Add sound model update callback.
Add native service state change callback.
Add vendor UUID in sound model description.
Add coarse confidence level in recognition event.
Add capture format in recognition event.
Bug: 12378680.
Change-Id: Id63437819ec7b9a4a69e1ff6185b747e20cad95e
bug:16140822
bug:16566746
This allows background drawables to alter the opacity of a shadow
being cast with their own alpha values.
Change-Id: I49698cc7c1bf4b2b55ffe2f82899543ca62bc61c
Both the Canvas and Picture objects will unref the canvas in their
finalizers, so an extra ref is needed. This had been present but was
inadvertently removed in the patch "Refactor android.graphics.Picture
JNI bindings." This patch simply restores the previous ref and comment.
Bug: 16399257
Change-Id: I9911826bd0e668bd25546ef54b0c9c1d467538c8
Rename AudioSystem::newAudioSessionId() to
AudioSystem::newAudioUniqueId() as it can be used
also for I/O handles.
Bug: 12378680.
Change-Id: I3f6658db2b8db8f56d1a99f12b15429e293631e6
Add audio recording source in AudioAttributes.
New AudioRecord constructor with AudioAttributes and
AudioFormat.
Legacy AudioRecord constructor is calling into the new
constructor.
Bug 16009464
Change-Id: I69d81f9e71bdf946c4cfbda6d3d8552ffac6b5c2
Set the correct transfer mode in AudioTrack JNI and configuring
the native AudioTrack instance, based on the memory mode
passed in Java.
Add comment about the audio attributes parameter superseeding
the stream type parameter in the AudioTrack constructor.
Change-Id: Ia43f42874452ac47c3c044d5446a4732da0fd56c
bug:15859361
Moves lighting info out of StatefulBaseRenderer, since it's not useful
at record time, and only used by OGLR.
Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
Bug: 15116722
- Add CaptureCollector class to accumulate buffer timestamps
and manage lifecycle callbacks for each request.
- Set correct timestamps for buffers, results, and callbacks.
Change-Id: I75fa1049cf100d9d14c5ba8992be93ba1048df19
Fixes a bug introduced in I3c3316377874e89fccc85afb864bc038b0ef3890.
CreateLocalMatrixShader combines the existing matrix with the new
matrix, which is not what we want. Keep track of the original
SkShader at all times, and always create the local matrix shader
with the original. Store the SkShader with a local matrix as
Shader.native_with_local_matrix.
Make Shader.native_instance private. Instead of allowing direct
access, add an init() method which sets it, and getNativeInstance(),
which returns either native_instance or native_with_local_matrix,
as appropriate.
Make Shader subclasses call init(), instead of setting native_instance
directly.
Pass native_with_local_matrix pointer to nativeSetLocalMatrix and
nativeDestructor, which unrefs it (if not null).
Since nativeSetLocalMatrix no longer replaces the original, do not
unref it.
Add a comment to Shader.updateLocalMatrix that it does not affect
ComposeShaders created with this Shader. (This should have been a
part of I3c3316377874e89fccc85afb864bc038b0ef3890.)
BUG:16293121
Change-Id: Ieb31c7e1fe99081f6b81493178f4a18d3c5df643
bug:16142564
Additionally, better define behavior around null outline providers:
A view with an empty outline, and setClipToOutline=true will not be
rendered, though one with a null outline provider
(and thus no outline) will be.
Change-Id: Ic9549841b107b2eb51b417c66058a0cd69dd89eb
Symptom: SkBitmap::getAddr(int, int) may return NULL due to unrecognized config
(ex: kRLE_Index8_Config). This will cause memcmp method to crash. Since bm0 and
bm1 both have pixel data() (have passed NULL == getPixels() check), those 2
bitmaps should be valid (only unrecognized), we return JNI_FALSE to warn user
those 2 unrecognized config bitmaps may be different.
Cherry-pick of 3a1bffa835f279628e50385af3c85789bc737f64 from AOSP
Change-Id: I6970c27de412110a3035d0a783112c4cd3ebc35b
The idea is that extra paint parameters that only affect text layout
(not rendering) will go in android.Paint instead of going into
SkPaintOptionsAndroid. We will eventually move those out of SkPaint
too.
This is currently implemented in PaintImpl.cpp. Will be renamed when
current Paint.cpp that has JNI bits is moved to android_graphics_Paint.cpp.
Change-Id: Iba66c34dea5da503a13b9c864cb9f2211ac4ba7d
This introduces Canvas.h which is a pure virtual interface that
is intended to be used by both Skia and HWUI implementation. To help
stage this transition this CL only introduces the interface and Skia
implementation. The interface is not intended to be final and will
undoubtedly go through iterations in both style and location as we
look to introduce the HWUI implementation.
BUG:15672762
Change-Id: Ibaccdddb87d3b9358f4f0c1d317ead5282d4ee16
Bug: 16161431
Also re-writes RevealAnimator to avoid using any listeners internally,
removing the logic around shadowing the update listeners.
Change-Id: I6ed8126398eed971a87f20bccb7584c9acafbb6c
This reverts commit e28a5afee885cd69a5be5809f88116b601cb1a72.
Appears to cause memory corruption and random appearances of
chinese
Bug: 16343240
Bug: 16336642
Change-Id: Ife169181f40adff4b12948ed5f9d3a88dcec935b
b/14624452
Adds a feature which draws all text (in the HW accelerated standard
path) in a high contrast mode. Text is drawn at full alpha, and either
white or black (depending on its original color) with a starkly
contrasted outline beneath it.
Change-Id: I943f624b6367de35367cced3b2a8298f2bc62377
This is required since bluedroid needs to set wake alarms and timers.
Going through JNI back into Java code and then across Binder to
AlarmManager is both inefficient and doesn't provide the resolution
required for functions like A2DP.
Change-Id: I619be0b18a9e7ac2567b7c68ba84fcd15eecf715
This introduces Canvas.h which is a pure virtual interface that
is intended to be used by both Skia and HWUI implementation. To help
stage this transition this CL only introduces the interface and Skia
implementation. The interface is not intended to be final and will
undoubtedly go through iterations in both style and location as we
look to introduce the HWUI implementation.
BUG:15672762
Change-Id: Idefadede356f688edb8eb09b4a02aa01b4077f62