Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
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@ -183,7 +183,6 @@ private:
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void printLongString(const String8& shader) const;
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KeyedVector<programid, Program*> mCache;
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}; // class ProgramCache
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}; // namespace uirenderer
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