Merge "Touch pad UX improvements." into honeycomb-mr2
This commit is contained in:
@ -1627,7 +1627,7 @@ void CursorInputMapper::sync(nsecs_t when) {
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mPointerController->setButtonState(mLocked.buttonState);
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}
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mPointerController->unfade();
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mPointerController->unfade(PointerControllerInterface::TRANSITION_IMMEDIATE);
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}
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float x, y;
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@ -1686,7 +1686,7 @@ void CursorInputMapper::fadePointer() {
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{ // acquire lock
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AutoMutex _l(mLock);
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if (mPointerController != NULL) {
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mPointerController->fade();
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mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL);
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}
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} // release lock
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}
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@ -1873,10 +1873,22 @@ void TouchInputMapper::configureParameters() {
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mParameters.useJumpyTouchFilter = getPolicy()->filterJumpyTouchEvents();
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mParameters.virtualKeyQuietTime = getPolicy()->getVirtualKeyQuietTime();
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// TODO: Make this configurable.
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//mParameters.gestureMode = Parameters::GESTURE_MODE_POINTER;
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// TODO: select the default gesture mode based on whether the device supports
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// distinct multitouch
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mParameters.gestureMode = Parameters::GESTURE_MODE_SPOTS;
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String8 gestureModeString;
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if (getDevice()->getConfiguration().tryGetProperty(String8("touch.gestureMode"),
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gestureModeString)) {
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if (gestureModeString == "pointer") {
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mParameters.gestureMode = Parameters::GESTURE_MODE_POINTER;
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} else if (gestureModeString == "spots") {
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mParameters.gestureMode = Parameters::GESTURE_MODE_SPOTS;
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} else if (gestureModeString != "default") {
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LOGW("Invalid value for touch.gestureMode: '%s'", gestureModeString.string());
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}
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}
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if (getEventHub()->hasRelativeAxis(getDeviceId(), REL_X)
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|| getEventHub()->hasRelativeAxis(getDeviceId(), REL_Y)) {
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// The device is a cursor device with a touch pad attached.
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@ -1897,7 +1909,7 @@ void TouchInputMapper::configureParameters() {
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mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_PAD;
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} else if (deviceTypeString == "pointer") {
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mParameters.deviceType = Parameters::DEVICE_TYPE_POINTER;
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} else {
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} else if (deviceTypeString != "default") {
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LOGW("Invalid value for touch.deviceType: '%s'", deviceTypeString.string());
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}
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}
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@ -1915,6 +1927,17 @@ void TouchInputMapper::configureParameters() {
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void TouchInputMapper::dumpParameters(String8& dump) {
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dump.append(INDENT3 "Parameters:\n");
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switch (mParameters.gestureMode) {
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case Parameters::GESTURE_MODE_POINTER:
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dump.append(INDENT4 "GestureMode: pointer\n");
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break;
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case Parameters::GESTURE_MODE_SPOTS:
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dump.append(INDENT4 "GestureMode: spots\n");
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break;
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default:
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assert(false);
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}
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switch (mParameters.deviceType) {
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case Parameters::DEVICE_TYPE_TOUCH_SCREEN:
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dump.append(INDENT4 "DeviceType: touchScreen\n");
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@ -3251,10 +3274,36 @@ void TouchInputMapper::dispatchPointerGestures(nsecs_t when, uint32_t policyFlag
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return;
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}
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// Show the pointer if needed.
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if (mPointerGesture.currentGestureMode != PointerGesture::NEUTRAL
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&& mPointerGesture.currentGestureMode != PointerGesture::QUIET) {
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mPointerController->unfade();
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// Show or hide the pointer if needed.
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switch (mPointerGesture.currentGestureMode) {
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case PointerGesture::NEUTRAL:
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case PointerGesture::QUIET:
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if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS
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&& (mPointerGesture.lastGestureMode == PointerGesture::SWIPE
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|| mPointerGesture.lastGestureMode == PointerGesture::FREEFORM)) {
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// Remind the user of where the pointer is after finishing a gesture with spots.
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mPointerController->unfade(PointerControllerInterface::TRANSITION_GRADUAL);
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}
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break;
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case PointerGesture::TAP:
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case PointerGesture::TAP_DRAG:
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case PointerGesture::BUTTON_CLICK_OR_DRAG:
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case PointerGesture::HOVER:
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case PointerGesture::PRESS:
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// Unfade the pointer when the current gesture manipulates the
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// area directly under the pointer.
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mPointerController->unfade(PointerControllerInterface::TRANSITION_IMMEDIATE);
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break;
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case PointerGesture::SWIPE:
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case PointerGesture::FREEFORM:
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// Fade the pointer when the current gesture manipulates a different
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// area and there are spots to guide the user experience.
