Add initial gamepad support.

Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
This commit is contained in:
Jeff Brown
2010-06-30 16:10:35 -07:00
parent c0a7e690bf
commit fd03582995
17 changed files with 1581 additions and 1317 deletions

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@ -174296,6 +174296,171 @@
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_A"
type="int"
transient="false"
volatile="false"
value="96"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_B"
type="int"
transient="false"
volatile="false"
value="97"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_C"
type="int"
transient="false"
volatile="false"
value="98"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_L1"
type="int"
transient="false"
volatile="false"
value="102"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_L2"
type="int"
transient="false"
volatile="false"
value="104"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_MODE"
type="int"
transient="false"
volatile="false"
value="110"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_R1"
type="int"
transient="false"
volatile="false"
value="103"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_R2"
type="int"
transient="false"
volatile="false"
value="105"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_SELECT"
type="int"
transient="false"
volatile="false"
value="109"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_START"
type="int"
transient="false"
volatile="false"
value="108"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_THUMBL"
type="int"
transient="false"
volatile="false"
value="106"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_THUMBR"
type="int"
transient="false"
volatile="false"
value="107"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_X"
type="int"
transient="false"
volatile="false"
value="99"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_Y"
type="int"
transient="false"
volatile="false"
value="100"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_BUTTON_Z"
type="int"
transient="false"
volatile="false"
value="101"
static="true"
final="true"
deprecated="not deprecated"
visibility="public"
>
</field>
<field name="KEYCODE_C"
type="int"
transient="false"

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@ -124,11 +124,27 @@ public class KeyEvent implements Parcelable {
public static final int KEYCODE_PAGE_DOWN = 93;
public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji)
public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana)
public static final int KEYCODE_BUTTON_A = 96;
public static final int KEYCODE_BUTTON_B = 97;
public static final int KEYCODE_BUTTON_C = 98;
public static final int KEYCODE_BUTTON_X = 99;
public static final int KEYCODE_BUTTON_Y = 100;
public static final int KEYCODE_BUTTON_Z = 101;
public static final int KEYCODE_BUTTON_L1 = 102;
public static final int KEYCODE_BUTTON_R1 = 103;
public static final int KEYCODE_BUTTON_L2 = 104;
public static final int KEYCODE_BUTTON_R2 = 105;
public static final int KEYCODE_BUTTON_THUMBL = 106;
public static final int KEYCODE_BUTTON_THUMBR = 107;
public static final int KEYCODE_BUTTON_START = 108;
public static final int KEYCODE_BUTTON_SELECT = 109;
public static final int KEYCODE_BUTTON_MODE = 110;
// NOTE: If you add a new keycode here you must also add it to:
// isSystem()
// native/include/android/keycodes.h
// frameworks/base/include/ui/KeycodeLabels.h
// external/webkit/WebKit/android/plugins/ANPKeyCodes.h
// tools/puppet_master/PuppetMaster/nav_keys.py
// frameworks/base/core/res/res/values/attrs.xml
// commands/monkey/Monkey.java

View File

@ -920,6 +920,21 @@
<enum name="KEYCODE_PAGE_DOWN" value="93" />
<enum name="KEYCODE_PICTSYMBOLS" value="94" />
<enum name="KEYCODE_SWITCH_CHARSET" value="95" />
<enum name="KEYCODE_BUTTON_A" value="96" />
<enum name="KEYCODE_BUTTON_B" value="97" />
<enum name="KEYCODE_BUTTON_C" value="98" />
<enum name="KEYCODE_BUTTON_X" value="99" />
<enum name="KEYCODE_BUTTON_Y" value="100" />
<enum name="KEYCODE_BUTTON_Z" value="101" />
<enum name="KEYCODE_BUTTON_L1" value="102" />
<enum name="KEYCODE_BUTTON_R1" value="103" />
<enum name="KEYCODE_BUTTON_L2" value="104" />
<enum name="KEYCODE_BUTTON_R2" value="105" />
<enum name="KEYCODE_BUTTON_THUMBL" value="106" />
<enum name="KEYCODE_BUTTON_THUMBR" value="107" />
<enum name="KEYCODE_BUTTON_START" value="108" />
<enum name="KEYCODE_BUTTON_SELECT" value="109" />
<enum name="KEYCODE_BUTTON_MODE" value="110" />
</attr>
<!-- ***************************************************************** -->

338
include/ui/InputDevice.h Normal file
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@ -0,0 +1,338 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_DEVICE_H
#define _UI_INPUT_DEVICE_H
#include <ui/EventHub.h>
#include <ui/Input.h>
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <utils/Timers.h>
#include <utils/RefBase.h>
#include <utils/String8.h>
#include <utils/BitSet.h>
#include <stddef.h>
#include <unistd.h>
/* Maximum pointer id value supported.
* (This is limited by our use of BitSet32 to track pointer assignments.) */
#define MAX_POINTER_ID 31
/* Maximum number of historical samples to average. */
#define AVERAGING_HISTORY_SIZE 5
namespace android {
extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation);
/*
* An input device structure tracks the state of a single input device.
*
* This structure is only used by ReaderThread and is not intended to be shared with
* DispatcherThread (because that would require locking). This works out fine because
* DispatcherThread is only interested in cooked event data anyways and does not need
* any of the low-level data from InputDevice.
*/
struct InputDevice {
struct AbsoluteAxisInfo {
bool valid; // set to true if axis parameters are known, false otherwise
int32_t minValue; // minimum value
int32_t maxValue; // maximum value
int32_t range; // range of values, equal to maxValue - minValue
int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8
int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise
};
struct VirtualKey {
int32_t keyCode;
int32_t scanCode;
uint32_t flags;
// computed hit box, specified in touch screen coords based on known display size
int32_t hitLeft;
int32_t hitTop;
int32_t hitRight;
int32_t hitBottom;
inline bool isHit(int32_t x, int32_t y) const {
return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
}
};
struct KeyboardState {
struct Current {
int32_t metaState;
nsecs_t downTime; // time of most recent key down
} current;
void reset();
};
struct TrackballState {
struct Accumulator {
enum {
FIELD_BTN_MOUSE = 1,
FIELD_REL_X = 2,
FIELD_REL_Y = 4
};
uint32_t fields;
bool btnMouse;
int32_t relX;
int32_t relY;
inline void clear() {
fields = 0;
}
inline bool isDirty() {
return fields != 0;
}
} accumulator;
struct Current {
bool down;
nsecs_t downTime;
} current;
struct Precalculated {
float xScale;
float yScale;
float xPrecision;
float yPrecision;
} precalculated;
void reset();
};
struct SingleTouchScreenState {
struct Accumulator {
enum {
FIELD_BTN_TOUCH = 1,
FIELD_ABS_X = 2,
FIELD_ABS_Y = 4,
FIELD_ABS_PRESSURE = 8,
FIELD_ABS_TOOL_WIDTH = 16
};
uint32_t fields;
bool btnTouch;
int32_t absX;
int32_t absY;
int32_t absPressure;
int32_t absToolWidth;
inline void clear() {
fields = 0;
}
inline bool isDirty() {
return fields != 0;
}
} accumulator;
struct Current {
bool down;
int32_t x;
int32_t y;
int32_t pressure;
int32_t size;
} current;
void reset();
};
struct MultiTouchScreenState {
struct Accumulator {
enum {
FIELD_ABS_MT_POSITION_X = 1,
FIELD_ABS_MT_POSITION_Y = 2,
FIELD_ABS_MT_TOUCH_MAJOR = 4,
FIELD_ABS_MT_WIDTH_MAJOR = 8,
FIELD_ABS_MT_TRACKING_ID = 16
};
uint32_t pointerCount;
struct Pointer {
uint32_t fields;
int32_t absMTPositionX;
int32_t absMTPositionY;
int32_t absMTTouchMajor;
int32_t absMTWidthMajor;
int32_t absMTTrackingId;
inline void clear() {
fields = 0;
}
} pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks
inline void clear() {
pointerCount = 0;
pointers[0].clear();
}
inline bool isDirty() {
return pointerCount != 0;
}
} accumulator;
void reset();
};
struct PointerData {
uint32_t id;
int32_t x;
int32_t y;
int32_t pressure;
int32_t size;
};
struct TouchData {
uint32_t pointerCount;
PointerData pointers[MAX_POINTERS];
BitSet32 idBits;
uint32_t idToIndex[MAX_POINTER_ID + 1];
void copyFrom(const TouchData& other);
inline void clear() {
pointerCount = 0;
idBits.clear();
}
};
// common state used for both single-touch and multi-touch screens after the initial
// touch decoding has been performed
struct TouchScreenState {
Vector<VirtualKey> virtualKeys;
struct Parameters {
bool useBadTouchFilter;
bool useJumpyTouchFilter;
bool useAveragingTouchFilter;
AbsoluteAxisInfo xAxis;
AbsoluteAxisInfo yAxis;
AbsoluteAxisInfo pressureAxis;
AbsoluteAxisInfo sizeAxis;
} parameters;
// The touch data of the current sample being processed.
TouchData currentTouch;
// The touch data of the previous sample that was processed. This is updated
// incrementally while the current sample is being processed.
TouchData lastTouch;
// The time the primary pointer last went down.
nsecs_t downTime;
struct CurrentVirtualKeyState {
enum Status {
STATUS_UP,
STATUS_DOWN,
STATUS_CANCELED
};
Status status;
nsecs_t downTime;
int32_t keyCode;
int32_t scanCode;
} currentVirtualKey;
struct AveragingTouchFilterState {
// Individual history tracks are stored by pointer id
uint32_t historyStart[MAX_POINTERS];
uint32_t historyEnd[MAX_POINTERS];
struct {
struct {
int32_t x;
int32_t y;
int32_t pressure;
} pointers[MAX_POINTERS];
} historyData[AVERAGING_HISTORY_SIZE];
} averagingTouchFilter;
struct JumpTouchFilterState {
int32_t jumpyPointsDropped;
} jumpyTouchFilter;
struct Precalculated {
int32_t xOrigin;
float xScale;
int32_t yOrigin;
float yScale;
int32_t pressureOrigin;
float pressureScale;
int32_t sizeOrigin;
float sizeScale;
} precalculated;
void reset();
bool applyBadTouchFilter();
bool applyJumpyTouchFilter();
void applyAveragingTouchFilter();
void calculatePointerIds();
bool isPointInsideDisplay(int32_t x, int32_t y) const;
const InputDevice::VirtualKey* findVirtualKeyHit() const;
};
InputDevice(int32_t id, uint32_t classes, String8 name);
int32_t id;
uint32_t classes;
String8 name;
bool ignored;
KeyboardState keyboard;
TrackballState trackball;
TouchScreenState touchScreen;
union {
SingleTouchScreenState singleTouchScreen;
MultiTouchScreenState multiTouchScreen;
};
void reset();
inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; }
inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; }
inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; }
inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; }
inline bool isSingleTouchScreen() const { return (classes
& (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT))
== INPUT_DEVICE_CLASS_TOUCHSCREEN; }
inline bool isMultiTouchScreen() const { return classes
& INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; }
inline bool isTouchScreen() const { return classes
& (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); }
};
} // namespace android
#endif // _UI_INPUT_DEVICE_H

