Add support for drawPoint() and drawPoints().

Change-Id: I01bef50c08ec3160f8d40dc060b2cf6c2e4d7639
This commit is contained in:
Romain Guy
2011-03-21 13:11:28 -07:00
parent 67ac217a81
commit ed6fcb034b
9 changed files with 170 additions and 17 deletions

View File

@ -41,6 +41,8 @@ const char* gVS_Header_Attributes_TexCoords =
"attribute vec2 texCoords;\n";
const char* gVS_Header_Uniforms =
"uniform mat4 transform;\n";
const char* gVS_Header_Uniforms_IsPoint =
"uniform float pointSize;\n";
const char* gVS_Header_Uniforms_HasGradient[3] = {
// Linear
"uniform mat4 screenSpace;\n",
@ -56,6 +58,8 @@ const char* gVS_Header_Varyings_HasTexture =
"varying vec2 outTexCoords;\n";
const char* gVS_Header_Varyings_HasBitmap =
"varying vec2 outBitmapTexCoords;\n";
const char* gVS_Header_Varyings_PointHasBitmap =
"varying vec2 outPointBitmapTexCoords;\n";
const char* gVS_Header_Varyings_HasGradient[3] = {
// Linear
"varying vec2 linear;\n",
@ -78,8 +82,12 @@ const char* gVS_Main_OutGradient[3] = {
};
const char* gVS_Main_OutBitmapTexCoords =
" outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
const char* gVS_Main_OutPointBitmapTexCoords =
" outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
const char* gVS_Main_Position =
" gl_Position = transform * position;\n";
const char* gVS_Main_PointSize =
" gl_PointSize = pointSize;\n";
const char* gVS_Footer =
"}\n\n";
@ -93,6 +101,9 @@ const char* gFS_Header =
"precision mediump float;\n\n";
const char* gFS_Uniforms_Color =
"uniform vec4 color;\n";
const char* gFS_Header_Uniforms_PointHasBitmap =
"uniform vec2 textureDimension;\n"
"uniform float pointSize;\n";
const char* gFS_Uniforms_TextureSampler =
"uniform sampler2D sampler;\n";
const char* gFS_Uniforms_GradientSampler[3] = {
@ -121,6 +132,10 @@ const char* gFS_Main =
"\nvoid main(void) {\n"
" lowp vec4 fragColor;\n";
const char* gFS_Main_PointBitmapTexCoords =
" vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
"((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
// Fast cases
const char* gFS_Fast_SingleColor =
"\nvoid main(void) {\n"
@ -347,6 +362,9 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
if (description.hasBitmap) {
shader.append(gVS_Header_Uniforms_HasBitmap);
}
if (description.isPoint) {
shader.append(gVS_Header_Uniforms_IsPoint);
}
// Varyings
if (description.hasTexture) {
shader.append(gVS_Header_Varyings_HasTexture);
@ -355,7 +373,9 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
}
if (description.hasBitmap) {
shader.append(gVS_Header_Varyings_HasBitmap);
shader.append(description.isPoint ?
gVS_Header_Varyings_PointHasBitmap :
gVS_Header_Varyings_HasBitmap);
}
// Begin the shader
@ -367,7 +387,12 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
shader.append(gVS_Main_OutGradient[description.gradientType]);
}
if (description.hasBitmap) {
shader.append(gVS_Main_OutBitmapTexCoords);
shader.append(description.isPoint ?
gVS_Main_OutPointBitmapTexCoords :
gVS_Main_OutBitmapTexCoords);
}
if (description.isPoint) {
shader.append(gVS_Main_PointSize);
}
// Output transformed position
shader.append(gVS_Main_Position);
@ -399,7 +424,9 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
}
if (description.hasBitmap) {
shader.append(gVS_Header_Varyings_HasBitmap);
shader.append(description.isPoint ?
gVS_Header_Varyings_PointHasBitmap :
gVS_Header_Varyings_HasBitmap);
}
// Uniforms
@ -417,9 +444,13 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.hasGradient) {
shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
}
if (description.hasBitmap && description.isPoint) {
shader.append(gFS_Header_Uniforms_PointHasBitmap);
}
// Optimization for common cases
if (!blendFramebuffer && description.colorOp == ProgramDescription::kColorNone) {
if (!blendFramebuffer && description.colorOp == ProgramDescription::kColorNone &&
!description.isPoint) {
bool fast = false;
const bool noShader = !description.hasGradient && !description.hasBitmap;
@ -507,6 +538,9 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gFS_Main_FetchGradient[description.gradientType]);
}
if (description.hasBitmap) {
if (description.isPoint) {
shader.append(gFS_Main_PointBitmapTexCoords);
}
if (!description.isBitmapNpot) {
shader.append(gFS_Main_FetchBitmap);
} else {