Clip outline to View clip bounds for shadow computation
bug:18509823 This allows animations of View clipBounds (and other callers of setClipBounds) to affect shadows, instead of leaving them floating. Change-Id: I249fa4b371a170cb0c54001f5b0e0097e109b8b8
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@ -680,13 +680,32 @@ void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T&
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float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
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const SkPath* outlinePath = casterOutlinePath;
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if (revealClipPath) {
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// if we can't simply use the caster's path directly, create a temporary one
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SkPath* frameAllocatedPath = handler.allocPathForFrame();
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// intersect the outline with the convex reveal clip
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Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
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// holds temporary SkPath to store the result of intersections
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SkPath* frameAllocatedPath = NULL;
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const SkPath* outlinePath = casterOutlinePath;
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// intersect the outline with the reveal clip, if present
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if (revealClipPath) {
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frameAllocatedPath = handler.allocPathForFrame();
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Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
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outlinePath = frameAllocatedPath;
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}
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// intersect the outline with the clipBounds, if present
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if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
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if (!frameAllocatedPath) {
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frameAllocatedPath = handler.allocPathForFrame();
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}
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Rect clipBounds;
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properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
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SkPath clipBoundsPath;
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clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
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clipBounds.right, clipBounds.bottom);
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Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath);
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outlinePath = frameAllocatedPath;
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}
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