Merge "Added intents for audio effects control application" into gingerbread
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@ -16,12 +16,14 @@
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package android.media;
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import android.util.Log;
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import java.lang.ref.WeakReference;
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import java.io.IOException;
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import android.annotation.SdkConstant;
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import android.annotation.SdkConstant.SdkConstantType;
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import android.os.Handler;
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import android.os.Looper;
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import android.os.Message;
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import android.util.Log;
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import java.io.IOException;
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import java.lang.ref.WeakReference;
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import java.nio.ByteOrder;
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import java.nio.ByteBuffer;
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import java.util.UUID;
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@ -839,6 +841,128 @@ public class AudioEffect {
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byte[] value);
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}
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// -------------------------------------------------------------------------
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// Audio Effect Control panel intents
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// -------------------------------------------------------------------------
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/**
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* This intent launches an audio effect control panel UI. The goal of this intent is to enable
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* separate implementations of music/media player applications and audio effect control
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* application or services. This will allow platform vendors to offer more advanced control
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* options for standard effects or control for platform specific effects.
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* <p>The intent carries a number of extras used by the player application to communicate
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* necessary pieces of information to the control panel application.
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* <p>The calling application must use the
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* {@link android.app.Activity#startActivityForResult(Intent, int)} method to launch the
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* control panel so that its package name is indicated and used by the control panel
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* application to keep track of changes for this particular application.
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* <p>The android.media.EXTRA_AUDIO_SESSION extra will indicate an audio session to which the
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* audio effects should be applied. If no audio session is specified, either one of the
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* follownig will happen:
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* - If an audio session was previously opened by the calling application with
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* {@link #ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION} intent, the effect changes will
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* be applied to that session.
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* - If no audio session is opened, the changes will be stored in the package specific storage
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* area and applied whenever a new audio session is opened by this application.
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* <p>The android.media.EXTRA_CONTENT_TYPE extra will help the control panel application
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* customize both the UI layout and the default audio effect settings if none are already
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* stored for the calling application.
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* {@hide} pending API council approval
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*/
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@SdkConstant(SdkConstantType.ACTIVITY_INTENT_ACTION)
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public static final String ACTION_DISPLAY_AUDIO_EFFECT_CONTROL_PANEL =
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"android.media.action.DISPLAY_AUDIO_EFFECT_CONTROL_PANEL";
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/**
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* This intent indicates to the effect control application or service that a new audio session
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* is opened and requires audio effects to be applied. This is different from
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* {@link #ACTION_DISPLAY_AUDIO_EFFECT_CONTROL_PANEL} in that no UI should be displayed in
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* this case. Music player applications can broadcast this intent before starting playback
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* to make sure that any audio effect settings previously selected by the user are applied.
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* <p>The effect control application receiving this intent will look for previously stored
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* settings for the calling application, create all required audio effects and apply the
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* effect settings to the specified audio session.
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* <p>The calling package name is indicated by the {@link #EXTRA_PACKAGE_NAME} extra and the
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* audio session ID by the {@link #EXTRA_AUDIO_SESSION} extra. Both extras are mandatory.
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* <p>If no stored settings are found for the calling application, default settings for the
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* content type indicated by {@link #EXTRA_CONTENT_TYPE} will be applied. The default settings
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* for a given content type are platform specific.
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* {@hide} pending API council approval
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*/
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@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
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public static final String ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION =
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"android.media.action.OPEN_AUDIO_EFFECT_CONTROL_SESSION";
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/**
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* This intent indicates to the effect control application or service that an audio session
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* is closed and that effects should not be applied anymore.
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* <p>The effect control application receiving this intent will delete all effects on this
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* session and store current settings in package specific storage.
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* <p>The calling package name is indicated by the {@link #EXTRA_PACKAGE_NAME} extra and the
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* audio session ID by the {@link #EXTRA_AUDIO_SESSION} extra. Both extras are mandatory.
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* <p>It is good practice for applications to broadcast this intent when music playback stops
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* and/or when exiting to free system resources consumed by audio effect engines.
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* {@hide} pending API council approval
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*/
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@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
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public static final String ACTION_CLOSE_AUDIO_EFFECT_CONTROL_SESSION =
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"android.media.action.CLOSE_AUDIO_EFFECT_CONTROL_SESSION";
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/**
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* This extra indicates the ID of the audio session the effects should be applied to.
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* <p>The extra value is of type int and is the audio session ID.
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* @see android.media.MediaPlayer#setAudioSessionId(int) for details on audio sessions.
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* {@hide} pending API council approval
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*/
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public static final String EXTRA_AUDIO_SESSION = "android.media.extra.AUDIO_SESSION";
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/**
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* This extra indicates the package name of the calling application for
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* {@link #ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION} and
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* {@link #ACTION_CLOSE_AUDIO_EFFECT_CONTROL_SESSION} intents.
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* <p>The extra value is a string containing the full package name.
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* {@hide} pending API council approval
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*/
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public static final String EXTRA_PACKAGE_NAME = "android.media.extra.PACKAGE_NAME";
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/**
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* This extra indicates which type of content is played by the application. This information is
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* used by the effect control application to customize UI and default effect settings.
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* The content type is one of the following:
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* <ul>
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* <li>{@link #CONTENT_TYPE_MUSIC}</li>
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* <li>{@link #CONTENT_TYPE_MOVIE}</li>
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* <li>{@link #CONTENT_TYPE_GAME}</li>
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* <li>{@link #CONTENT_TYPE_VOICE}</li>
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* </ul>
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* If omitted, the content type defaults to {@link #CONTENT_TYPE_MUSIC}.
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* {@hide} pending API council approval
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*/
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public static final String EXTRA_CONTENT_TYPE = "android.media.extra.CONTENT_TYPE";
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/**
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* Value for {@link #EXTRA_CONTENT_TYPE} when the type of content played is music
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* {@hide} pending API council approval
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*/
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public static final int CONTENT_TYPE_MUSIC = 0;
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/**
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* Value for {@link #EXTRA_CONTENT_TYPE} when the type of content played is video of movie
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* {@hide} pending API council approval
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*/
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public static final int CONTENT_TYPE_MOVIE = 1;
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/**
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* Value for {@link #EXTRA_CONTENT_TYPE} when the type of content played is game audio
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* {@hide} pending API council approval
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*/
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public static final int CONTENT_TYPE_GAME = 2;
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/**
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* Value for {@link #EXTRA_CONTENT_TYPE} when the type of content played is voice audio
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* {@hide} pending API council approval
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*/
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public static final int CONTENT_TYPE_VOICE = 3;
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// ---------------------------------------------------------
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// Inner classes
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// --------------------
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@ -1210,7 +1210,6 @@ public class MediaPlayer
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* effect which can be applied on any sound source that directs a certain amount of its
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* energy to this effect. This amount is defined by setAuxEffectSendLevel().
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* {@see #setAuxEffectSendLevel(float)}.
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// TODO when AudioEffect is unhidden
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* <p>After creating an auxiliary effect (e.g. {@link android.media.EnvironmentalReverb}),
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* retrieve its ID with {@link android.media.AudioEffect#getId()} and use it when calling
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* this method to attach the player to the effect.
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