Improve Javadoc for AnimatedVectorDrawable

am: 7d76fc4433

Change-Id: I930323ef0e9a058ebb916d68404dfb36e2e14421
This commit is contained in:
Doris Liu
2016-09-21 02:37:37 +00:00
committed by android-build-merger

View File

@ -65,19 +65,36 @@ import java.lang.ref.WeakReference;
import java.util.ArrayList; import java.util.ArrayList;
/** /**
* This class uses {@link android.animation.ObjectAnimator} and * This class animates properties of a {@link android.graphics.drawable.VectorDrawable} with
* {@link android.animation.AnimatorSet} to animate the properties of a * animations defined using {@link android.animation.ObjectAnimator} or
* {@link android.graphics.drawable.VectorDrawable} to create an animated drawable. * {@link android.animation.AnimatorSet}.
* <p> * <p>
* AnimatedVectorDrawable are normally defined as 3 separate XML files. * Starting from API 25, AnimatedVectorDrawable runs on RenderThread (as opposed to on UI thread for
* earlier APIs). This means animations in AnimatedVectorDrawable can remain smooth even when there
* is heavy workload on the UI thread. Note: If the UI thread is unresponsive, RenderThread may
* continue animating until the UI thread is capable of pushing another frame. Therefore, it is not
* possible to precisely coordinate a RenderThread-enabled AnimatedVectorDrawable with UI thread
* animations. Additionally,
* {@link android.graphics.drawable.Animatable2.AnimationCallback#onAnimationEnd(Drawable)} will be
* called the frame after the AnimatedVectorDrawable finishes on the RenderThread.
* </p> * </p>
* <p> * <p>
* First is the XML file for {@link android.graphics.drawable.VectorDrawable}. * AnimatedVectorDrawable can be defined in either <a href="#ThreeXML">three separate XML files</a>,
* Note that we allow the animation to happen on the group's attributes and path's * or <a href="#OneXML">one XML</a>.
* attributes, which requires they are uniquely named in this XML file. Groups
* and paths without animations do not need names.
* </p> * </p>
* <li>Here is a simple VectorDrawable in this vectordrawable.xml file. * <a name="ThreeXML"></a>
* <h3>Define an AnimatedVectorDrawable in three separate XML files</h3>
* <ul>
* <a name="VDExample"></a>
* <li><h4>XML for the VectorDrawable containing properties to be animated</h4>
* <p>
* Animations can be performed on both group and path attributes, which requires groups and paths to
* have unique names in the same VectorDrawable. Groups and paths without animations do not need to
* be named.
* </p>
* Below is an example of a VectorDrawable defined in vectordrawable.xml. This VectorDrawable is
* referred to by its file name (not including file suffix) in the
* <a href="AVDExample">AnimatedVectorDrawable XML example</a>.
* <pre> * <pre>
* &lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot; * &lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;
* android:height=&quot;64dp&quot; * android:height=&quot;64dp&quot;
@ -96,17 +113,20 @@ import java.util.ArrayList;
* &lt;/group&gt; * &lt;/group&gt;
* &lt;/vector&gt; * &lt;/vector&gt;
* </pre></li> * </pre></li>
*
* <a name="AVDExample"></a>
* <li><h4>XML for AnimatedVectorDrawable</h4>
* <p> * <p>
* Second is the AnimatedVectorDrawable's XML file, which defines the target * An AnimatedVectorDrawable element has a VectorDrawable attribute, and one or more target
* VectorDrawable, the target paths and groups to animate, the properties of the * element(s). The target elements can be the path or group to be animated. Each target element
* path and group to animate and the animations defined as the ObjectAnimators * contains a name attribute that references a property (of a path or a group) to animate, and an
* or AnimatorSets. * animation attribute that points to an ObjectAnimator or an AnimatorSet.
* </p> * </p>
* <li>Here is a simple AnimatedVectorDrawable defined in this avd.xml file. * The following code sample defines an AnimatedVectorDrawable. Note that the names refer to the
* Note how we use the names to refer to the groups and paths in the vectordrawable.xml. * groups and paths in the <a href="#VDExample">VectorDrawable XML above</a>.
* <pre> * <pre>
* &lt;animated-vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot; * &lt;animated-vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;
* android:drawable=&quot;@drawable/vectordrawable&quot; &gt; * android:drawable=&quot;@drawable/vectordrawable&quot; &gt;
* &lt;target * &lt;target
* android:name=&quot;rotationGroup&quot; * android:name=&quot;rotationGroup&quot;
* android:animation=&quot;@anim/rotation&quot; /&gt; * android:animation=&quot;@anim/rotation&quot; /&gt;
@ -114,39 +134,43 @@ import java.util.ArrayList;
* android:name=&quot;v&quot; * android:name=&quot;v&quot;
* android:animation=&quot;@anim/path_morph&quot; /&gt; * android:animation=&quot;@anim/path_morph&quot; /&gt;
* &lt;/animated-vector&gt; * &lt;/animated-vector&gt;
* </pre></li> * </pre>
* </li>
*
* <li><h4>XML for Animations defined using ObjectAnimator or AnimatorSet</h4>
* <p> * <p>
* Last is the Animator XML file, which is the same as a normal ObjectAnimator * From the previous <a href="#AVDExample">example of AnimatedVectorDrawable</a>, two animations
* or AnimatorSet. * were used: rotation.xml and path_morph.xml.