View File

@ -19,6 +19,7 @@
#include <ui/EventHub.h>
#include <ui/Input.h>
#include <ui/InputDevice.h>
#include <ui/InputDispatcher.h>
#include <utils/KeyedVector.h>
#include <utils/threads.h>
@ -30,311 +31,8 @@
#include <stddef.h>
#include <unistd.h>
/* Maximum pointer id value supported.
* (This is limited by our use of BitSet32 to track pointer assignments.) */
#define MAX_POINTER_ID 32
/* Maximum number of historical samples to average. */
#define AVERAGING_HISTORY_SIZE 5
namespace android {
extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation);
/*
* An input device structure tracks the state of a single input device.
*
* This structure is only used by ReaderThread and is not intended to be shared with
* DispatcherThread (because that would require locking). This works out fine because
* DispatcherThread is only interested in cooked event data anyways and does not need
* any of the low-level data from InputDevice.
*/
struct InputDevice {
struct AbsoluteAxisInfo {
bool valid; // set to true if axis parameters are known, false otherwise
int32_t minValue; // minimum value
int32_t maxValue; // maximum value
int32_t range; // range of values, equal to maxValue - minValue
int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8
int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise
};
struct VirtualKey {
int32_t keyCode;
int32_t scanCode;
uint32_t flags;
// computed hit box, specified in touch screen coords based on known display size
int32_t hitLeft;
int32_t hitTop;
int32_t hitRight;
int32_t hitBottom;
inline bool isHit(int32_t x, int32_t y) const {
return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
}
};
struct KeyboardState {
struct Current {
int32_t metaState;
nsecs_t downTime; // time of most recent key down
} current;
void reset();
};
struct TrackballState {
struct Accumulator {
enum {
FIELD_BTN_MOUSE = 1,
FIELD_REL_X = 2,
FIELD_REL_Y = 4
};
uint32_t fields;
bool btnMouse;
int32_t relX;
int32_t relY;
inline void clear() {
fields = 0;
}
inline bool isDirty() {
return fields != 0;
}
} accumulator;
struct Current {
bool down;
nsecs_t downTime;
} current;
struct Precalculated {
float xScale;
float yScale;
float xPrecision;
float yPrecision;
} precalculated;
void reset();
};
struct SingleTouchScreenState {
struct Accumulator {
enum {
FIELD_BTN_TOUCH = 1,
FIELD_ABS_X = 2,
FIELD_ABS_Y = 4,
FIELD_ABS_PRESSURE = 8,
FIELD_ABS_TOOL_WIDTH = 16
};
uint32_t fields;
bool btnTouch;
int32_t absX;
int32_t absY;
int32_t absPressure;
int32_t absToolWidth;
inline void clear() {
fields = 0;
}
inline bool isDirty() {
return fields != 0;
}
} accumulator;
struct Current {
bool down;
int32_t x;
int32_t y;
int32_t pressure;
int32_t size;
} current;
void reset();
};
struct MultiTouchScreenState {
struct Accumulator {
enum {
FIELD_ABS_MT_POSITION_X = 1,
FIELD_ABS_MT_POSITION_Y = 2,
FIELD_ABS_MT_TOUCH_MAJOR = 4,
FIELD_ABS_MT_WIDTH_MAJOR = 8,
FIELD_ABS_MT_TRACKING_ID = 16
};
uint32_t pointerCount;
struct Pointer {
uint32_t fields;
int32_t absMTPositionX;
int32_t absMTPositionY;
int32_t absMTTouchMajor;
int32_t absMTWidthMajor;
int32_t absMTTrackingId;
inline void clear() {
fields = 0;
}
} pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks
inline void clear() {
pointerCount = 0;
pointers[0].clear();
}
inline bool isDirty() {
return pointerCount != 0;
}
} accumulator;
void reset();
};
struct PointerData {
uint32_t id;
int32_t x;
int32_t y;
int32_t pressure;
int32_t size;
};
struct TouchData {
uint32_t pointerCount;
PointerData pointers[MAX_POINTERS];
BitSet32 idBits;
uint32_t idToIndex[MAX_POINTER_ID];
void copyFrom(const TouchData& other);
inline void clear() {
pointerCount = 0;
idBits.clear();
}
};
// common state used for both single-touch and multi-touch screens after the initial
// touch decoding has been performed
struct TouchScreenState {
Vector<VirtualKey> virtualKeys;
struct Parameters {
bool useBadTouchFilter;
bool useJumpyTouchFilter;
bool useAveragingTouchFilter;
AbsoluteAxisInfo xAxis;
AbsoluteAxisInfo yAxis;
AbsoluteAxisInfo pressureAxis;
AbsoluteAxisInfo sizeAxis;
} parameters;
// The touch data of the current sample being processed.
TouchData currentTouch;
// The touch data of the previous sample that was processed. This is updated
// incrementally while the current sample is being processed.
TouchData lastTouch;
// The time the primary pointer last went down.
nsecs_t downTime;
struct CurrentVirtualKeyState {
enum Status {
STATUS_UP,
STATUS_DOWN,
STATUS_CANCELED
};
Status status;
nsecs_t downTime;
int32_t keyCode;
int32_t scanCode;
} currentVirtualKey;
struct AveragingTouchFilterState {
// Individual history tracks are stored by pointer id
uint32_t historyStart[MAX_POINTERS];
uint32_t historyEnd[MAX_POINTERS];
struct {
struct {
int32_t x;
int32_t y;
int32_t pressure;
} pointers[MAX_POINTERS];
} historyData[AVERAGING_HISTORY_SIZE];
} averagingTouchFilter;
struct JumpTouchFilterState {
int32_t jumpyPointsDropped;
} jumpyTouchFilter;
struct Precalculated {
int32_t xOrigin;
float xScale;
int32_t yOrigin;
float yScale;
int32_t pressureOrigin;
float pressureScale;
int32_t sizeOrigin;
float sizeScale;
} precalculated;
void reset();
bool applyBadTouchFilter();
bool applyJumpyTouchFilter();
void applyAveragingTouchFilter();
void calculatePointerIds();
bool isPointInsideDisplay(int32_t x, int32_t y) const;
const InputDevice::VirtualKey* findVirtualKeyHit() const;
};
InputDevice(int32_t id, uint32_t classes, String8 name);
int32_t id;
uint32_t classes;
String8 name;
bool ignored;
KeyboardState keyboard;
TrackballState trackball;
TouchScreenState touchScreen;
union {
SingleTouchScreenState singleTouchScreen;
MultiTouchScreenState multiTouchScreen;
};
void reset();
inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; }
inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; }
inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; }
inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; }
inline bool isSingleTouchScreen() const { return (classes
& (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT))
== INPUT_DEVICE_CLASS_TOUCHSCREEN; }
inline bool isMultiTouchScreen() const { return classes
& INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; }
inline bool isTouchScreen() const { return classes
& (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); }
};
/*
* Input reader policy interface.
*

View File

@ -17,6 +17,8 @@
#ifndef _UI_KEYCODE_LABELS_H
#define _UI_KEYCODE_LABELS_H
#include <android/keycodes.h>
struct KeycodeLabel {
const char *literal;
int value;
@ -118,117 +120,28 @@ static const KeycodeLabel KEYCODES[] = {
{ "PAGE_DOWN", 93 },
{ "PICTSYMBOLS", 94 },
{ "SWITCH_CHARSET", 95 },
{ "BUTTON_A", 96 },
{ "BUTTON_B", 97 },
{ "BUTTON_C", 98 },
{ "BUTTON_X", 99 },
{ "BUTTON_Y", 100 },
{ "BUTTON_Z", 101 },
{ "BUTTON_L1", 102 },
{ "BUTTON_R1", 103 },
{ "BUTTON_L2", 104 },
{ "BUTTON_R2", 105 },
{ "BUTTON_THUMBL", 106 },
{ "BUTTON_THUMBR", 107 },
{ "BUTTON_START", 108 },
{ "BUTTON_SELECT", 109 },
{ "BUTTON_MODE", 110 },
// NOTE: If you add a new keycode here you must also add it to:
// (enum KeyCode, in this file)
// frameworks/base/core/java/android/view/KeyEvent.java
// tools/puppet_master/PuppetMaster.nav_keys.py
// frameworks/base/core/res/res/values/attrs.xml
// NOTE: If you add a new keycode here you must also add it to several other files.
// Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
{ NULL, 0 }
};
// These constants need to match the above mappings.
typedef enum KeyCode {
kKeyCodeUnknown = 0,
kKeyCodeSoftLeft = 1,
kKeyCodeSoftRight = 2,
kKeyCodeHome = 3,
kKeyCodeBack = 4,
kKeyCodeCall = 5,
kKeyCodeEndCall = 6,
kKeyCode0 = 7,
kKeyCode1 = 8,
kKeyCode2 = 9,
kKeyCode3 = 10,
kKeyCode4 = 11,
kKeyCode5 = 12,
kKeyCode6 = 13,
kKeyCode7 = 14,
kKeyCode8 = 15,
kKeyCode9 = 16,
kKeyCodeStar = 17,
kKeyCodePound = 18,
kKeyCodeDpadUp = 19,
kKeyCodeDpadDown = 20,
kKeyCodeDpadLeft = 21,
kKeyCodeDpadRight = 22,
kKeyCodeDpadCenter = 23,
kKeyCodeVolumeUp = 24,
kKeyCodeVolumeDown = 25,
kKeyCodePower = 26,
kKeyCodeCamera = 27,
kKeyCodeClear = 28,
kKeyCodeA = 29,
kKeyCodeB = 30,
kKeyCodeC = 31,
kKeyCodeD = 32,
kKeyCodeE = 33,
kKeyCodeF = 34,
kKeyCodeG = 35,
kKeyCodeH = 36,
kKeyCodeI = 37,
kKeyCodeJ = 38,
kKeyCodeK = 39,
kKeyCodeL = 40,
kKeyCodeM = 41,
kKeyCodeN = 42,
kKeyCodeO = 43,
kKeyCodeP = 44,
kKeyCodeQ = 45,
kKeyCodeR = 46,
kKeyCodeS = 47,
kKeyCodeT = 48,
kKeyCodeU = 49,
kKeyCodeV = 50,
kKeyCodeW = 51,
kKeyCodeX = 52,
kKeyCodeY = 53,
kKeyCodeZ = 54,
kKeyCodeComma = 55,
kKeyCodePeriod = 56,
kKeyCodeAltLeft = 57,
kKeyCodeAltRight = 58,
kKeyCodeShiftLeft = 59,
kKeyCodeShiftRight = 60,
kKeyCodeTab = 61,
kKeyCodeSpace = 62,
kKeyCodeSym = 63,
kKeyCodeExplorer = 64,
kKeyCodeEnvelope = 65,
kKeyCodeNewline = 66,
kKeyCodeDel = 67,
kKeyCodeGrave = 68,
kKeyCodeMinus = 69,
kKeyCodeEquals = 70,
kKeyCodeLeftBracket = 71,
kKeyCodeRightBracket = 72,
kKeyCodeBackslash = 73,
kKeyCodeSemicolon = 74,
kKeyCodeApostrophe = 75,
kKeyCodeSlash = 76,
kKeyCodeAt = 77,
kKeyCodeNum = 78,
kKeyCodeHeadSetHook = 79,
kKeyCodeFocus = 80,
kKeyCodePlus = 81,
kKeyCodeMenu = 82,
kKeyCodeNotification = 83,
kKeyCodeSearch = 84,
kKeyCodePlayPause = 85,
kKeyCodeStop = 86,
kKeyCodeNextSong = 87,
kKeyCodePreviousSong = 88,
kKeyCodeRewind = 89,
kKeyCodeForward = 90,
kKeyCodeMute = 91,
kKeyCodePageUp = 92,
kKeyCodePageDown = 93,
kKeyCodePictSymbols = 94,
kKeyCodeSwitchCharset = 95
} KeyCode;
static const KeycodeLabel FLAGS[] = {
{ "WAKE", 0x00000001 },
{ "WAKE_DROPPED", 0x00000002 },

View File

@ -12,6 +12,7 @@ LOCAL_SRC_FILES:= \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
Input.cpp \
InputDevice.cpp \
InputDispatcher.cpp \
InputManager.cpp \
InputReader.cpp \
@ -38,3 +39,13 @@ ifeq ($(TARGET_SIMULATOR),true)
endif
include $(BUILD_SHARED_LIBRARY)
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif

