23 Commits

Author SHA1 Message Date
Chris Craik
d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00
Dan Stoza
a41f29cc00 Change GraphicBuffer fields from uint to int
This changes fields which are tracking GraphicBuffer width and height
to use int instead of uint32_t, which is in keeping with a recent
change to GraphicBuffer itself and avoids a warning (error since this
build uses -Werror).

Change-Id: I66c5c3e3d321d4ef5ea2c40c86ac068111c18662
2014-11-12 12:35:42 -08:00
John Reck
65f2defdfc resolve merge conflicts of cabf8a7 to master.
Change-Id: If0ca1c37d05f5dc471d88a3bf158dd68a1880bbf
2014-11-07 11:29:08 -08:00
John Reck
12f5e34332 Fix wrong-thread issue
Bug: 18259560

Change-Id: Ic63a86efba9c86f21defac0695a73db8b09ae284
2014-11-07 10:31:53 -08:00
Tom Hudson
2dc236b2ba Clean up physical coupling
Narrow the use of #include directives in hwui, replacing with forward
declarations where straightforward. Speeds compiles; doesn't do any
restructuring of code.

Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
2014-10-15 15:51:39 -04:00
John Reck
749906b468 Cleanup DeferredLayerUpdater
Bug: 17765082

DeferredLayerUpdater had fallen behind RT updates. Re-snap to
latest expectations, ensuring to call requireGlContext() prior
to detachSurfaceTexture to avoid leaking SurfaceTextures

Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
2014-10-03 15:02:19 -07:00
John Reck
918ad523b2 More cleanups
Change-Id: Id5967944b949a2aec57e4fe9fdcdc04c11b8c35a
2014-06-27 22:34:16 +00:00
John Reck
68bfe0a37a Animator refactoring & fixes
Tweaks animators to have less unnecessary refcounting

 Pull animator management out into seperate class

 More control to tweak animator lifecycle, such as doing
 Java-side handling of start delay by attaching but not
 starting the animator

Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
2014-06-26 10:45:43 -07:00
John Reck
3b20251a35 No-fail invokeFunctor
Bug: 15513308
 Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
2014-06-23 15:26:49 -07:00
John Reck
25fbb3fa11 Move LayerType to RenderNode
Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
2014-06-12 19:25:33 -07:00
John Reck
d72e0a339b Re-jigger layers
Bug: 15185239
 Bug: 15238382

 Make DeferredLayerUpdater ref counted so that
 HardwareLayer:finalizer() works non-crashily on
 leaked layers
 Give DeferredLayerUpdater the ability to have a layer destroyer
 set so that leaked layers can still be recycled on the
 RenderThread
 Order layer updates based off of pushLayerUpdate() calls to fix
 issue with nested layers

Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
2014-05-30 12:19:33 -07:00
John Reck
860d155f86 Fix issue with bitmap uploading
Bug: 13912749

Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
2014-04-14 13:17:25 -07:00
John Reck
f4198b713e Merge hasFunctors & pushStaging into prepareTree
Bug: 13902607
 Fixes synchronous mode for WebView in HardwareLayers

Change-Id: I90de1e26dcfd9b75cc2f03bac72705fc23237b68
2014-04-09 17:00:04 -07:00
John Reck
087bc0c14b Refcount RenderNode
Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
2014-04-07 14:53:08 -07:00
John Reck
668f0e38ef Async drawing!
Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
2014-03-27 10:00:04 -07:00
John Reck
113e0824d6 Move RenderNode to own file
Change-Id: I9380d161fd3ddd7b569c262dd8e7aa0c96151b1e
2014-03-19 16:40:04 -07:00
John Reck
e18264b079 Rename DisplayList->RenderNode
Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
2014-03-12 13:56:30 -07:00
Derek Sollenberger
674554fc36 Reapply "Refactor setting an SkPaint onto a hwui Layer."
This reverts commit 90d0c75e94a32fb7d993fae69762820aabc2fcbb.

Change-Id: Ie807761231edf7c848b019931dccbf466208c0be
2014-02-20 16:20:33 -05:00
John Reck
19b6bcfd83 Support HardwareLayers in RenderThread
Also has a few HardwareLayer lifecycle fixes

Change-Id: I6308cb05f8f199eed72189ace768013a46815941
2014-02-19 10:47:19 -08:00
John Reck
a39dd59579 Refcounting is hard
Bug: 12994941

Change-Id: I6285ff818fc696dbe504174b98a54cb1d00b445c
2014-02-14 16:59:37 -08:00
Derek Sollenberger
90d0c75e94 Revert "Refactor setting an SkPaint onto a hwui Layer."
This reverts commit e889298cd6ae1fc0d76bc00d7d12586db03eb261.

Change-Id: I4b1d609b2d4280595d40cb10d6c18875c22999f8
2014-02-12 18:59:05 +00:00
Derek Sollenberger
e889298cd6 Refactor setting an SkPaint onto a hwui Layer.
This CL removes the unecessary JNI call to set the colorFilter on
a layer.

Change-Id: I9e088f888938d4315745aa618334bfdb9e61343a
2014-02-12 11:26:06 -05:00
John Reck
04fc583c3d Refactor HardwareLayer
Defer all the things!
 Groundwork to allow hardware layers to work in a renderthread world

Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
2014-02-10 20:55:39 -08:00