Phase 1 of refactoring SystemServer.

SystemServer is currently a monolithic class that brings up key system
services. This change is the first phase of refactoring it to be more
configurable. Specifically, it adds a set of on/off switches used to control
startup of individual services. Future plans include finer grained controls
and a more explicit and consistent startup sequence for these services.

Change-Id: I7299f5ce7d7b74a34eb56dffb788366fbc058532
This commit is contained in:
Dan Morrill
2013-03-28 18:10:43 -07:00
parent 9bd9404383
commit e4d9a01bfc
11 changed files with 745 additions and 451 deletions

View File

@ -24,7 +24,9 @@
#include <utils/Functor.h>
#include <utils/Log.h>
#ifdef ANDROID_ENABLE_RENDERSCRIPT
#include <RenderScript.h>
#endif
#include "utils/Blur.h"
#include "utils/Timing.h"
@ -532,13 +534,18 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
#ifdef ANDROID_ENABLE_RENDERSCRIPT
// Align buffers for renderscript usage
if (paddedWidth & (RS_CPU_ALLOCATION_ALIGNMENT - 1)) {
paddedWidth += RS_CPU_ALLOCATION_ALIGNMENT - paddedWidth % RS_CPU_ALLOCATION_ALIGNMENT;
}
int size = paddedWidth * paddedHeight;
uint8_t* dataBuffer = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, size);
#else
int size = paddedWidth * paddedHeight;
uint8_t* dataBuffer = (uint8_t*) malloc(size);
#endif
memset(dataBuffer, 0, size);
int penX = radius - bounds.left;
@ -624,43 +631,46 @@ void FontRenderer::removeFont(const Font* font) {
}
void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, int32_t radius) {
if (width * height * radius < RS_MIN_INPUT_CUTOFF) {
float *gaussian = new float[2 * radius + 1];
Blur::generateGaussianWeights(gaussian, radius);
#ifdef ANDROID_ENABLE_RENDERSCRIPT
if (width * height * radius >= RS_MIN_INPUT_CUTOFF) {
uint8_t* outImage = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height);
uint8_t* scratch = new uint8_t[width * height];
Blur::horizontal(gaussian, radius, *image, scratch, width, height);
Blur::vertical(gaussian, radius, scratch, *image, width, height);
if (mRs.get() == 0) {
mRs = new RSC::RS();
if (!mRs->init(true, true)) {
ALOGE("blur RS failed to init");
}
delete[] gaussian;
delete[] scratch;
return;
}
uint8_t* outImage = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height);
if (mRs.get() == 0) {
mRs = new RSC::RS();
if (!mRs->init(true, true)) {
ALOGE("blur RS failed to init");
mRsElement = RSC::Element::A_8(mRs);
mRsScript = new RSC::ScriptIntrinsicBlur(mRs, mRsElement);
}
mRsElement = RSC::Element::A_8(mRs);
mRsScript = new RSC::ScriptIntrinsicBlur(mRs, mRsElement);
sp<const RSC::Type> t = RSC::Type::create(mRs, mRsElement, width, height, 0);
sp<RSC::Allocation> ain = RSC::Allocation::createTyped(mRs, t, RS_ALLOCATION_MIPMAP_NONE,
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED, *image);
sp<RSC::Allocation> aout = RSC::Allocation::createTyped(mRs, t, RS_ALLOCATION_MIPMAP_NONE,
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED, outImage);
mRsScript->setRadius(radius);
mRsScript->blur(ain, aout);
// replace the original image's pointer, avoiding a copy back to the original buffer
free(*image);
*image = outImage;
return;
}
#endif
sp<const RSC::Type> t = RSC::Type::create(mRs, mRsElement, width, height, 0);
sp<RSC::Allocation> ain = RSC::Allocation::createTyped(mRs, t, RS_ALLOCATION_MIPMAP_NONE,
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED, *image);
sp<RSC::Allocation> aout = RSC::Allocation::createTyped(mRs, t, RS_ALLOCATION_MIPMAP_NONE,
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED, outImage);
float *gaussian = new float[2 * radius + 1];
Blur::generateGaussianWeights(gaussian, radius);
mRsScript->setRadius(radius);
mRsScript->blur(ain, aout);
uint8_t* scratch = new uint8_t[width * height];
Blur::horizontal(gaussian, radius, *image, scratch, width, height);
Blur::vertical(gaussian, radius, scratch, *image, width, height);
// replace the original image's pointer, avoiding a copy back to the original buffer
free(*image);
*image = outImage;
delete[] gaussian;
delete[] scratch;
}
}; // namespace uirenderer