View File

@ -54,6 +54,9 @@
*/
#define test_bit(bit, array) (array[bit/8] & (1<<(bit%8)))
/* this macro computes the number of bytes needed to represent a bit array of the specified size */
#define sizeof_bit_array(bits) ((bits + 7) / 8)
#define ID_MASK 0x0000ffff
#define SEQ_MASK 0x7fff0000
#define SEQ_SHIFT 16
@ -182,7 +185,7 @@ int32_t EventHub::getScanCodeState(int32_t deviceId, int32_t deviceClasses,
}
int32_t EventHub::getScanCodeStateLocked(device_t* device, int32_t scanCode) const {
uint8_t key_bitmask[(KEY_MAX + 7) / 8];
uint8_t key_bitmask[sizeof_bit_array(KEY_MAX + 1)];
memset(key_bitmask, 0, sizeof(key_bitmask));
if (ioctl(mFDs[id_to_index(device->id)].fd,
EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) {
@ -218,7 +221,7 @@ int32_t EventHub::getKeyCodeStateLocked(device_t* device, int32_t keyCode) const
Vector<int32_t> scanCodes;
device->layoutMap->findScancodes(keyCode, &scanCodes);
uint8_t key_bitmask[(KEY_MAX + 7) / 8];
uint8_t key_bitmask[sizeof_bit_array(KEY_MAX + 1)];
memset(key_bitmask, 0, sizeof(key_bitmask));
if (ioctl(mFDs[id_to_index(device->id)].fd,
EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) {
@ -264,7 +267,7 @@ int32_t EventHub::getSwitchState(int32_t deviceId, int32_t deviceClasses, int32_
}
int32_t EventHub::getSwitchStateLocked(device_t* device, int32_t sw) const {
uint8_t sw_bitmask[(SW_MAX + 7) / 8];
uint8_t sw_bitmask[sizeof_bit_array(SW_MAX + 1)];
memset(sw_bitmask, 0, sizeof(sw_bitmask));
if (ioctl(mFDs[id_to_index(device->id)].fd,
EVIOCGSW(sizeof(sw_bitmask)), sw_bitmask) >= 0) {
@ -409,7 +412,7 @@ bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType,
LOGV("iev.code=%d outKeycode=%d outFlags=0x%08x err=%d\n",
iev.code, *outKeycode, *outFlags, err);
if (err != 0) {
*outKeycode = 0;
*outKeycode = AKEYCODE_UNKNOWN;
*outFlags = 0;
}
} else {
@ -509,6 +512,26 @@ bool EventHub::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFla
// ----------------------------------------------------------------------------
static bool containsNonZeroByte(const uint8_t* array, uint32_t startIndex, uint32_t endIndex) {
const uint8_t* end = array + endIndex;
array += startIndex;
while (array != end) {
if (*(array++) != 0) {
return true;
}
}
return false;
}
static const int32_t GAMEPAD_KEYCODES[] = {
AKEYCODE_BUTTON_A, AKEYCODE_BUTTON_B, AKEYCODE_BUTTON_C,
AKEYCODE_BUTTON_X, AKEYCODE_BUTTON_Y, AKEYCODE_BUTTON_Z,
AKEYCODE_BUTTON_L1, AKEYCODE_BUTTON_R1,
AKEYCODE_BUTTON_L2, AKEYCODE_BUTTON_R2,
AKEYCODE_BUTTON_THUMBL, AKEYCODE_BUTTON_THUMBR,
AKEYCODE_BUTTON_START, AKEYCODE_BUTTON_SELECT, AKEYCODE_BUTTON_MODE
};
int EventHub::open_device(const char *deviceName)
{
int version;
@ -626,27 +649,27 @@ int EventHub::open_device(const char *deviceName)
mFDs[mFDCount].fd = fd;
mFDs[mFDCount].events = POLLIN;
// figure out the kinds of events the device reports
// Figure out the kinds of events the device reports.
// See if this is a keyboard, and classify it. Note that we only
// consider up through the function keys; we don't want to include
// ones after that (play cd etc) so we don't mistakenly consider a
// controller to be a keyboard.
uint8_t key_bitmask[(KEY_MAX+7)/8];
uint8_t key_bitmask[sizeof_bit_array(KEY_MAX + 1)];
memset(key_bitmask, 0, sizeof(key_bitmask));
LOGV("Getting keys...");
if (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(key_bitmask)), key_bitmask) >= 0) {
//LOGI("MAP\n");
//for (int i=0; i<((KEY_MAX+7)/8); i++) {
//for (int i = 0; i < sizeof(key_bitmask); i++) {
// LOGI("%d: 0x%02x\n", i, key_bitmask[i]);
//}
for (int i=0; i<((BTN_MISC+7)/8); i++) {
if (key_bitmask[i] != 0) {
// See if this is a keyboard. Ignore everything in the button range except for
// gamepads which are also considered keyboards.
if (containsNonZeroByte(key_bitmask, 0, sizeof_bit_array(BTN_MISC))
|| containsNonZeroByte(key_bitmask, sizeof_bit_array(BTN_GAMEPAD),
sizeof_bit_array(BTN_DIGI))
|| containsNonZeroByte(key_bitmask, sizeof_bit_array(KEY_OK),
sizeof_bit_array(KEY_MAX + 1))) {
device->classes |= INPUT_DEVICE_CLASS_KEYBOARD;
break;
}
}
if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) {
device->keyBitmask = new uint8_t[sizeof(key_bitmask)];
if (device->keyBitmask != NULL) {
memcpy(device->keyBitmask, key_bitmask, sizeof(key_bitmask));
@ -658,24 +681,23 @@ int EventHub::open_device(const char *deviceName)
}
}
// See if this is a trackball.
// See if this is a trackball (or mouse).
if (test_bit(BTN_MOUSE, key_bitmask)) {
uint8_t rel_bitmask[(REL_MAX+7)/8];
uint8_t rel_bitmask[sizeof_bit_array(REL_MAX + 1)];
memset(rel_bitmask, 0, sizeof(rel_bitmask));
LOGV("Getting relative controllers...");
if (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bitmask)), rel_bitmask) >= 0)
{
if (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bitmask)), rel_bitmask) >= 0) {
if (test_bit(REL_X, rel_bitmask) && test_bit(REL_Y, rel_bitmask)) {
device->classes |= INPUT_DEVICE_CLASS_TRACKBALL;
}
}
}
uint8_t abs_bitmask[(ABS_MAX+7)/8];
// See if this is a touch pad.
uint8_t abs_bitmask[sizeof_bit_array(ABS_MAX + 1)];
memset(abs_bitmask, 0, sizeof(abs_bitmask));
LOGV("Getting absolute controllers...");
ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(abs_bitmask)), abs_bitmask);
if (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(abs_bitmask)), abs_bitmask) >= 0) {
// Is this a new modern multi-touch driver?
if (test_bit(ABS_MT_TOUCH_MAJOR, abs_bitmask)
&& test_bit(ABS_MT_POSITION_X, abs_bitmask)
@ -687,10 +709,11 @@ int EventHub::open_device(const char *deviceName)
&& test_bit(ABS_X, abs_bitmask) && test_bit(ABS_Y, abs_bitmask)) {
device->classes |= INPUT_DEVICE_CLASS_TOUCHSCREEN;
}
}
#ifdef EV_SW
// figure out the switches this device reports
uint8_t sw_bitmask[(SW_MAX+7)/8];
uint8_t sw_bitmask[sizeof_bit_array(SW_MAX + 1)];
memset(sw_bitmask, 0, sizeof(sw_bitmask));
if (ioctl(fd, EVIOCGBIT(EV_SW, sizeof(sw_bitmask)), sw_bitmask) >= 0) {
for (int i=0; i<EV_SW; i++) {
@ -726,7 +749,10 @@ int EventHub::open_device(const char *deviceName)
"%s/usr/keylayout/%s", root, "qwerty.kl");
defaultKeymap = true;
}
device->layoutMap->load(keylayoutFilename);
status_t status = device->layoutMap->load(keylayoutFilename);
if (status) {
LOGE("Error %d loading key layout.", status);
}
// tell the world about the devname (the descriptive name)
if (!mHaveFirstKeyboard && !defaultKeymap && strstr(name, "-keypad")) {
@ -746,19 +772,27 @@ int EventHub::open_device(const char *deviceName)
property_set(propName, name);
// 'Q' key support = cheap test of whether this is an alpha-capable kbd
if (hasKeycode(device, kKeyCodeQ)) {
if (hasKeycode(device, AKEYCODE_Q)) {
device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
}
// See if this has a DPAD.
if (hasKeycode(device, kKeyCodeDpadUp) &&
hasKeycode(device, kKeyCodeDpadDown) &&
hasKeycode(device, kKeyCodeDpadLeft) &&
hasKeycode(device, kKeyCodeDpadRight) &&
hasKeycode(device, kKeyCodeDpadCenter)) {
// See if this device has a DPAD.
if (hasKeycode(device, AKEYCODE_DPAD_UP) &&
hasKeycode(device, AKEYCODE_DPAD_DOWN) &&
hasKeycode(device, AKEYCODE_DPAD_LEFT) &&
hasKeycode(device, AKEYCODE_DPAD_RIGHT) &&
hasKeycode(device, AKEYCODE_DPAD_CENTER)) {
device->classes |= INPUT_DEVICE_CLASS_DPAD;
}
// See if this device has a gamepad.
for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES); i++) {
if (hasKeycode(device, GAMEPAD_KEYCODES[i])) {
device->classes |= INPUT_DEVICE_CLASS_GAMEPAD;
break;
}
}
LOGI("New keyboard: device->id=0x%x devname='%s' propName='%s' keylayout='%s'\n",
device->id, name, propName, keylayoutFilename);
}

View File

@ -22,26 +22,26 @@ void InputEvent::initialize(int32_t deviceId, int32_t nature) {
bool KeyEvent::hasDefaultAction(int32_t keyCode) {
switch (keyCode) {
case KEYCODE_HOME:
case KEYCODE_BACK:
case KEYCODE_CALL:
case KEYCODE_ENDCALL:
case KEYCODE_VOLUME_UP:
case KEYCODE_VOLUME_DOWN:
case KEYCODE_POWER:
case KEYCODE_CAMERA:
case KEYCODE_HEADSETHOOK:
case KEYCODE_MENU:
case KEYCODE_NOTIFICATION:
case KEYCODE_FOCUS:
case KEYCODE_SEARCH:
case KEYCODE_MEDIA_PLAY_PAUSE:
case KEYCODE_MEDIA_STOP:
case KEYCODE_MEDIA_NEXT:
case KEYCODE_MEDIA_PREVIOUS:
case KEYCODE_MEDIA_REWIND:
case KEYCODE_MEDIA_FAST_FORWARD:
case KEYCODE_MUTE:
case AKEYCODE_HOME:
case AKEYCODE_BACK:
case AKEYCODE_CALL:
case AKEYCODE_ENDCALL:
case AKEYCODE_VOLUME_UP:
case AKEYCODE_VOLUME_DOWN:
case AKEYCODE_POWER:
case AKEYCODE_CAMERA:
case AKEYCODE_HEADSETHOOK:
case AKEYCODE_MENU:
case AKEYCODE_NOTIFICATION:
case AKEYCODE_FOCUS:
case AKEYCODE_SEARCH:
case AKEYCODE_MEDIA_PLAY_PAUSE:
case AKEYCODE_MEDIA_STOP:
case AKEYCODE_MEDIA_NEXT:
case AKEYCODE_MEDIA_PREVIOUS:
case AKEYCODE_MEDIA_REWIND:
case AKEYCODE_MEDIA_FAST_FORWARD:
case AKEYCODE_MUTE:
return true;
}
@ -54,26 +54,26 @@ bool KeyEvent::hasDefaultAction() const {
bool KeyEvent::isSystemKey(int32_t keyCode) {
switch (keyCode) {
case KEYCODE_MENU:
case KEYCODE_SOFT_RIGHT:
case KEYCODE_HOME:
case KEYCODE_BACK:
case KEYCODE_CALL:
case KEYCODE_ENDCALL:
case KEYCODE_VOLUME_UP:
case KEYCODE_VOLUME_DOWN:
case KEYCODE_MUTE:
case KEYCODE_POWER:
case KEYCODE_HEADSETHOOK:
case KEYCODE_MEDIA_PLAY_PAUSE:
case KEYCODE_MEDIA_STOP:
case KEYCODE_MEDIA_NEXT:
case KEYCODE_MEDIA_PREVIOUS:
case KEYCODE_MEDIA_REWIND:
case KEYCODE_MEDIA_FAST_FORWARD:
case KEYCODE_CAMERA:
case KEYCODE_FOCUS:
case KEYCODE_SEARCH:
case AKEYCODE_MENU:
case AKEYCODE_SOFT_RIGHT:
case AKEYCODE_HOME:
case AKEYCODE_BACK:
case AKEYCODE_CALL:
case AKEYCODE_ENDCALL:
case AKEYCODE_VOLUME_UP:
case AKEYCODE_VOLUME_DOWN:
case AKEYCODE_MUTE:
case AKEYCODE_POWER:
case AKEYCODE_HEADSETHOOK:
case AKEYCODE_MEDIA_PLAY_PAUSE:
case AKEYCODE_MEDIA_STOP:
case AKEYCODE_MEDIA_NEXT:
case AKEYCODE_MEDIA_PREVIOUS:
case AKEYCODE_MEDIA_REWIND:
case AKEYCODE_MEDIA_FAST_FORWARD:
case AKEYCODE_CAMERA:
case AKEYCODE_FOCUS:
case AKEYCODE_SEARCH:
return true;
}

