This is attempting to fix build breakage caused by redefining the isatty stub
for win32.
Change-Id: I5f854934cb9d2b2981f6349045e85d9ad737aa77
Signed-off-by: Casey Dahlin <sadmac@google.com>
Bug: 22926131
This is the documentation update corresponding to our new named
structures for RS object types.
Change-Id: I282ce78192da7c9f68951ce05100819a306694f0
We have to step up to a GLR parser to do this without exceptions (for no
reason other than Bison happens to use exceptions for the LALR(1) template and
not for the GLR one), but this should let us smooth out integration going
forward.
Change-Id: Iff44662914b4a65dfa5612d07c3a1ede07e6e4a9
Signed-off-by: Casey Dahlin <sadmac@google.com>
We're flipping Flex/Bison in to reentrant mode, cutting down on global
variables, and exposing a more C++-like interface earlier. This is the first
phase. There's still a couple of weird hacks to deal with the previous code's
reckless disregard for scope sanity, but the outline of things to come is
starting to appear, and this CL really doesn't need to get any bigger.
Change-Id: Ife2d70db026d7ab1319bdf6c586959315666d0bb
Signed-off-by: Casey Dahlin <sadmac@google.com>
Many classes in graphics/java and elsewhere deallocate native memory
in a finalizer on the assumption that instance methods can no longer
be called once the finalizer has been called. This is incorrect if
the object can be used, possibly indirectly, from another finalizer,
possibly one in the application.
This is the initial installment of a patch to cause such post-finalization
uses to at least see a null pointer rather than causing memory corruption
by accessing deallocated native memory. This should make it possible to
identify and fix such finalization ordering issues.
There are more graphics classes that need this treatment, and probably
many more in other subsystems.
This solution is < 100% effective if finalizers can be invoked
concurrently. We currently promise that they aren't.
(In my opinion, the real cause here is a language spec bug. But that ship
has sailed.)
Bug: 18178237
Change-Id: I844cf1e0fbb190407389c4f8e8f072752cca6198
When a GradientDrawable is loaded from scratch, initializeWithState()
is called with mColors == null. This sets mFillPaint's color to
0x00000000 -- transparent. mColors is then properly set in inflate(),
but mFillPaint is not updated there. It will be updated eventually
through a mutate() or ensureValidRect() call, but that's sometimes too
late.
In our case, a wrapping StateListDrawable called getOpacity(), and
since it caches the result, it never got updated.
This doesn't cause any problems on preloaded GradientDrawables, since
the new GradientDrawable created when fetching a preload will call
initializeWithState() in its constructor, fixing the GradientState.
Change-Id: Ic8caa7c6a7c1d4dae5ff31ae943831bd2e014f79
AIDL previously supported "rpc" and "flatten" types, which are not used
anywhere in the Android tree. This patch removes them, which significantly cuts
down code and complexity.
Bug: 23517584
Test: Rebuilt AOSP tree against new version
Change-Id: I6cf38d43c1ce109ffca987cc14520945aa22431f
Signed-off-by: Casey Dahlin <sadmac@google.com>
This test sets up an artificial hierarchy of .aidl files, then
checks that the generated code contains a substring that we
know to be correct. This isn't a very good unittest, but it does
validate that the whole flow works start to finish.
Bug: 23516947
Test: compiles, unit tests pass.
Change-Id: I931b7659731b05440040623e12596669604cef3a