Merge "docs: Typos and other fixes" into jb-mr1-dev

This commit is contained in:
Scott Kennedy
2013-04-03 16:16:35 +00:00
committed by Android (Google) Code Review
11 changed files with 97 additions and 77 deletions

View File

@ -6794,7 +6794,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
/**
* Adds the children of a given View for accessibility. Since some Views are
* not important for accessibility the children for accessibility are not
* necessarily direct children of the riew, rather they are the first level of
* necessarily direct children of the view, rather they are the first level of
* descendants important for accessibility.
*
* @param children The list of children for accessibility.

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@ -96,7 +96,7 @@ finished Action Bar icon dimensions for each generalized screen density.</p>
</th>
</tr>
<tr>
<th style="background-color:#f3f3f3;font-weight:normal">
<th>
Action Bar Icon Size
</th>
<td>

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@ -51,36 +51,46 @@ for suggestions on how to work with multiple sets of icons.</p>
<p class="table-caption"><strong>Table 1.</strong> Summary of finished dialog
icon dimensions for each of the three generalized screen densities.</p>
<table>
<tbody>
<tr>
<th style="background-color:#f3f3f3;font-weight:normal">
<nobr>Low density screen <em>(ldpi)</em></nobr>
</th>
<th style="background-color:#f3f3f3;font-weight:normal">
<nobr>Medium density screen <em>(mdpi)</em></nobr>
</th>
<th style="background-color:#f3f3f3;font-weight:normal">
<nobr>High density screen <em>(hdpi)</em><nobr>
</th>
</tr>
<tr>
<td>
24 x 24 px
</td>
<td>
32 x 32 px
</td>
<td>
48 x 48 px
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<th></th>
<th>
<code>ldpi</code> (120 dpi)<br>
<small style="font-weight: normal">(Low density screen)</small>
</th>
<th>
<code>mdpi</code> (160 dpi)<br>
<small style="font-weight: normal">(Medium density screen)</small>
</th>
<th>
<code>hdpi</code> (240 dpi)<br>
<small style="font-weight: normal">(High density screen)</small>
</th>
<th>
<code>xhdpi</code> (320 dpi)<br>
<small style="font-weight: normal">(Extra-high density screen)</small>
</th>
</tr>
<tr>
<th style="background-color:#f3f3f3;font-weight:normal">
Dialog Icon Size
</th>
<td>
24 x 24 px
</td>
<td>
32 x 32 px
</td>
<td>
48 x 48 px
</td>
<td>
64 x 64 px
</td>
</tr>
</tbody>
</table>
<p><strong>Final art must be exported as a transparent PNG file. Do not include
a background color</strong>.</p>

View File

@ -213,7 +213,7 @@ finished launcher icon dimensions for each generalized screen density.</p>
</th>
</tr>
<tr>
<th style="background-color:#f3f3f3;font-weight:normal">
<th>
Launcher Icon Size
</th>
<td>

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@ -53,36 +53,46 @@ for suggestions on how to work with multiple sets of icons.</p>
<p class="table-caption"><strong>Table 1.</strong> Summary of finished list view
icon dimensions for each of the three generalized screen densities.</p>
<table>
<tbody>
<tr>
<th style="background-color:#f3f3f3;font-weight:normal">
<nobr>Low density screen <em>(ldpi)</em></nobr>
</th>
<th style="background-color:#f3f3f3;font-weight:normal">
<nobr>Medium density screen <em>(mdpi)</em></nobr>
</th>
<th style="background-color:#f3f3f3;font-weight:normal">
<nobr>High density screen <em>(hdpi)</em><nobr>
</th>
</tr>
<tr>
<td>
24 x 24 px
</td>
<td>
32 x 32 px
</td>
<td>
48 x 48 px
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<th></th>
<th>
<code>ldpi</code> (120 dpi)<br>
<small style="font-weight: normal">(Low density screen)</small>
</th>
<th>
<code>mdpi</code> (160 dpi)<br>
<small style="font-weight: normal">(Medium density screen)</small>
</th>
<th>
<code>hdpi</code> (240 dpi)<br>
<small style="font-weight: normal">(High density screen)</small>
</th>
<th>
<code>xhdpi</code> (320 dpi)<br>
<small style="font-weight: normal">(Extra-high density screen)</small>
</th>
</tr>
<tr>
<th style="background-color:#f3f3f3;font-weight:normal">
List View Icon Size
</th>
<td>
24 x 24 px
</td>
<td>
32 x 32 px
</td>
<td>
48 x 48 px
</td>
<td>
64 x 64 px
</td>
</tr>
</tbody>
</table>
<p><strong>Final art must be exported as a transparent PNG file. Do not include
a background color</strong>.</p>