729
libs/ui/InputDevice.cpp Normal file
View File

@ -0,0 +1,729 @@
//
// Copyright 2010 The Android Open Source Project
//
// The input reader.
//
#define LOG_TAG "InputDevice"
//#define LOG_NDEBUG 0
// Log debug messages for each raw event received from the EventHub.
#define DEBUG_RAW_EVENTS 0
// Log debug messages about touch screen filtering hacks.
#define DEBUG_HACKS 0
// Log debug messages about virtual key processing.
#define DEBUG_VIRTUAL_KEYS 0
// Log debug messages about pointers.
#define DEBUG_POINTERS 0
// Log debug messages about pointer assignment calculations.
#define DEBUG_POINTER_ASSIGNMENT 0
#include <cutils/log.h>
#include <ui/InputDevice.h>
#include <stddef.h>
#include <unistd.h>
#include <errno.h>
#include <limits.h>
/* Slop distance for jumpy pointer detection.
* The vertical range of the screen divided by this is our epsilon value. */
#define JUMPY_EPSILON_DIVISOR 212
/* Number of jumpy points to drop for touchscreens that need it. */
#define JUMPY_TRANSITION_DROPS 3
#define JUMPY_DROP_LIMIT 3
/* Maximum squared distance for averaging.
* If moving farther than this, turn of averaging to avoid lag in response. */
#define AVERAGING_DISTANCE_LIMIT (75 * 75)
namespace android {
// --- Static Functions ---
template<typename T>
inline static T abs(const T& value) {
return value < 0 ? - value : value;
}
template<typename T>
inline static T min(const T& a, const T& b) {
return a < b ? a : b;
}
template<typename T>
inline static void swap(T& a, T& b) {
T temp = a;
a = b;
b = temp;
}
// --- InputDevice ---
InputDevice::InputDevice(int32_t id, uint32_t classes, String8 name) :
id(id), classes(classes), name(name), ignored(false) {
}
void InputDevice::reset() {
if (isKeyboard()) {
keyboard.reset();
}
if (isTrackball()) {
trackball.reset();
}
if (isMultiTouchScreen()) {
multiTouchScreen.reset();
} else if (isSingleTouchScreen()) {
singleTouchScreen.reset();
}
if (isTouchScreen()) {
touchScreen.reset();
}
}
// --- InputDevice::TouchData ---
void InputDevice::TouchData::copyFrom(const TouchData& other) {
pointerCount = other.pointerCount;
idBits = other.idBits;
for (uint32_t i = 0; i < pointerCount; i++) {
pointers[i] = other.pointers[i];
idToIndex[i] = other.idToIndex[i];
}
}
// --- InputDevice::KeyboardState ---
void InputDevice::KeyboardState::reset() {
current.metaState = META_NONE;
current.downTime = 0;
}
// --- InputDevice::TrackballState ---
void InputDevice::TrackballState::reset() {
accumulator.clear();
current.down = false;
current.downTime = 0;
}
// --- InputDevice::TouchScreenState ---
void InputDevice::TouchScreenState::reset() {
lastTouch.clear();
downTime = 0;
currentVirtualKey.status = CurrentVirtualKeyState::STATUS_UP;
for (uint32_t i = 0; i < MAX_POINTERS; i++) {
averagingTouchFilter.historyStart[i] = 0;
averagingTouchFilter.historyEnd[i] = 0;
}
jumpyTouchFilter.jumpyPointsDropped = 0;
}
struct PointerDistanceHeapElement {
uint32_t currentPointerIndex : 8;
uint32_t lastPointerIndex : 8;
uint64_t distance : 48; // squared distance
};
void InputDevice::TouchScreenState::calculatePointerIds() {
uint32_t currentPointerCount = currentTouch.pointerCount;
uint32_t lastPointerCount = lastTouch.pointerCount;
if (currentPointerCount == 0) {
// No pointers to assign.
currentTouch.idBits.clear();
} else if (lastPointerCount == 0) {
// All pointers are new.
currentTouch.idBits.clear();
for (uint32_t i = 0; i < currentPointerCount; i++) {
currentTouch.pointers[i].id = i;
currentTouch.idToIndex[i] = i;
currentTouch.idBits.markBit(i);
}
} else if (currentPointerCount == 1 && lastPointerCount == 1) {
// Only one pointer and no change in count so it must have the same id as before.
uint32_t id = lastTouch.pointers[0].id;
currentTouch.pointers[0].id = id;
currentTouch.idToIndex[id] = 0;
currentTouch.idBits.value = BitSet32::valueForBit(id);
} else {
// General case.
// We build a heap of squared euclidean distances between current and last pointers
// associated with the current and last pointer indices. Then, we find the best
// match (by distance) for each current pointer.
PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS];
uint32_t heapSize = 0;
for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount;
currentPointerIndex++) {
for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount;
lastPointerIndex++) {
int64_t deltaX = currentTouch.pointers[currentPointerIndex].x
- lastTouch.pointers[lastPointerIndex].x;
int64_t deltaY = currentTouch.pointers[currentPointerIndex].y
- lastTouch.pointers[lastPointerIndex].y;
uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
// Insert new element into the heap (sift up).
heap[heapSize].currentPointerIndex = currentPointerIndex;
heap[heapSize].lastPointerIndex = lastPointerIndex;
heap[heapSize].distance = distance;
heapSize += 1;
}
}
// Heapify
for (uint32_t startIndex = heapSize / 2; startIndex != 0; ) {
startIndex -= 1;
for (uint32_t parentIndex = startIndex; ;) {
uint32_t childIndex = parentIndex * 2 + 1;
if (childIndex >= heapSize) {
break;
}
if (childIndex + 1 < heapSize
&& heap[childIndex + 1].distance < heap[childIndex].distance) {
childIndex += 1;
}
if (heap[parentIndex].distance <= heap[childIndex].distance) {
break;
}
swap(heap[parentIndex], heap[childIndex]);
parentIndex = childIndex;
}
}
#if DEBUG_POINTER_ASSIGNMENT
LOGD("calculatePointerIds - initial distance min-heap: size=%d", heapSize);
for (size_t i = 0; i < heapSize; i++) {
LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld",
i, heap[i].currentPointerIndex, heap[i].lastPointerIndex,
heap[i].distance);
}
#endif
// Pull matches out by increasing order of distance.
// To avoid reassigning pointers that have already been matched, the loop keeps track
// of which last and current pointers have been matched using the matchedXXXBits variables.
// It also tracks the used pointer id bits.
BitSet32 matchedLastBits(0);
BitSet32 matchedCurrentBits(0);
BitSet32 usedIdBits(0);
bool first = true;
for (uint32_t i = min(currentPointerCount, lastPointerCount); i > 0; i--) {
for (;;) {
if (first) {
// The first time through the loop, we just consume the root element of
// the heap (the one with smallest distance).
first = false;
} else {
// Previous iterations consumed the root element of the heap.
// Pop root element off of the heap (sift down).
heapSize -= 1;
assert(heapSize > 0);
// Sift down.
heap[0] = heap[heapSize];
for (uint32_t parentIndex = 0; ;) {
uint32_t childIndex = parentIndex * 2 + 1;
if (childIndex >= heapSize) {
break;
}
if (childIndex + 1 < heapSize
&& heap[childIndex + 1].distance < heap[childIndex].distance) {
childIndex += 1;
}
if (heap[parentIndex].distance <= heap[childIndex].distance) {
break;
}
swap(heap[parentIndex], heap[childIndex]);
parentIndex = childIndex;
}
#if DEBUG_POINTER_ASSIGNMENT
LOGD("calculatePointerIds - reduced distance min-heap: size=%d", heapSize);
for (size_t i = 0; i < heapSize; i++) {
LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld",
i, heap[i].currentPointerIndex, heap[i].lastPointerIndex,
heap[i].distance);
}
#endif
}
uint32_t currentPointerIndex = heap[0].currentPointerIndex;
if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched
uint32_t lastPointerIndex = heap[0].lastPointerIndex;
if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched
matchedCurrentBits.markBit(currentPointerIndex);
matchedLastBits.markBit(lastPointerIndex);
uint32_t id = lastTouch.pointers[lastPointerIndex].id;
currentTouch.pointers[currentPointerIndex].id = id;
currentTouch.idToIndex[id] = currentPointerIndex;
usedIdBits.markBit(id);
#if DEBUG_POINTER_ASSIGNMENT
LOGD("calculatePointerIds - matched: cur=%d, last=%d, id=%d, distance=%lld",
lastPointerIndex, currentPointerIndex, id, heap[0].distance);
#endif
break;
}
}
// Assign fresh ids to new pointers.
if (currentPointerCount > lastPointerCount) {
for (uint32_t i = currentPointerCount - lastPointerCount; ;) {
uint32_t currentPointerIndex = matchedCurrentBits.firstUnmarkedBit();
uint32_t id = usedIdBits.firstUnmarkedBit();
currentTouch.pointers[currentPointerIndex].id = id;
currentTouch.idToIndex[id] = currentPointerIndex;
usedIdBits.markBit(id);
#if DEBUG_POINTER_ASSIGNMENT
LOGD("calculatePointerIds - assigned: cur=%d, id=%d",
currentPointerIndex, id);
#endif
if (--i == 0) break; // done
matchedCurrentBits.markBit(currentPointerIndex);
}
}
// Fix id bits.
currentTouch.idBits = usedIdBits;
}
}
/* Special hack for devices that have bad screen data: if one of the
* points has moved more than a screen height from the last position,
* then drop it. */
bool InputDevice::TouchScreenState::applyBadTouchFilter() {
// This hack requires valid axis parameters.
if (! parameters.yAxis.valid) {
return false;
}
uint32_t pointerCount = currentTouch.pointerCount;
// Nothing to do if there are no points.
if (pointerCount == 0) {
return false;
}
// Don't do anything if a finger is going down or up. We run
// here before assigning pointer IDs, so there isn't a good
// way to do per-finger matching.
if (pointerCount != lastTouch.pointerCount) {
return false;
}
// We consider a single movement across more than a 7/16 of
// the long size of the screen to be bad. This was a magic value
// determined by looking at the maximum distance it is feasible
// to actually move in one sample.
int32_t maxDeltaY = parameters.yAxis.range * 7 / 16;
// XXX The original code in InputDevice.java included commented out
// code for testing the X axis. Note that when we drop a point
// we don't actually restore the old X either. Strange.
// The old code also tries to track when bad points were previously
// detected but it turns out that due to the placement of a "break"
// at the end of the loop, we never set mDroppedBadPoint to true
// so it is effectively dead code.
// Need to figure out if the old code is busted or just overcomplicated
// but working as intended.
// Look through all new points and see if any are farther than
// acceptable from all previous points.
for (uint32_t i = pointerCount; i-- > 0; ) {
int32_t y = currentTouch.pointers[i].y;
int32_t closestY = INT_MAX;
int32_t closestDeltaY = 0;
#if DEBUG_HACKS
LOGD("BadTouchFilter: Looking at next point #%d: y=%d", i, y);
#endif
for (uint32_t j = pointerCount; j-- > 0; ) {
