource.
For timelapse capture using still camera, we start a thread which runs a
loop in which it calls Camera::takePicture() and then sleeps until the next
frame should be captured.
The function dataCallback() handles the callback from the camera with the
raw image data. This function copies the data and creates an artificial
timestamp corresponding to one frame time ahead of the last encoded frame's
time stamp. It then calls dataCallbackTimestamp() of the base class which
will think that it recieved the frame from a video camera and proceed as usual.
For moving the implementation to the subclass CameraSourceTimeLapse, added a
few virtual functions to CameraSource, which do the current thing for the base
class, but specialized things for CameraSourceTimeLapse.
E.g. startCameraRecording() in the base class just calls mCamera->startRecording(),
while in CameraSourceTimeLapse it may start a thread for the still camera case.
Change-Id: Ib787f24bd2e1f41681513f0257e1c4ca10a2b4de
- Fixed crash when deleting an effect chained before an effect having volume control
- Changed EFFECT_FLAG_VOLUME_CTRL to implicitely include EFFECT_FLAG_VOLUME_IND
(not need to set both in effect descriptor).
- Volume control changes from one effect to another if needed according to effect enable state
- EFFECT_CMD_SET_VOLUME is only sent when their is an actual change in volume
Change-Id: Ieebaf09157e2627366023569d95516646e03e26c
Merge commit '5473434f060d8c036a30a1992b036a2f70da265d'
* commit '5473434f060d8c036a30a1992b036a2f70da265d':
Use the OpenSL ES definition of SL_IID_EQUALIZER for the EQ
- Separate the updating of effect engine state from the process call in EffectModule so that the state
of all effects in the same effect chain is updated simultaneusly before all process functions are called.
- Added a mechanism for the effect engine to continue being called for processing after receiving the disable
commands untils it considers that the framework can stop calling the process function without causing
a glitch or loosing some effect tail.
- Updated test reverb and equalizer to support this new feature
Change-Id: Icb56ae2c84c076d4dbad6cf733b1a62f823febe7
Merge commit '4f4406322dafd6e128b437edbc541327f0b38d04'
* commit '4f4406322dafd6e128b437edbc541327f0b38d04':
Add runtime dumpsys support for media recorder client
Defined the following JAVA classes on top of AudioEffect class to facilitate control
off built-in audio effects with APIs aligned with interfaces defined in OpenSL ES
specification:
- BastBoot.java
- Equalizer.java
- PresetReverb.java
- EnvironmentalReverb.java
- Virtualizer.java
Split reverb API header file in two, one for preset reverb and one for environmental reverb.
Some changes in test reverb to support preset reverb.
Change-Id: Ie0a5ba06002e63dfd6da22cace5568c1e0b76ea1
Merge commit 'b35988329ac1a574898db9226039e37e352c57a8'
* commit 'b35988329ac1a574898db9226039e37e352c57a8':
Allow application to set two more encoding paramters: video profile and level
The visualizer enables application to retrieve part of the currently playing audio for visualization purpose.
It is not an audio recording interface and only returns partial and low quality audio content as a waveform or
a frequency representation (FFT).
Removed temporary hack made in MediaPlayer for animated wall papers based on audio visualization (snoop() method.
This commit also includes a change in AudioEffect class:
- the enable()/disable() methods have been replaced bya more standard setEnabled() method.
- some fixes in javadoc
Change-Id: Id092a1340e9e38dae68646ade7be054e3a36980e
Merge commit '877045aa853aaf6e58ca3ac7bfa2bde9165b55ae'
* commit '877045aa853aaf6e58ca3ac7bfa2bde9165b55ae':
An AHandler can now find its associated ALooper.
Merge commit 'c4be155a540695c42bcd6589604f86d300f4548f'
* commit 'c4be155a540695c42bcd6589604f86d300f4548f':
Add an option to ALooper::start that allows it to call back into java or not.
Current implementation looks at the timestamps of all incoming frames in
CameraSource::dataCallbackTimestamp().
It drops all frames until enough time has elapsed to get the next time lapse frame.
When enough time has passed to capture the next time lapse frame, the frame is no longer dropped
and the timestamp of this frame is modified to be one frame time (1/framerate) ahead of the
last encoded frame's time stamp.
Change-Id: I82b9d5e96113dffa6901aac3b8a8ef999ffc1d0b
Also:
- Allowed start() call when encoder already starts and stop() call when encoder has not started yet
- Handled default value for audio/video sources/encoders and file output format
Change-Id: I03b2f7d3cf570baa0fd011a8c0ad200f2f2a5da1
- An alternative would be to define a common base class that
both MediaRecorderClient and MediaPlayerClient can derive.
But since the common code, onTransact() and notify() uses
some Binder code, having a common base class may not gain
us too much in terms of code reuse.
Change-Id: Ibc06720278ad173fceacff3d267b7060856c6316
- Track either the number of A/V frames authored, or the time elapsed
- Track the completion of the authoring
- Add multiple camera support for authoring by accepting a camera id parameter
- Set file type based on the OUTPUT_FORMAT requested
Change-Id: I0f9d31b3b7a8fa43eb53f572410fb0ebd4fa0bb7
Effect API:
- Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi:
Removed media/AudioCommon.h file created for initial version of EffectApi
- Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize
the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware.
- Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode:
now an index is passed for the queried effect instead of implicitly querying the next one.
- Added CPU load and memory usage indication in effects descriptor
- Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine
- Added flag to indicate hardware accelerated effect implementation.
- Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h
Effect libraries:
- Reflected changes in Effect API
- Several fixes in reverb implementation
- Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library.
- Replaced pointer by integer identifier for library handle returned by effects factory
Audio effect framework:
- Added support for audio session -1 in preparation of output stage effects configuration.
- Reflected changes in Effect API
- Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines.
- Added some overflow verification on indexes used for deferred parameter updates via shared memory
- Added hardcoded CPU and memory limit check when creating a new effect instance
Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
- estimate the moov box size for mp4 file writer based on the file
size/duration limit and target bit rate.
- can switch to use 64 bit file offset at runtime
rebased
Change-Id: Ibbe1f57e91ab2605820d5d96e8048d11e5559c53