View File

@ -155,7 +155,7 @@ finished icon dimensions for each generalized screen density.</p>
</th>
</tr>
<tr>
<th style="background-color:#f3f3f3;font-weight:normal">
<th>
Status Bar Icon Size<br><small>(Android 3.0 and Later)</small>
</th>
<td>

View File

@ -105,7 +105,7 @@ with the following XML (saved as <em>toast_layout.xml</em>):</p>
&lt;/LinearLayout>
</pre>
<p>Notice that the ID of the LinearLayout element is "toast_layout". You must use this
<p>Notice that the ID of the LinearLayout element is "toast_layout_root". You must use this
ID to inflate the layout from the XML, as shown here:</p>
<pre>

View File

@ -70,7 +70,7 @@ trainingnavtop=true
<code>animator/card_flip_right_out.xml</code>
</li>
<li>
<code>animator/card_flip_right_in.xml</code>
<code>animator/card_flip_left_in.xml</code>
</li>
<li>
<code>animator/card_flip_left_out.xml</code>
@ -372,4 +372,4 @@ private void flipCard() {
// Commit the transaction.
.commit();
}
</pre>
</pre>

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@ -286,7 +286,7 @@ immune to SQL injection.</p>
// Define 'where' part of query.
String selection = FeedReaderContract.FeedEntry.COLUMN_NAME_ENTRY_ID + &quot; LIKE ?&quot;;
// Specify arguments in placeholder order.
String[] selelectionArgs = { String.valueOf(rowId) };
String[] selectionArgs = { String.valueOf(rowId) };
// Issue SQL statement.
db.delete(table_name, selection, selectionArgs);
</pre>
@ -311,7 +311,7 @@ values.put(FeedReaderContract.FeedEntry.COLUMN_NAME_TITLE, title);
// Which row to update, based on the ID
String selection = FeedReaderContract.FeedEntry.COLUMN_NAME_ENTRY_ID + &quot; LIKE ?&quot;;
String[] selelectionArgs = { String.valueOf(rowId) };
String[] selectionArgs = { String.valueOf(rowId) };
int count = db.update(
FeedReaderDbHelper.FeedEntry.TABLE_NAME,

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@ -47,7 +47,7 @@ tablet which has a wider screen size to display more information to the user.</p
<img src="{@docRoot}images/training/basics/fragments-screen-mock.png" alt="" />
<p class="img-caption"><strong>Figure 1.</strong> Two fragments, displayed in different
configurations for the same activity on different screen sizes. On a large screen, both fragment
configurations for the same activity on different screen sizes. On a large screen, both fragments
fit side by side, but on a handset device, only one fragment fits at a time so the fragments must
replace each other as the user navigates.</p>

View File

@ -65,9 +65,9 @@ boolean isCharging = status == BatteryManager.BATTERY_STATUS_CHARGING ||
status == BatteryManager.BATTERY_STATUS_FULL;
// How are we charging?
int chargePlug = battery.getIntExtra(BatteryManager.EXTRA_PLUGGED, -1);
boolean usbCharge = chargePlug == BATTERY_PLUGGED_USB;
boolean acCharge = chargePlug == BATTERY_PLUGGED_AC;</pre>
int chargePlug = batteryStatus.getIntExtra(BatteryManager.EXTRA_PLUGGED, -1);
boolean usbCharge = chargePlug == BatteryManager.BATTERY_PLUGGED_USB;
boolean acCharge = chargePlug == BatteryManager.BATTERY_PLUGGED_AC;</pre>
<p>Typically you should maximize the rate of your background updates in the case where the device is
connected to an AC charger, reduce the rate if the charge is over USB, and lower it
@ -105,8 +105,8 @@ the current charging state and method as described in the previous step.</p>
status == BatteryManager.BATTERY_STATUS_FULL;
int chargePlug = intent.getIntExtra(BatteryManager.EXTRA_PLUGGED, -1);
boolean usbCharge = chargePlug == BATTERY_PLUGGED_USB;
boolean acCharge = chargePlug == BATTERY_PLUGGED_AC;
boolean usbCharge = chargePlug == BatteryManager.BATTERY_PLUGGED_USB;
boolean acCharge = chargePlug == BatteryManager.BATTERY_PLUGGED_AC;
}
}</pre>
@ -119,8 +119,8 @@ the rate of your background updates if the battery charge is below a certain lev
<p>You can find the current battery charge by extracting the current battery level and scale from
the battery status intent as shown here:</p>
<pre>int level = battery.getIntExtra(BatteryManager.EXTRA_LEVEL, -1);
int scale = battery.getIntExtra(BatteryManager.EXTRA_SCALE, -1);
<pre>int level = batteryStatus.getIntExtra(BatteryManager.EXTRA_LEVEL, -1);
int scale = batteryStatus.getIntExtra(BatteryManager.EXTRA_SCALE, -1);
float batteryPct = level / (float)scale;</pre>