int32_t lastY = lastTouch.pointers[j].y;
int32_t deltaY = abs(y - lastY);
#if DEBUG_HACKS
LOGD("BadTouchFilter: Comparing with last point #%d: y=%d deltaY=%d",
j, lastY, deltaY);
#endif
if (deltaY < maxDeltaY) {
goto SkipSufficientlyClosePoint;
}
if (deltaY < closestDeltaY) {
closestDeltaY = deltaY;
closestY = lastY;
}
}
// Must not have found a close enough match.
#if DEBUG_HACKS
LOGD("BadTouchFilter: Dropping bad point #%d: newY=%d oldY=%d deltaY=%d maxDeltaY=%d",
i, y, closestY, closestDeltaY, maxDeltaY);
#endif
currentTouch.pointers[i].y = closestY;
return true; // XXX original code only corrects one point
SkipSufficientlyClosePoint: ;
}
// No change.
return false;
}
/* Special hack for devices that have bad screen data: drop points where
* the coordinate value for one axis has jumped to the other pointer's location.
*/
bool InputDevice::TouchScreenState::applyJumpyTouchFilter() {
// This hack requires valid axis parameters.
if (! parameters.yAxis.valid) {
return false;
}
uint32_t pointerCount = currentTouch.pointerCount;
if (lastTouch.pointerCount != pointerCount) {
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Different pointer count %d -> %d",
lastTouch.pointerCount, pointerCount);
for (uint32_t i = 0; i < pointerCount; i++) {
LOGD(" Pointer %d (%d, %d)", i,
currentTouch.pointers[i].x, currentTouch.pointers[i].y);
}
#endif
if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_TRANSITION_DROPS) {
if (lastTouch.pointerCount == 1 && pointerCount == 2) {
// Just drop the first few events going from 1 to 2 pointers.
// They're bad often enough that they're not worth considering.
currentTouch.pointerCount = 1;
jumpyTouchFilter.jumpyPointsDropped += 1;
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Pointer 2 dropped");
#endif
return true;
} else if (lastTouch.pointerCount == 2 && pointerCount == 1) {
// The event when we go from 2 -> 1 tends to be messed up too
currentTouch.pointerCount = 2;
currentTouch.pointers[0] = lastTouch.pointers[0];
currentTouch.pointers[1] = lastTouch.pointers[1];
jumpyTouchFilter.jumpyPointsDropped += 1;
#if DEBUG_HACKS
for (int32_t i = 0; i < 2; i++) {
LOGD("JumpyTouchFilter: Pointer %d replaced (%d, %d)", i,
currentTouch.pointers[i].x, currentTouch.pointers[i].y);
}
#endif
return true;
}
}
// Reset jumpy points dropped on other transitions or if limit exceeded.
jumpyTouchFilter.jumpyPointsDropped = 0;
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Transition - drop limit reset");
#endif
return false;
}
// We have the same number of pointers as last time.
// A 'jumpy' point is one where the coordinate value for one axis
// has jumped to the other pointer's location. No need to do anything
// else if we only have one pointer.
if (pointerCount < 2) {
return false;
}
if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_DROP_LIMIT) {
int jumpyEpsilon = parameters.yAxis.range / JUMPY_EPSILON_DIVISOR;
// We only replace the single worst jumpy point as characterized by pointer distance
// in a single axis.
int32_t badPointerIndex = -1;
int32_t badPointerReplacementIndex = -1;
int32_t badPointerDistance = INT_MIN; // distance to be corrected
for (uint32_t i = pointerCount; i-- > 0; ) {
int32_t x = currentTouch.pointers[i].x;
int32_t y = currentTouch.pointers[i].y;
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Point %d (%d, %d)", i, x, y);
#endif
// Check if a touch point is too close to another's coordinates
bool dropX = false, dropY = false;
for (uint32_t j = 0; j < pointerCount; j++) {
if (i == j) {
continue;
}
if (abs(x - currentTouch.pointers[j].x) <= jumpyEpsilon) {
dropX = true;
break;
}
if (abs(y - currentTouch.pointers[j].y) <= jumpyEpsilon) {
dropY = true;
break;
}
}
if (! dropX && ! dropY) {
continue; // not jumpy
}
// Find a replacement candidate by comparing with older points on the
// complementary (non-jumpy) axis.
int32_t distance = INT_MIN; // distance to be corrected
int32_t replacementIndex = -1;
if (dropX) {
// X looks too close. Find an older replacement point with a close Y.
int32_t smallestDeltaY = INT_MAX;
for (uint32_t j = 0; j < pointerCount; j++) {
int32_t deltaY = abs(y - lastTouch.pointers[j].y);
if (deltaY < smallestDeltaY) {
smallestDeltaY = deltaY;
replacementIndex = j;
}
}
distance = abs(x - lastTouch.pointers[replacementIndex].x);
} else {
// Y looks too close. Find an older replacement point with a close X.
int32_t smallestDeltaX = INT_MAX;
for (uint32_t j = 0; j < pointerCount; j++) {
int32_t deltaX = abs(x - lastTouch.pointers[j].x);
if (deltaX < smallestDeltaX) {
smallestDeltaX = deltaX;
replacementIndex = j;
}
}
distance = abs(y - lastTouch.pointers[replacementIndex].y);
}
// If replacing this pointer would correct a worse error than the previous ones
// considered, then use this replacement instead.
if (distance > badPointerDistance) {
badPointerIndex = i;
badPointerReplacementIndex = replacementIndex;
badPointerDistance = distance;
}
}
// Correct the jumpy pointer if one was found.
if (badPointerIndex >= 0) {
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Replacing bad pointer %d with (%d, %d)",
badPointerIndex,
lastTouch.pointers[badPointerReplacementIndex].x,
lastTouch.pointers[badPointerReplacementIndex].y);
#endif
currentTouch.pointers[badPointerIndex].x =
lastTouch.pointers[badPointerReplacementIndex].x;
currentTouch.pointers[badPointerIndex].y =
lastTouch.pointers[badPointerReplacementIndex].y;
jumpyTouchFilter.jumpyPointsDropped += 1;
return true;
}
}
jumpyTouchFilter.jumpyPointsDropped = 0;
return false;
}
/* Special hack for devices that have bad screen data: aggregate and
* compute averages of the coordinate data, to reduce the amount of
* jitter seen by applications. */
void InputDevice::TouchScreenState::applyAveragingTouchFilter() {
for (uint32_t currentIndex = 0; currentIndex < currentTouch.pointerCount; currentIndex++) {
uint32_t id = currentTouch.pointers[currentIndex].id;
int32_t x = currentTouch.pointers[currentIndex].x;
int32_t y = currentTouch.pointers[currentIndex].y;
int32_t pressure = currentTouch.pointers[currentIndex].pressure;
if (lastTouch.idBits.hasBit(id)) {
// Pointer was down before and is still down now.
// Compute average over history trace.
uint32_t start = averagingTouchFilter.historyStart[id];
uint32_t end = averagingTouchFilter.historyEnd[id];
int64_t deltaX = x - averagingTouchFilter.historyData[end].pointers[id].x;
int64_t deltaY = y - averagingTouchFilter.historyData[end].pointers[id].y;
uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
#if DEBUG_HACKS
LOGD("AveragingTouchFilter: Pointer id %d - Distance from last sample: %lld",
id, distance);
#endif
if (distance < AVERAGING_DISTANCE_LIMIT) {
// Increment end index in preparation for recording new historical data.
end += 1;
if (end > AVERAGING_HISTORY_SIZE) {
end = 0;
}
// If the end index has looped back to the start index then we have filled
// the historical trace up to the desired size so we drop the historical
// data at the start of the trace.
if (end == start) {
start += 1;
if (start > AVERAGING_HISTORY_SIZE) {
start = 0;
}
}
// Add the raw data to the historical trace.
averagingTouchFilter.historyStart[id] = start;
averagingTouchFilter.historyEnd[id] = end;
averagingTouchFilter.historyData[end].pointers[id].x = x;
averagingTouchFilter.historyData[end].pointers[id].y = y;
averagingTouchFilter.historyData[end].pointers[id].pressure = pressure;
// Average over all historical positions in the trace by total pressure.
int32_t averagedX = 0;
int32_t averagedY = 0;
int32_t totalPressure = 0;
for (;;) {
int32_t historicalX = averagingTouchFilter.historyData[start].pointers[id].x;
int32_t historicalY = averagingTouchFilter.historyData[start].pointers[id].y;
int32_t historicalPressure = averagingTouchFilter.historyData[start]
.pointers[id].pressure;
averagedX += historicalX * historicalPressure;
averagedY += historicalY * historicalPressure;
totalPressure += historicalPressure;
if (start == end) {
break;
}
start += 1;
if (start > AVERAGING_HISTORY_SIZE) {
start = 0;
}
}
averagedX /= totalPressure;
averagedY /= totalPressure;
#if DEBUG_HACKS
LOGD("AveragingTouchFilter: Pointer id %d - "
"totalPressure=%d, averagedX=%d, averagedY=%d", id, totalPressure,
averagedX, averagedY);
#endif
currentTouch.pointers[currentIndex].x = averagedX;
currentTouch.pointers[currentIndex].y = averagedY;
} else {
#if DEBUG_HACKS
LOGD("AveragingTouchFilter: Pointer id %d - Exceeded max distance", id);
#endif
}
} else {
#if DEBUG_HACKS
LOGD("AveragingTouchFilter: Pointer id %d - Pointer went up", id);
#endif
}
// Reset pointer history.
averagingTouchFilter.historyStart[id] = 0;
averagingTouchFilter.historyEnd[id] = 0;
averagingTouchFilter.historyData[0].pointers[id].x = x;
averagingTouchFilter.historyData[0].pointers[id].y = y;
averagingTouchFilter.historyData[0].pointers[id].pressure = pressure;
}
}
bool InputDevice::TouchScreenState::isPointInsideDisplay(int32_t x, int32_t y) const {
if (! parameters.xAxis.valid || ! parameters.yAxis.valid) {
// Assume all points on a touch screen without valid axis parameters are
// inside the display.
return true;
}
return x >= parameters.xAxis.minValue
&& x <= parameters.xAxis.maxValue
&& y >= parameters.yAxis.minValue
&& y <= parameters.yAxis.maxValue;
}
const InputDevice::VirtualKey* InputDevice::TouchScreenState::findVirtualKeyHit() const {
int32_t x = currentTouch.pointers[0].x;
int32_t y = currentTouch.pointers[0].y;
for (size_t i = 0; i < virtualKeys.size(); i++) {
const InputDevice::VirtualKey& virtualKey = virtualKeys[i];
#if DEBUG_VIRTUAL_KEYS
LOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, "
"left=%d, top=%d, right=%d, bottom=%d",
x, y,
virtualKey.keyCode, virtualKey.scanCode,
virtualKey.hitLeft, virtualKey.hitTop,
virtualKey.hitRight, virtualKey.hitBottom);
#endif
if (virtualKey.isHit(x, y)) {
return & virtualKey;
}
}
return NULL;
}
// --- InputDevice::SingleTouchScreenState ---
void InputDevice::SingleTouchScreenState::reset() {
accumulator.clear();
current.down = false;
current.x = 0;
current.y = 0;
current.pressure = 0;
current.size = 0;
}
// --- InputDevice::MultiTouchScreenState ---
void InputDevice::MultiTouchScreenState::reset() {
accumulator.clear();
}
} // namespace android