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if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
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mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL);
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} else {
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mPointerController->unfade(PointerControllerInterface::TRANSITION_IMMEDIATE);
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}
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break;
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}
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// Send events!
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@ -3808,6 +3857,7 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
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*outFinishPreviousGesture = true;
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mPointerGesture.currentGestureMode = PointerGesture::PRESS;
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mPointerGesture.activeGestureId = 0;
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mPointerGesture.referenceIdBits.clear();
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if (settled && mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS
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&& mLastTouch.idBits.hasBit(mPointerGesture.activeTouchId)) {
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@ -3938,6 +3988,17 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
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}
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}
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// Clear the reference deltas for fingers not yet included in the reference calculation.
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for (BitSet32 idBits(mCurrentTouch.idBits.value & ~mPointerGesture.referenceIdBits.value);
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!idBits.isEmpty(); ) {
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uint32_t id = idBits.firstMarkedBit();
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idBits.clearBit(id);
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mPointerGesture.referenceDeltas[id].dx = 0;
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mPointerGesture.referenceDeltas[id].dy = 0;
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}
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mPointerGesture.referenceIdBits = mCurrentTouch.idBits;
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// Move the reference points based on the overall group motion of the fingers.
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// The objective is to calculate a vector delta that is common to the movement
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// of all fingers.
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@ -3951,18 +4012,29 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
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const PointerData& cpd = mCurrentTouch.pointers[mCurrentTouch.idToIndex[id]];
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const PointerData& lpd = mLastTouch.pointers[mLastTouch.idToIndex[id]];
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float deltaX = cpd.x - lpd.x;
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float deltaY = cpd.y - lpd.y;
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PointerGesture::Delta& delta = mPointerGesture.referenceDeltas[id];
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delta.dx += cpd.x - lpd.x;
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delta.dy += cpd.y - lpd.y;
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if (first) {
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commonDeltaX = deltaX;
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commonDeltaY = deltaY;
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commonDeltaX = delta.dx;
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commonDeltaY = delta.dy;
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} else {
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commonDeltaX = calculateCommonVector(commonDeltaX, deltaX);
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commonDeltaY = calculateCommonVector(commonDeltaY, deltaY);
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commonDeltaX = calculateCommonVector(commonDeltaX, delta.dx);
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commonDeltaY = calculateCommonVector(commonDeltaY, delta.dy);
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}
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}
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if (commonDeltaX || commonDeltaY) {
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for (BitSet32 idBits(commonIdBits); !idBits.isEmpty(); ) {
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uint32_t id = idBits.firstMarkedBit();
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idBits.clearBit(id);
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PointerGesture::Delta& delta = mPointerGesture.referenceDeltas[id];
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delta.dx = 0;
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delta.dy = 0;
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}
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mPointerGesture.referenceTouchX += commonDeltaX;
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mPointerGesture.referenceTouchY += commonDeltaY;
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mPointerGesture.referenceGestureX +=
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@ -3973,6 +4045,7 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
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&mPointerGesture.referenceGestureX,
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&mPointerGesture.referenceGestureY);
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}
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}
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// Report gestures.
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if (mPointerGesture.currentGestureMode == PointerGesture::PRESS) {
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@ -4255,7 +4328,7 @@ void TouchInputMapper::fadePointer() {
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{ // acquire lock
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AutoMutex _l(mLock);
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if (mPointerController != NULL) {
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mPointerController->fade();
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mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL);
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}
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} // release lock
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}
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@ -1021,6 +1021,14 @@ private:
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float referenceGestureX; // reference gesture X/Y coordinates in pixels
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float referenceGestureY;
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// Distance that each pointer has traveled which has not yet been
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// subsumed into the reference gesture position.
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BitSet32 referenceIdBits;
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struct Delta {
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float dx, dy;
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};
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Delta referenceDeltas[MAX_POINTER_ID + 1];
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// Describes how touch ids are mapped to gesture ids for freeform gestures.
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uint32_t freeformTouchToGestureIdMap[MAX_POINTER_ID + 1];
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@ -69,10 +69,10 @@ PointerController::PointerController(const sp<PointerControllerPolicyInterface>&
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mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
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mLocked.pointerIsFading = true; // keep the pointer initially faded
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerX = 0;
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mLocked.pointerY = 0;
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mLocked.pointerAlpha = 0.0f;
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mLocked.pointerAlpha = 0.0f; // pointer is initially faded
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mLocked.pointerSprite = mSpriteController->createSprite();
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mLocked.pointerIconChanged = false;
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@ -191,23 +191,37 @@ void PointerController::getPosition(float* outX, float* outY) const {
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*outY = mLocked.pointerY;
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}
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void PointerController::fade() {
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void PointerController::fade(Transition transition) {
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AutoMutex _l(mLock);
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sendImmediateInactivityTimeoutLocked();
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// Remove the inactivity timeout, since we are fading now.
