Path rendering
Change-Id: I5379a676c9ec6a9b25f21bc1e050053f27e411dd
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@ -581,6 +581,11 @@ public class RenderScript {
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rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount);
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}
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native int rsnPathCreate(int con, int prim, boolean isStatic, int vtx, int loop, float q);
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synchronized int nPathCreate(int prim, boolean isStatic, int vtx, int loop, float q) {
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validate();
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return rsnPathCreate(mContext, prim, isStatic, vtx, loop, q);
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}
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int mDev;
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int mContext;
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