View File

@ -40,10 +40,10 @@ namespace android {
// TODO, this needs to be somewhere else, perhaps in the policy
static inline bool isMovementKey(int32_t keyCode) {
return keyCode == KEYCODE_DPAD_UP
|| keyCode == KEYCODE_DPAD_DOWN
|| keyCode == KEYCODE_DPAD_LEFT
|| keyCode == KEYCODE_DPAD_RIGHT;
return keyCode == AKEYCODE_DPAD_UP
|| keyCode == AKEYCODE_DPAD_DOWN
|| keyCode == AKEYCODE_DPAD_LEFT
|| keyCode == AKEYCODE_DPAD_RIGHT;
}
static inline nsecs_t now() {

View File

@ -33,18 +33,6 @@
/** Amount that trackball needs to move in order to generate a key event. */
#define TRACKBALL_MOVEMENT_THRESHOLD 6
/* Slop distance for jumpy pointer detection.
* The vertical range of the screen divided by this is our epsilon value. */
#define JUMPY_EPSILON_DIVISOR 212
/* Number of jumpy points to drop for touchscreens that need it. */
#define JUMPY_TRANSITION_DROPS 3
#define JUMPY_DROP_LIMIT 3
/* Maximum squared distance for averaging.
* If moving farther than this, turn of averaging to avoid lag in response. */
#define AVERAGING_DISTANCE_LIMIT (75 * 75)
namespace android {
@ -71,19 +59,19 @@ inline static void swap(T& a, T& b) {
int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
int32_t mask;
switch (keyCode) {
case KEYCODE_ALT_LEFT:
case AKEYCODE_ALT_LEFT:
mask = META_ALT_LEFT_ON;
break;
case KEYCODE_ALT_RIGHT:
case AKEYCODE_ALT_RIGHT:
mask = META_ALT_RIGHT_ON;
break;
case KEYCODE_SHIFT_LEFT:
case AKEYCODE_SHIFT_LEFT:
mask = META_SHIFT_LEFT_ON;
break;
case KEYCODE_SHIFT_RIGHT:
case AKEYCODE_SHIFT_RIGHT:
mask = META_SHIFT_RIGHT_ON;
break;
case KEYCODE_SYM:
case AKEYCODE_SYM:
mask = META_SYM_ON;
break;
default:
@ -107,10 +95,10 @@ int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
static const int32_t keyCodeRotationMap[][4] = {
// key codes enumerated counter-clockwise with the original (unrotated) key first
// no rotation, 90 degree rotation, 180 degree rotation, 270 degree rotation
{ KEYCODE_DPAD_DOWN, KEYCODE_DPAD_RIGHT, KEYCODE_DPAD_UP, KEYCODE_DPAD_LEFT },
{ KEYCODE_DPAD_RIGHT, KEYCODE_DPAD_UP, KEYCODE_DPAD_LEFT, KEYCODE_DPAD_DOWN },
{ KEYCODE_DPAD_UP, KEYCODE_DPAD_LEFT, KEYCODE_DPAD_DOWN, KEYCODE_DPAD_RIGHT },
{ KEYCODE_DPAD_LEFT, KEYCODE_DPAD_DOWN, KEYCODE_DPAD_RIGHT, KEYCODE_DPAD_UP },
{ AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT },
{ AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN },
{ AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT },
{ AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP },
};
static const int keyCodeRotationMapSize =
sizeof(keyCodeRotationMap) / sizeof(keyCodeRotationMap[0]);
@ -127,668 +115,6 @@ int32_t rotateKeyCode(int32_t keyCode, int32_t orientation) {
}
// --- InputDevice ---
InputDevice::InputDevice(int32_t id, uint32_t classes, String8 name) :
id(id), classes(classes), name(name), ignored(false) {
}
void InputDevice::reset() {
if (isKeyboard()) {
keyboard.reset();
}
if (isTrackball()) {
trackball.reset();
}
if (isMultiTouchScreen()) {
multiTouchScreen.reset();
} else if (isSingleTouchScreen()) {
singleTouchScreen.reset();
}
if (isTouchScreen()) {
touchScreen.reset();
}
}
// --- InputDevice::TouchData ---
void InputDevice::TouchData::copyFrom(const TouchData& other) {
pointerCount = other.pointerCount;
idBits = other.idBits;
for (uint32_t i = 0; i < pointerCount; i++) {
pointers[i] = other.pointers[i];
idToIndex[i] = other.idToIndex[i];
}
}
// --- InputDevice::KeyboardState ---
void InputDevice::KeyboardState::reset() {
current.metaState = META_NONE;
current.downTime = 0;
}
// --- InputDevice::TrackballState ---
void InputDevice::TrackballState::reset() {
accumulator.clear();
current.down = false;
current.downTime = 0;
}
// --- InputDevice::TouchScreenState ---
void InputDevice::TouchScreenState::reset() {
lastTouch.clear();
downTime = 0;
currentVirtualKey.status = CurrentVirtualKeyState::STATUS_UP;
for (uint32_t i = 0; i < MAX_POINTERS; i++) {
averagingTouchFilter.historyStart[i] = 0;
averagingTouchFilter.historyEnd[i] = 0;
}
jumpyTouchFilter.jumpyPointsDropped = 0;
}
struct PointerDistanceHeapElement {
uint32_t currentPointerIndex : 8;
uint32_t lastPointerIndex : 8;
uint64_t distance : 48; // squared distance
};
void InputDevice::TouchScreenState::calculatePointerIds() {
uint32_t currentPointerCount = currentTouch.pointerCount;
uint32_t lastPointerCount = lastTouch.pointerCount;
if (currentPointerCount == 0) {
// No pointers to assign.
currentTouch.idBits.clear();
} else if (lastPointerCount == 0) {
// All pointers are new.
currentTouch.idBits.clear();
for (uint32_t i = 0; i < currentPointerCount; i++) {
currentTouch.pointers[i].id = i;
currentTouch.idToIndex[i] = i;
currentTouch.idBits.markBit(i);
}
} else if (currentPointerCount == 1 && lastPointerCount == 1) {
// Only one pointer and no change in count so it must have the same id as before.
uint32_t id = lastTouch.pointers[0].id;
currentTouch.pointers[0].id = id;
currentTouch.idToIndex[id] = 0;
currentTouch.idBits.value = BitSet32::valueForBit(id);
} else {
// General case.
// We build a heap of squared euclidean distances between current and last pointers
// associated with the current and last pointer indices. Then, we find the best
// match (by distance) for each current pointer.
PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS];
uint32_t heapSize = 0;
for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount;
currentPointerIndex++) {
for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount;
lastPointerIndex++) {
int64_t deltaX = currentTouch.pointers[currentPointerIndex].x
- lastTouch.pointers[lastPointerIndex].x;
int64_t deltaY = currentTouch.pointers[currentPointerIndex].y
- lastTouch.pointers[lastPointerIndex].y;
uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
// Insert new element into the heap (sift up).
heap[heapSize].currentPointerIndex = currentPointerIndex;
heap[heapSize].lastPointerIndex = lastPointerIndex;
heap[heapSize].distance = distance;
heapSize += 1;
}
}
// Heapify
for (uint32_t startIndex = heapSize / 2; startIndex != 0; ) {
startIndex -= 1;
for (uint32_t parentIndex = startIndex; ;) {
uint32_t childIndex = parentIndex * 2 + 1;
if (childIndex >= heapSize) {
break;
}
if (childIndex + 1 < heapSize
&& heap[childIndex + 1].distance < heap[childIndex].distance) {
childIndex += 1;
}
if (heap[parentIndex].distance <= heap[childIndex].distance) {
break;
}
swap(heap[parentIndex], heap[childIndex]);
parentIndex = childIndex;
}
}
#if DEBUG_POINTER_ASSIGNMENT
LOGD("calculatePointerIds - initial distance min-heap: size=%d", heapSize);
for (size_t i = 0; i < heapSize; i++) {
LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld",
i, heap[i].currentPointerIndex, heap[i].lastPointerIndex,
heap[i].distance);
}
#endif
// Pull matches out by increasing order of distance.
// To avoid reassigning pointers that have already been matched, the loop keeps track
// of which last and current pointers have been matched using the matchedXXXBits variables.
// It also tracks the used pointer id bits.
BitSet32 matchedLastBits(0);
BitSet32 matchedCurrentBits(0);
BitSet32 usedIdBits(0);
bool first = true;
for (uint32_t i = min(currentPointerCount, lastPointerCount); i > 0; i--) {
for (;;) {
if (first) {
// The first time through the loop, we just consume the root element of
// the heap (the one with smallest distance).
first = false;
} else {
// Previous iterations consumed the root element of the heap.
// Pop root element off of the heap (sift down).
heapSize -= 1;
assert(heapSize > 0);
// Sift down.
heap[0] = heap[heapSize];
for (uint32_t parentIndex = 0; ;) {
uint32_t childIndex = parentIndex * 2 + 1;
if (childIndex >= heapSize) {
break;
}
if (childIndex + 1 < heapSize
&& heap[childIndex + 1].distance < heap[childIndex].distance) {
childIndex += 1;
}
if (heap[parentIndex].distance <= heap[childIndex].distance) {
break;
}
swap(heap[parentIndex], heap[childIndex]);
parentIndex = childIndex;
}
#if DEBUG_POINTER_ASSIGNMENT
LOGD("calculatePointerIds - reduced distance min-heap: size=%d", heapSize);
for (size_t i = 0; i < heapSize; i++) {
LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld",
i, heap[i].currentPointerIndex, heap[i].lastPointerIndex,
heap[i].distance);
}
#endif
}
uint32_t currentPointerIndex = heap[0].currentPointerIndex;
if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched
uint32_t lastPointerIndex = heap[0].lastPointerIndex;
if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched
matchedCurrentBits.markBit(currentPointerIndex);
matchedLastBits.markBit(lastPointerIndex);
uint32_t id = lastTouch.pointers[lastPointerIndex].id;
currentTouch.pointers[currentPointerIndex].id = id;
currentTouch.idToIndex[id] = currentPointerIndex;
usedIdBits.markBit(id);
#if DEBUG_POINTER_ASSIGNMENT
LOGD("calculatePointerIds - matched: cur=%d, last=%d, id=%d, distance=%lld",
lastPointerIndex, currentPointerIndex, id, heap[0].distance);
#endif
break;
}
}
// Assign fresh ids to new pointers.
if (currentPointerCount > lastPointerCount) {
for (uint32_t i = currentPointerCount - lastPointerCount; ;) {
uint32_t currentPointerIndex = matchedCurrentBits.firstUnmarkedBit();
uint32_t id = usedIdBits.firstUnmarkedBit();
currentTouch.pointers[currentPointerIndex].id = id;
currentTouch.idToIndex[id] = currentPointerIndex;
usedIdBits.markBit(id);
#if DEBUG_POINTER_ASSIGNMENT
LOGD("calculatePointerIds - assigned: cur=%d, id=%d",
currentPointerIndex, id);
#endif
if (--i == 0) break; // done
matchedCurrentBits.markBit(currentPointerIndex);
}
}
// Fix id bits.
currentTouch.idBits = usedIdBits;
}
}
/* Special hack for devices that have bad screen data: if one of the
* points has moved more than a screen height from the last position,
* then drop it. */
bool InputDevice::TouchScreenState::applyBadTouchFilter() {
// This hack requires valid axis parameters.
if (! parameters.yAxis.valid) {
return false;
}
uint32_t pointerCount = currentTouch.pointerCount;
// Nothing to do if there are no points.
if (pointerCount == 0) {
return false;
}
// Don't do anything if a finger is going down or up. We run
// here before assigning pointer IDs, so there isn't a good
// way to do per-finger matching.
if (pointerCount != lastTouch.pointerCount) {
return false;
}
// We consider a single movement across more than a 7/16 of
// the long size of the screen to be bad. This was a magic value
// determined by looking at the maximum distance it is feasible
// to actually move in one sample.
int32_t maxDeltaY = parameters.yAxis.range * 7 / 16;
// XXX The original code in InputDevice.java included commented out
// code for testing the X axis. Note that when we drop a point
// we don't actually restore the old X either. Strange.
// The old code also tries to track when bad points were previously
// detected but it turns out that due to the placement of a "break"
// at the end of the loop, we never set mDroppedBadPoint to true
// so it is effectively dead code.
// Need to figure out if the old code is busted or just overcomplicated
// but working as intended.
// Look through all new points and see if any are farther than
// acceptable from all previous points.
for (uint32_t i = pointerCount; i-- > 0; ) {
int32_t y = currentTouch.pointers[i].y;
int32_t closestY = INT_MAX;
int32_t closestDeltaY = 0;
#if DEBUG_HACKS
LOGD("BadTouchFilter: Looking at next point #%d: y=%d", i, y);
#endif
for (uint32_t j = pointerCount; j-- > 0; ) {
int32_t lastY = lastTouch.pointers[j].y;
int32_t deltaY = abs(y - lastY);
#if DEBUG_HACKS
LOGD("BadTouchFilter: Comparing with last point #%d: y=%d deltaY=%d",