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removeInactivityTimeoutLocked();
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// Start fading.
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if (transition == TRANSITION_IMMEDIATE) {
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerAlpha = 0.0f;
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updatePointerLocked();
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} else {
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mLocked.pointerFadeDirection = -1;
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startAnimationLocked();
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}
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}
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void PointerController::unfade() {
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void PointerController::unfade(Transition transition) {
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AutoMutex _l(mLock);
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// Always reset the inactivity timer.
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resetInactivityTimeoutLocked();
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// Unfade immediately if needed.
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if (mLocked.pointerIsFading) {
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mLocked.pointerIsFading = false;
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// Start unfading.
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if (transition == TRANSITION_IMMEDIATE) {
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerAlpha = 1.0f;
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updatePointerLocked();
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} else {
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mLocked.pointerFadeDirection = 1;
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startAnimationLocked();
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}
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}
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@ -401,10 +415,20 @@ void PointerController::doAnimate() {
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nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
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// Animate pointer fade.
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if (mLocked.pointerIsFading) {
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if (mLocked.pointerFadeDirection < 0) {
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mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
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if (mLocked.pointerAlpha <= 0) {
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mLocked.pointerAlpha = 0;
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if (mLocked.pointerAlpha <= 0.0f) {
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mLocked.pointerAlpha = 0.0f;
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mLocked.pointerFadeDirection = 0;
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} else {
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keepAnimating = true;
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}
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updatePointerLocked();
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} else if (mLocked.pointerFadeDirection > 0) {
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mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
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if (mLocked.pointerAlpha >= 1.0f) {
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mLocked.pointerAlpha = 1.0f;
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mLocked.pointerFadeDirection = 0;
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} else {
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keepAnimating = true;
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}
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@ -432,12 +456,7 @@ void PointerController::doAnimate() {
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}
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void PointerController::doInactivityTimeout() {
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AutoMutex _l(mLock);
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if (!mLocked.pointerIsFading) {
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mLocked.pointerIsFading = true;
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startAnimationLocked();
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}
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fade(TRANSITION_GRADUAL);
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}
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void PointerController::startAnimationLocked() {
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@ -456,9 +475,8 @@ void PointerController::resetInactivityTimeoutLocked() {
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mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
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}
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void PointerController::sendImmediateInactivityTimeoutLocked() {
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void PointerController::removeInactivityTimeoutLocked() {
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mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
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mLooper->sendMessage(mHandler, MSG_INACTIVITY_TIMEOUT);
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}
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void PointerController::updatePointerLocked() {
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@ -64,14 +64,21 @@ public:
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/* Gets the absolute location of the pointer. */
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virtual void getPosition(float* outX, float* outY) const = 0;
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enum Transition {
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// Fade/unfade immediately.
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TRANSITION_IMMEDIATE,
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// Fade/unfade gradually.
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TRANSITION_GRADUAL,
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};
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/* Fades the pointer out now. */
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virtual void fade() = 0;
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virtual void fade(Transition transition) = 0;
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/* Makes the pointer visible if it has faded out.
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* The pointer never unfades itself automatically. This method must be called
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* by the client whenever the pointer is moved or a button is pressed and it
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* wants to ensure that the pointer becomes visible again. */
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virtual void unfade() = 0;
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virtual void unfade(Transition transition) = 0;
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enum Presentation {
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// Show the mouse pointer.
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@ -187,8 +194,8 @@ public:
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virtual uint32_t getButtonState() const;
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virtual void setPosition(float x, float y);
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virtual void getPosition(float* outX, float* outY) const;
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virtual void fade();
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virtual void unfade();
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virtual void fade(Transition transition);
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virtual void unfade(Transition transition);
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virtual void setPresentation(Presentation presentation);
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virtual void setSpots(SpotGesture spotGesture,
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@ -250,7 +257,7 @@ private:
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Presentation presentation;
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bool presentationChanged;
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bool pointerIsFading;
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int32_t pointerFadeDirection;
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float pointerX;
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float pointerY;
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float pointerAlpha;
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@ -274,7 +281,7 @@ private:
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void startAnimationLocked();
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void resetInactivityTimeoutLocked();
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void sendImmediateInactivityTimeoutLocked();
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void removeInactivityTimeoutLocked();
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void updatePointerLocked();
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Spot* getSpotLocked(uint32_t id);
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@ -92,10 +92,10 @@ private:
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*outY = 0;
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}
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virtual void fade() {
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virtual void fade(Transition transition) {
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}
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virtual void unfade() {
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virtual void unfade(Transition transition) {
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}
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virtual void setPresentation(Presentation presentation) {
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Reference in New Issue
Block a user