* To complete this example, here are the 2 animator files used in avd.xml:
* rotation.xml and path_morph.xml.
* </p> * </p>
* <li>Here is the rotation.xml, which will rotate the target group for 360 degrees. * rotation.xml rotates the target group from 0 degree to 360 degrees over 6000ms:
* <pre> * <pre>
* &lt;objectAnimator * &lt;objectAnimator
* android:duration=&quot;6000&quot; * android:duration=&quot;6000&quot;
* android:propertyName=&quot;rotation&quot; * android:propertyName=&quot;rotation&quot;
* android:valueFrom=&quot;0&quot; * android:valueFrom=&quot;0&quot;
* android:valueTo=&quot;360&quot; /&gt; * android:valueTo=&quot;360&quot; /&gt;
* </pre></li> * </pre>
* <li>Here is the path_morph.xml, which will morph the path from one shape to *
* the other. Note that the paths must be compatible for morphing. * path_morph.xml morphs the path from one shape into the other. Note that the paths must be
* In more details, the paths should have exact same length of commands , and * compatible for morphing. Specifically, the paths must have the same commands, in the same order,
* exact same length of parameters for each commands. * and must have the same number of parameters for each command. It is recommended to store path
* Note that the path strings are better stored in strings.xml for reusing. * strings as string resources for reuse.
* <pre> * <pre>
* &lt;set xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;&gt; * &lt;set xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;&gt;
* &lt;objectAnimator * &lt;objectAnimator
* android:duration=&quot;3000&quot; * android:duration=&quot;3000&quot;
* android:propertyName=&quot;pathData&quot; * android:propertyName=&quot;pathData&quot;
* android:valueFrom=&quot;M300,70 l 0,-70 70,70 0,0 -70,70z&quot; * android:valueFrom=&quot;M300,70 l 0,-70 70,70 0,0 -70,70z&quot;
* android:valueTo=&quot;M300,70 l 0,-70 70,0 0,140 -70,0 z&quot; * android:valueTo=&quot;M300,70 l 0,-70 70,0 0,140 -70,0 z&quot;
* android:valueType=&quot;pathType&quot;/&gt; * android:valueType=&quot;pathType&quot;/&gt;
* &lt;/set&gt; * &lt;/set&gt;
* </pre></li> * </pre>
* </ul>
* <a name="OneXML"></a>
* <h3>Define an AnimatedVectorDrawable all in one XML file</h3>
* <p> * <p>
* Since AAPT tool is now supporting a new format which can bundle several related XML files into * Since the AAPT tool supports a new format that bundles several related XML files together, we can
* one, we can merge the previous example into one XML file, like this: * merge the XML files from the previous examples into one XML file:
* </p> * </p>
* <pre> * <pre>
* &lt;animated-vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot; &gt; * &lt;animated-vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot; &gt;
@ -185,7 +209,7 @@ import java.util.ArrayList;
* &lt;objectAnimator * &lt;objectAnimator
* android:duration=&quot;3000&quot; * android:duration=&quot;3000&quot;
* android:propertyName=&quot;pathData&quot; * android:propertyName=&quot;pathData&quot;
* android:valueFrom=&quot;M300,70 l 0,-70 70,70 0,0 -70,70z&quot; * android:valueFrom=&quot;M300,70 l 0,-70 70,70 0,0 -70,70z&quot;
* android:valueTo=&quot;M300,70 l 0,-70 70,0 0,140 -70,0 z&quot; * android:valueTo=&quot;M300,70 l 0,-70 70,0 0,140 -70,0 z&quot;
* android:valueType=&quot;pathType&quot;/&gt; * android:valueType=&quot;pathType&quot;/&gt;
* &lt;/set&gt; * &lt;/set&gt;
@ -286,6 +310,17 @@ public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
return super.getChangingConfigurations() | mAnimatedVectorState.getChangingConfigurations(); return super.getChangingConfigurations() | mAnimatedVectorState.getChangingConfigurations();
} }
/**
* Draws the AnimatedVectorDrawable into the given canvas.
* <p>
* <strong>Note:</strong> Calling this method with a software canvas when the
* AnimatedVectorDrawable is being animated on RenderThread (for API 25 and later) may yield
* outdated result, as the UI thread is not guaranteed to be in sync with RenderThread on
* VectorDrawable's property changes during RenderThread animations.
* </p>
*
* @param canvas The canvas to draw into
*/
@Override @Override
public void draw(Canvas canvas) { public void draw(Canvas canvas) {
if (!canvas.isHardwareAccelerated() && mAnimatorSet instanceof VectorDrawableAnimatorRT) { if (!canvas.isHardwareAccelerated() && mAnimatorSet instanceof VectorDrawableAnimatorRT) {
@ -321,9 +356,9 @@ public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
} }
/** /**
* AnimatedVectorDrawable is running on render thread now. Therefore, if the root alpha is being * For API 25 and later, AnimatedVectorDrawable runs on RenderThread. Therefore, when the
* animated, then the root alpha value we get from this call could be out of sync with alpha * root alpha is being animated, this getter does not guarantee to return an up-to-date alpha
* value used in the render thread. Otherwise, the root alpha should be always the same value. * value.
* *
* @return the containing vector drawable's root alpha value. * @return the containing vector drawable's root alpha value.
*/ */
@ -1495,7 +1530,6 @@ public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
} else { } else {
addPendingAction(START_ANIMATION); addPendingAction(START_ANIMATION);
} }
} }
@Override @Override