j, lastY, deltaY);
#endif
if (deltaY < maxDeltaY) {
goto SkipSufficientlyClosePoint;
}
if (deltaY < closestDeltaY) {
closestDeltaY = deltaY;
closestY = lastY;
}
}
// Must not have found a close enough match.
#if DEBUG_HACKS
LOGD("BadTouchFilter: Dropping bad point #%d: newY=%d oldY=%d deltaY=%d maxDeltaY=%d",
i, y, closestY, closestDeltaY, maxDeltaY);
#endif
currentTouch.pointers[i].y = closestY;
return true; // XXX original code only corrects one point
SkipSufficientlyClosePoint: ;
}
// No change.
return false;
}
/* Special hack for devices that have bad screen data: drop points where
* the coordinate value for one axis has jumped to the other pointer's location.
*/
bool InputDevice::TouchScreenState::applyJumpyTouchFilter() {
// This hack requires valid axis parameters.
if (! parameters.yAxis.valid) {
return false;
}
uint32_t pointerCount = currentTouch.pointerCount;
if (lastTouch.pointerCount != pointerCount) {
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Different pointer count %d -> %d",
lastTouch.pointerCount, pointerCount);
for (uint32_t i = 0; i < pointerCount; i++) {
LOGD(" Pointer %d (%d, %d)", i,
currentTouch.pointers[i].x, currentTouch.pointers[i].y);
}
#endif
if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_TRANSITION_DROPS) {
if (lastTouch.pointerCount == 1 && pointerCount == 2) {
// Just drop the first few events going from 1 to 2 pointers.
// They're bad often enough that they're not worth considering.
currentTouch.pointerCount = 1;
jumpyTouchFilter.jumpyPointsDropped += 1;
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Pointer 2 dropped");
#endif
return true;
} else if (lastTouch.pointerCount == 2 && pointerCount == 1) {
// The event when we go from 2 -> 1 tends to be messed up too
currentTouch.pointerCount = 2;
currentTouch.pointers[0] = lastTouch.pointers[0];
currentTouch.pointers[1] = lastTouch.pointers[1];
jumpyTouchFilter.jumpyPointsDropped += 1;
#if DEBUG_HACKS
for (int32_t i = 0; i < 2; i++) {
LOGD("JumpyTouchFilter: Pointer %d replaced (%d, %d)", i,
currentTouch.pointers[i].x, currentTouch.pointers[i].y);
}
#endif
return true;
}
}
// Reset jumpy points dropped on other transitions or if limit exceeded.
jumpyTouchFilter.jumpyPointsDropped = 0;
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Transition - drop limit reset");
#endif
return false;
}
// We have the same number of pointers as last time.
// A 'jumpy' point is one where the coordinate value for one axis
// has jumped to the other pointer's location. No need to do anything
// else if we only have one pointer.
if (pointerCount < 2) {
return false;
}
if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_DROP_LIMIT) {
int jumpyEpsilon = parameters.yAxis.range / JUMPY_EPSILON_DIVISOR;
// We only replace the single worst jumpy point as characterized by pointer distance
// in a single axis.
int32_t badPointerIndex = -1;
int32_t badPointerReplacementIndex = -1;
int32_t badPointerDistance = INT_MIN; // distance to be corrected
for (uint32_t i = pointerCount; i-- > 0; ) {
int32_t x = currentTouch.pointers[i].x;
int32_t y = currentTouch.pointers[i].y;
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Point %d (%d, %d)", i, x, y);
#endif
// Check if a touch point is too close to another's coordinates
bool dropX = false, dropY = false;
for (uint32_t j = 0; j < pointerCount; j++) {
if (i == j) {
continue;
}
if (abs(x - currentTouch.pointers[j].x) <= jumpyEpsilon) {
dropX = true;
break;
}
if (abs(y - currentTouch.pointers[j].y) <= jumpyEpsilon) {
dropY = true;
break;
}
}
if (! dropX && ! dropY) {
continue; // not jumpy
}
// Find a replacement candidate by comparing with older points on the
// complementary (non-jumpy) axis.
int32_t distance = INT_MIN; // distance to be corrected
int32_t replacementIndex = -1;
if (dropX) {
// X looks too close. Find an older replacement point with a close Y.
int32_t smallestDeltaY = INT_MAX;
for (uint32_t j = 0; j < pointerCount; j++) {
int32_t deltaY = abs(y - lastTouch.pointers[j].y);
if (deltaY < smallestDeltaY) {
smallestDeltaY = deltaY;
replacementIndex = j;
}
}
distance = abs(x - lastTouch.pointers[replacementIndex].x);
} else {
// Y looks too close. Find an older replacement point with a close X.
int32_t smallestDeltaX = INT_MAX;
for (uint32_t j = 0; j < pointerCount; j++) {
int32_t deltaX = abs(x - lastTouch.pointers[j].x);
if (deltaX < smallestDeltaX) {
smallestDeltaX = deltaX;
replacementIndex = j;
}
}
distance = abs(y - lastTouch.pointers[replacementIndex].y);
}
// If replacing this pointer would correct a worse error than the previous ones
// considered, then use this replacement instead.
if (distance > badPointerDistance) {
badPointerIndex = i;
badPointerReplacementIndex = replacementIndex;
badPointerDistance = distance;
}
}
// Correct the jumpy pointer if one was found.
if (badPointerIndex >= 0) {
#if DEBUG_HACKS
LOGD("JumpyTouchFilter: Replacing bad pointer %d with (%d, %d)",
badPointerIndex,
lastTouch.pointers[badPointerReplacementIndex].x,
lastTouch.pointers[badPointerReplacementIndex].y);
#endif
currentTouch.pointers[badPointerIndex].x =
lastTouch.pointers[badPointerReplacementIndex].x;
currentTouch.pointers[badPointerIndex].y =
lastTouch.pointers[badPointerReplacementIndex].y;
jumpyTouchFilter.jumpyPointsDropped += 1;
return true;
}
}
jumpyTouchFilter.jumpyPointsDropped = 0;
return false;
}
/* Special hack for devices that have bad screen data: aggregate and
* compute averages of the coordinate data, to reduce the amount of
* jitter seen by applications. */
void InputDevice::TouchScreenState::applyAveragingTouchFilter() {
for (uint32_t currentIndex = 0; currentIndex < currentTouch.pointerCount; currentIndex++) {
uint32_t id = currentTouch.pointers[currentIndex].id;
int32_t x = currentTouch.pointers[currentIndex].x;
int32_t y = currentTouch.pointers[currentIndex].y;
int32_t pressure = currentTouch.pointers[currentIndex].pressure;
if (lastTouch.idBits.hasBit(id)) {
// Pointer was down before and is still down now.
// Compute average over history trace.
uint32_t start = averagingTouchFilter.historyStart[id];
uint32_t end = averagingTouchFilter.historyEnd[id];
int64_t deltaX = x - averagingTouchFilter.historyData[end].pointers[id].x;
int64_t deltaY = y - averagingTouchFilter.historyData[end].pointers[id].y;
uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
#if DEBUG_HACKS
LOGD("AveragingTouchFilter: Pointer id %d - Distance from last sample: %lld",
id, distance);
#endif
if (distance < AVERAGING_DISTANCE_LIMIT) {
// Increment end index in preparation for recording new historical data.
end += 1;
if (end > AVERAGING_HISTORY_SIZE) {
end = 0;
}
// If the end index has looped back to the start index then we have filled
// the historical trace up to the desired size so we drop the historical
// data at the start of the trace.
if (end == start) {
start += 1;
if (start > AVERAGING_HISTORY_SIZE) {
start = 0;
}
}
// Add the raw data to the historical trace.
averagingTouchFilter.historyStart[id] = start;
averagingTouchFilter.historyEnd[id] = end;
averagingTouchFilter.historyData[end].pointers[id].x = x;
averagingTouchFilter.historyData[end].pointers[id].y = y;
averagingTouchFilter.historyData[end].pointers[id].pressure = pressure;
// Average over all historical positions in the trace by total pressure.
int32_t averagedX = 0;
int32_t averagedY = 0;
int32_t totalPressure = 0;
for (;;) {
int32_t historicalX = averagingTouchFilter.historyData[start].pointers[id].x;
int32_t historicalY = averagingTouchFilter.historyData[start].pointers[id].y;
int32_t historicalPressure = averagingTouchFilter.historyData[start]
.pointers[id].pressure;
averagedX += historicalX * historicalPressure;
averagedY += historicalY * historicalPressure;
totalPressure += historicalPressure;
if (start == end) {
break;
}
start += 1;
if (start > AVERAGING_HISTORY_SIZE) {
start = 0;
}
}
averagedX /= totalPressure;
averagedY /= totalPressure;
#if DEBUG_HACKS
LOGD("AveragingTouchFilter: Pointer id %d - "
"totalPressure=%d, averagedX=%d, averagedY=%d", id, totalPressure,
averagedX, averagedY);
#endif
currentTouch.pointers[currentIndex].x = averagedX;
currentTouch.pointers[currentIndex].y = averagedY;
} else {
#if DEBUG_HACKS
LOGD("AveragingTouchFilter: Pointer id %d - Exceeded max distance", id);
#endif
}
} else {
#if DEBUG_HACKS
LOGD("AveragingTouchFilter: Pointer id %d - Pointer went up", id);
#endif
}
// Reset pointer history.
averagingTouchFilter.historyStart[id] = 0;
averagingTouchFilter.historyEnd[id] = 0;
averagingTouchFilter.historyData[0].pointers[id].x = x;
averagingTouchFilter.historyData[0].pointers[id].y = y;
averagingTouchFilter.historyData[0].pointers[id].pressure = pressure;
}
}
bool InputDevice::TouchScreenState::isPointInsideDisplay(int32_t x, int32_t y) const {
if (! parameters.xAxis.valid || ! parameters.yAxis.valid) {
// Assume all points on a touch screen without valid axis parameters are
// inside the display.
return true;
}
return x >= parameters.xAxis.minValue
&& x <= parameters.xAxis.maxValue
&& y >= parameters.yAxis.minValue
&& y <= parameters.yAxis.maxValue;
}
const InputDevice::VirtualKey* InputDevice::TouchScreenState::findVirtualKeyHit() const {
int32_t x = currentTouch.pointers[0].x;
int32_t y = currentTouch.pointers[0].y;
for (size_t i = 0; i < virtualKeys.size(); i++) {
const InputDevice::VirtualKey& virtualKey = virtualKeys[i];
#if DEBUG_VIRTUAL_KEYS
LOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, "
"left=%d, top=%d, right=%d, bottom=%d",
x, y,
virtualKey.keyCode, virtualKey.scanCode,
virtualKey.hitLeft, virtualKey.hitTop,
virtualKey.hitRight, virtualKey.hitBottom);
#endif
if (virtualKey.isHit(x, y)) {
return & virtualKey;
}
}
return NULL;
}
// --- InputDevice::SingleTouchScreenState ---
void InputDevice::SingleTouchScreenState::reset() {
accumulator.clear();
current.down = false;
current.x = 0;
current.y = 0;
current.pressure = 0;
current.size = 0;
}
// --- InputDevice::MultiTouchScreenState ---
void InputDevice::MultiTouchScreenState::reset() {
accumulator.clear();
}
// --- InputReader ---
InputReader::InputReader(const sp<EventHubInterface>& eventHub,
@ -927,32 +253,30 @@ void InputReader::handleKey(const RawEvent* rawEvent) {
bool down = rawEvent->value != 0;
int32_t scanCode = rawEvent->scanCode;
if (device->isKeyboard() && (scanCode < BTN_FIRST || scanCode > BTN_LAST)) {
int32_t keyCode = rawEvent->keyCode;
onKey(rawEvent->when, device, down, keyCode, scanCode, rawEvent->flags);
} else if (device->isSingleTouchScreen()) {
if (device->isSingleTouchScreen()) {
switch (rawEvent->scanCode) {
case BTN_TOUCH:
device->singleTouchScreen.accumulator.fields |=
InputDevice::SingleTouchScreenState::Accumulator::FIELD_BTN_TOUCH;
device->singleTouchScreen.accumulator.btnTouch = down;
break;
return;
}
} else if (device->isTrackball()) {
}
if (device->isTrackball()) {
switch (rawEvent->scanCode) {
case BTN_MOUSE:
device->trackball.accumulator.fields |=
InputDevice::TrackballState::Accumulator::FIELD_BTN_MOUSE;
device->trackball.accumulator.btnMouse = down;
// send the down immediately
// XXX this emulates the old behavior of KeyInputQueue, unclear whether it is
// necessary or if we can wait until the next sync
onTrackballStateChanged(rawEvent->when, device);
device->trackball.accumulator.clear();
break;
return;
}
}
if (device->isKeyboard()) {
int32_t keyCode = rawEvent->keyCode;
onKey(rawEvent->when, device, down, keyCode, scanCode, rawEvent->flags);
}
}
void InputReader::handleRelativeMotion(const RawEvent* rawEvent) {

