11 Commits

Author SHA1 Message Date
Alex Sakhartchouk
117abdbc67 Fixing asynchronous performance issues.
Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
2011-08-16 13:09:46 -07:00
Alex Sakhartchouk
438505431c Moving samplers behind the hal.
Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
2011-05-05 16:56:27 -07:00
Alex Sakhartchouk
4a36b45c72 Moving renderscript GL code into the HAL
This change affects
 - shaders
 - meshes
 - fonts
 - quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
2011-04-29 16:49:08 -07:00
Jason Sams
331bf9b14b Seperate ProgramRaster.
Cleanup ProgramRaster and ProgramStore creation.

Change-Id: If25ea74355238d405340f0ccfb8117ad6e1307b7
2011-04-06 11:23:54 -07:00
Jason Sams
48f505657a Seperate GL from RS program store.
Change-Id: I0eae9c0699845af8e8611b065e70738cc9f2b15c
2011-04-04 17:09:37 -07:00
Alex Sakhartchouk
ed9f210568 Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Jason Sams
d081fffab5 Cleanup GL setup code and remove legacy 1.1 paths.
Reset pointers to NULL when allocations are unbound.

Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
2010-09-16 18:18:29 -07:00
Alex Sakhartchouk
aae74ad614 Creating the jni and java layer to integrate a3d
Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
2010-06-04 10:06:50 -07:00
Alex Sakhartchouk
aa7d2884cb Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00
Jason Sams
f603d21255 Change RS to use the passed surface size rather than EGL size.
Its possible that during a resize the EGL information could be stale so
caching this is bad.  The surface size should always be correct.

Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685

Conflicts:

	libs/rs/rsProgramStore.cpp
	libs/rs/rsProgramStore.h
2010-05-14 15:30:29 -07:00
Jason Sams
54db59c359 Rename ProgramFragmentStore to ProgramStore.
Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
2010-05-13 18:35:01 -07:00