View File

@ -76,7 +76,7 @@ void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
const int32_t nature = INPUT_EVENT_NATURE_KEY;
const int32_t action = KEY_EVENT_ACTION_DOWN;
const int32_t flags = KEY_EVENT_FLAG_FROM_SYSTEM;
const int32_t keyCode = KEYCODE_ENTER;
const int32_t keyCode = AKEYCODE_ENTER;
const int32_t scanCode = 13;
const int32_t metaState = META_ALT_LEFT_ON | META_ALT_ON;
const int32_t repeatCount = 1;

View File

@ -122,3 +122,13 @@ LOCAL_SRC_FILES := $(commonSources) BackupData.cpp BackupHelpers.cpp
include $(BUILD_STATIC_LIBRARY)
endif
endif
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif

View File

@ -68,7 +68,10 @@ enum {
INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010,
/* The input device is a directional pad. */
INPUT_DEVICE_CLASS_DPAD = 0x00000020
INPUT_DEVICE_CLASS_DPAD = 0x00000020,
/* The input device is a gamepad (implies keyboard). */
INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040
};
/*

View File

@ -41,114 +41,122 @@ extern "C" {
/*
* Key codes.
*
* XXX: The declarations in <ui/KeycodeLabel.h> should be updated to use these instead.
* We should probably move this into android/keycodes.h and add some new API for
* getting labels so that we can remove the other tables also in KeycodeLabel.h.
*/
enum {
KEYCODE_UNKNOWN = 0,
KEYCODE_SOFT_LEFT = 1,
KEYCODE_SOFT_RIGHT = 2,
KEYCODE_HOME = 3,
KEYCODE_BACK = 4,
KEYCODE_CALL = 5,
KEYCODE_ENDCALL = 6,
KEYCODE_0 = 7,
KEYCODE_1 = 8,
KEYCODE_2 = 9,
KEYCODE_3 = 10,
KEYCODE_4 = 11,
KEYCODE_5 = 12,
KEYCODE_6 = 13,
KEYCODE_7 = 14,
KEYCODE_8 = 15,
KEYCODE_9 = 16,
KEYCODE_STAR = 17,
KEYCODE_POUND = 18,
KEYCODE_DPAD_UP = 19,
KEYCODE_DPAD_DOWN = 20,
KEYCODE_DPAD_LEFT = 21,
KEYCODE_DPAD_RIGHT = 22,
KEYCODE_DPAD_CENTER = 23,
KEYCODE_VOLUME_UP = 24,
KEYCODE_VOLUME_DOWN = 25,
KEYCODE_POWER = 26,
KEYCODE_CAMERA = 27,
KEYCODE_CLEAR = 28,
KEYCODE_A = 29,
KEYCODE_B = 30,
KEYCODE_C = 31,
KEYCODE_D = 32,
KEYCODE_E = 33,
KEYCODE_F = 34,
KEYCODE_G = 35,
KEYCODE_H = 36,
KEYCODE_I = 37,
KEYCODE_J = 38,
KEYCODE_K = 39,
KEYCODE_L = 40,
KEYCODE_M = 41,
KEYCODE_N = 42,
KEYCODE_O = 43,
KEYCODE_P = 44,
KEYCODE_Q = 45,
KEYCODE_R = 46,
KEYCODE_S = 47,
KEYCODE_T = 48,
KEYCODE_U = 49,
KEYCODE_V = 50,
KEYCODE_W = 51,
KEYCODE_X = 52,
KEYCODE_Y = 53,
KEYCODE_Z = 54,
KEYCODE_COMMA = 55,
KEYCODE_PERIOD = 56,
KEYCODE_ALT_LEFT = 57,
KEYCODE_ALT_RIGHT = 58,
KEYCODE_SHIFT_LEFT = 59,
KEYCODE_SHIFT_RIGHT = 60,
KEYCODE_TAB = 61,
KEYCODE_SPACE = 62,
KEYCODE_SYM = 63,
KEYCODE_EXPLORER = 64,
KEYCODE_ENVELOPE = 65,
KEYCODE_ENTER = 66,
KEYCODE_DEL = 67,
KEYCODE_GRAVE = 68,
KEYCODE_MINUS = 69,
KEYCODE_EQUALS = 70,
KEYCODE_LEFT_BRACKET = 71,
KEYCODE_RIGHT_BRACKET = 72,
KEYCODE_BACKSLASH = 73,
KEYCODE_SEMICOLON = 74,
KEYCODE_APOSTROPHE = 75,
KEYCODE_SLASH = 76,
KEYCODE_AT = 77,
KEYCODE_NUM = 78,
KEYCODE_HEADSETHOOK = 79,
KEYCODE_FOCUS = 80, // *Camera* focus
KEYCODE_PLUS = 81,
KEYCODE_MENU = 82,
KEYCODE_NOTIFICATION = 83,
KEYCODE_SEARCH = 84,
KEYCODE_MEDIA_PLAY_PAUSE= 85,
KEYCODE_MEDIA_STOP = 86,
KEYCODE_MEDIA_NEXT = 87,
KEYCODE_MEDIA_PREVIOUS = 88,
KEYCODE_MEDIA_REWIND = 89,
KEYCODE_MEDIA_FAST_FORWARD = 90,
KEYCODE_MUTE = 91,
KEYCODE_PAGE_UP = 92,
KEYCODE_PAGE_DOWN = 93
AKEYCODE_UNKNOWN = 0,
AKEYCODE_SOFT_LEFT = 1,
AKEYCODE_SOFT_RIGHT = 2,
AKEYCODE_HOME = 3,
AKEYCODE_BACK = 4,
AKEYCODE_CALL = 5,
AKEYCODE_ENDCALL = 6,
AKEYCODE_0 = 7,
AKEYCODE_1 = 8,
AKEYCODE_2 = 9,
AKEYCODE_3 = 10,
AKEYCODE_4 = 11,
AKEYCODE_5 = 12,
AKEYCODE_6 = 13,
AKEYCODE_7 = 14,
AKEYCODE_8 = 15,
AKEYCODE_9 = 16,
AKEYCODE_STAR = 17,
AKEYCODE_POUND = 18,
AKEYCODE_DPAD_UP = 19,
AKEYCODE_DPAD_DOWN = 20,
AKEYCODE_DPAD_LEFT = 21,
AKEYCODE_DPAD_RIGHT = 22,
AKEYCODE_DPAD_CENTER = 23,
AKEYCODE_VOLUME_UP = 24,
AKEYCODE_VOLUME_DOWN = 25,
AKEYCODE_POWER = 26,
AKEYCODE_CAMERA = 27,
AKEYCODE_CLEAR = 28,
AKEYCODE_A = 29,
AKEYCODE_B = 30,
AKEYCODE_C = 31,
AKEYCODE_D = 32,
AKEYCODE_E = 33,
AKEYCODE_F = 34,
AKEYCODE_G = 35,
AKEYCODE_H = 36,
AKEYCODE_I = 37,
AKEYCODE_J = 38,
AKEYCODE_K = 39,
AKEYCODE_L = 40,
AKEYCODE_M = 41,
AKEYCODE_N = 42,
AKEYCODE_O = 43,
AKEYCODE_P = 44,
AKEYCODE_Q = 45,
AKEYCODE_R = 46,
AKEYCODE_S = 47,
AKEYCODE_T = 48,
AKEYCODE_U = 49,
AKEYCODE_V = 50,
AKEYCODE_W = 51,
AKEYCODE_X = 52,
AKEYCODE_Y = 53,
AKEYCODE_Z = 54,
AKEYCODE_COMMA = 55,
AKEYCODE_PERIOD = 56,
AKEYCODE_ALT_LEFT = 57,
AKEYCODE_ALT_RIGHT = 58,
AKEYCODE_SHIFT_LEFT = 59,
AKEYCODE_SHIFT_RIGHT = 60,
AKEYCODE_TAB = 61,
AKEYCODE_SPACE = 62,
AKEYCODE_SYM = 63,
AKEYCODE_EXPLORER = 64,
AKEYCODE_ENVELOPE = 65,
AKEYCODE_ENTER = 66,
AKEYCODE_DEL = 67,
AKEYCODE_GRAVE = 68,
AKEYCODE_MINUS = 69,
AKEYCODE_EQUALS = 70,
AKEYCODE_LEFT_BRACKET = 71,
AKEYCODE_RIGHT_BRACKET = 72,
AKEYCODE_BACKSLASH = 73,
AKEYCODE_SEMICOLON = 74,
AKEYCODE_APOSTROPHE = 75,
AKEYCODE_SLASH = 76,
AKEYCODE_AT = 77,
AKEYCODE_NUM = 78,
AKEYCODE_HEADSETHOOK = 79,
AKEYCODE_FOCUS = 80, // *Camera* focus
AKEYCODE_PLUS = 81,
AKEYCODE_MENU = 82,
AKEYCODE_NOTIFICATION = 83,
AKEYCODE_SEARCH = 84,
AKEYCODE_MEDIA_PLAY_PAUSE= 85,
AKEYCODE_MEDIA_STOP = 86,
AKEYCODE_MEDIA_NEXT = 87,
AKEYCODE_MEDIA_PREVIOUS = 88,
AKEYCODE_MEDIA_REWIND = 89,
AKEYCODE_MEDIA_FAST_FORWARD = 90,
AKEYCODE_MUTE = 91,
AKEYCODE_PAGE_UP = 92,
AKEYCODE_PAGE_DOWN = 93,
AKEYCODE_PICTSYMBOLS = 94,
AKEYCODE_SWITCH_CHARSET = 95,
AKEYCODE_BUTTON_A = 96,
AKEYCODE_BUTTON_B = 97,
AKEYCODE_BUTTON_C = 98,
AKEYCODE_BUTTON_X = 99,
AKEYCODE_BUTTON_Y = 100,
AKEYCODE_BUTTON_Z = 101,
AKEYCODE_BUTTON_L1 = 102,
AKEYCODE_BUTTON_R1 = 103,
AKEYCODE_BUTTON_L2 = 104,
AKEYCODE_BUTTON_R2 = 105,
AKEYCODE_BUTTON_THUMBL = 106,
AKEYCODE_BUTTON_THUMBR = 107,
AKEYCODE_BUTTON_START = 108,
AKEYCODE_BUTTON_SELECT = 109,
AKEYCODE_BUTTON_MODE = 110,
/* NOTE: If you add a new keycode here you must also add it to:
* native/include/android/keycodes.h
* frameworks/base/include/ui/KeycodeLabels.h
* frameworks/base/core/java/android/view/KeyEvent.java
* tools/puppet_master/PuppetMaster.nav_keys.py
* frameworks/base/core/res/res/values/attrs.xml
*/
// NOTE: If you add a new keycode here you must also add it to several other files.
// Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
};
#ifdef __cplusplus

View File

@ -405,28 +405,28 @@ NativeInputManager::~NativeInputManager() {
}
bool NativeInputManager::isAppSwitchKey(int32_t keyCode) {
return keyCode == KEYCODE_HOME || keyCode == KEYCODE_ENDCALL;
return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
}
bool NativeInputManager::isPolicyKey(int32_t keyCode, bool isScreenOn) {
// Special keys that the WindowManagerPolicy might care about.
switch (keyCode) {
case KEYCODE_VOLUME_UP:
case KEYCODE_VOLUME_DOWN:
case KEYCODE_ENDCALL:
case KEYCODE_POWER:
case KEYCODE_CALL:
case KEYCODE_HOME:
case KEYCODE_MENU:
case KEYCODE_SEARCH:
case AKEYCODE_VOLUME_UP:
case AKEYCODE_VOLUME_DOWN:
case AKEYCODE_ENDCALL:
case AKEYCODE_POWER:
case AKEYCODE_CALL:
case AKEYCODE_HOME:
case AKEYCODE_MENU:
case AKEYCODE_SEARCH:
// media keys
case KEYCODE_HEADSETHOOK:
case KEYCODE_MEDIA_PLAY_PAUSE:
case KEYCODE_MEDIA_STOP:
case KEYCODE_MEDIA_NEXT:
case KEYCODE_MEDIA_PREVIOUS:
case KEYCODE_MEDIA_REWIND:
case KEYCODE_MEDIA_FAST_FORWARD:
case AKEYCODE_HEADSETHOOK:
case AKEYCODE_MEDIA_PLAY_PAUSE:
case AKEYCODE_MEDIA_STOP:
case AKEYCODE_MEDIA_NEXT:
case AKEYCODE_MEDIA_PREVIOUS:
case AKEYCODE_MEDIA_REWIND:
case AKEYCODE_MEDIA_FAST_FORWARD:
return true;
default:
// We need to pass all keys to the policy in the following cases: