Move the java and jni renderscript files to the proper location.

This commit is contained in:
Jason Sams
2009-07-23 15:19:03 -07:00
parent ee41112e15
commit e29d471e5c
11 changed files with 36 additions and 47 deletions

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* @hide
*
**/
public class Matrix {
public Matrix() {
mMat = new float[16];
loadIdentity();
}
public float get(int i, int j) {
return mMat[i*4 + j];
}
public void set(int i, int j, float v) {
mMat[i*4 + j] = v;
}
public void loadIdentity() {
mMat[0] = 1;
mMat[1] = 0;
mMat[2] = 0;
mMat[3] = 0;
mMat[4] = 0;
mMat[5] = 1;
mMat[6] = 0;
mMat[7] = 0;
mMat[8] = 0;
mMat[9] = 0;
mMat[10] = 1;
mMat[11] = 0;
mMat[12] = 0;
mMat[13] = 0;
mMat[14] = 0;
mMat[15] = 1;
}
public void load(Matrix src) {
mMat = src.mMat;
}
public void loadRotate(float rot, float x, float y, float z) {
float c, s;
mMat[3] = 0;
mMat[7] = 0;
mMat[11]= 0;
mMat[12]= 0;
mMat[13]= 0;
mMat[14]= 0;
mMat[15]= 1;
rot *= (float)(java.lang.Math.PI / 180.0f);
c = (float)java.lang.Math.cos(rot);
s = (float)java.lang.Math.sin(rot);
float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
if (!(len != 1)) {
float recipLen = 1.f / len;
x *= recipLen;
y *= recipLen;
z *= recipLen;
}
float nc = 1.0f - c;
float xy = x * y;
float yz = y * z;
float zx = z * x;
float xs = x * s;
float ys = y * s;
float zs = z * s;
mMat[ 0] = x*x*nc + c;
mMat[ 4] = xy*nc - zs;
mMat[ 8] = zx*nc + ys;
mMat[ 1] = xy*nc + zs;
mMat[ 5] = y*y*nc + c;
mMat[ 9] = yz*nc - xs;
mMat[ 2] = zx*nc - ys;
mMat[ 6] = yz*nc + xs;
mMat[10] = z*z*nc + c;
}
public void loadScale(float x, float y, float z) {
loadIdentity();
mMat[0] = x;
mMat[5] = y;
mMat[10] = z;
}
public void loadTranslate(float x, float y, float z) {
loadIdentity();
mMat[12] = x;
mMat[13] = y;
mMat[14] = z;
}
public void loadMultiply(Matrix lhs, Matrix rhs) {
for (int i=0 ; i<4 ; i++) {
float ri0 = 0;
float ri1 = 0;
float ri2 = 0;
float ri3 = 0;
for (int j=0 ; j<4 ; j++) {
float rhs_ij = rhs.get(i,j);
ri0 += lhs.get(j,0) * rhs_ij;
ri1 += lhs.get(j,1) * rhs_ij;
ri2 += lhs.get(j,2) * rhs_ij;
ri3 += lhs.get(j,3) * rhs_ij;
}
set(i,0, ri0);
set(i,1, ri1);
set(i,2, ri2);
set(i,3, ri3);
}
}
public void loadOrtho(float l, float r, float b, float t, float n, float f) {
loadIdentity();
mMat[0] = 2 / (r - l);
mMat[5] = 2 / (t - b);
mMat[10]= -2 / (f - n);
mMat[12]= -(r + l) / (r - l);
mMat[13]= -(t + b) / (t - b);
mMat[14]= -(f + n) / (f - n);
}
public void loadFrustum(float l, float r, float b, float t, float n, float f) {
loadIdentity();
mMat[0] = 2 * n / (r - l);
mMat[5] = 2 * n / (t - b);
mMat[8] = (r + l) / (r - l);
mMat[9] = (t + b) / (t - b);
mMat[10]= -(f + n) / (f - n);
mMat[11]= -1;
mMat[14]= -2*f*n / (f - n);
mMat[15]= 0;
}
public void multiply(Matrix rhs) {
Matrix tmp = new Matrix();
tmp.loadMultiply(this, rhs);
load(tmp);
}
public void rotate(float rot, float x, float y, float z) {
Matrix tmp = new Matrix();
tmp.loadRotate(rot, x, y, z);
multiply(tmp);
}
public void scale(float x, float y, float z) {
Matrix tmp = new Matrix();
tmp.loadScale(x, y, z);
multiply(tmp);
}
public void translate(float x, float y, float z) {
Matrix tmp = new Matrix();
tmp.loadTranslate(x, y, z);
multiply(tmp);
}
float[] mMat;
}

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* @hide
*
**/
public class ProgramVertexAlloc {
public static final int MODELVIEW_OFFSET = 0;
public static final int PROJECTION_OFFSET = 16;
public static final int TEXTURE_OFFSET = 32;
Matrix mModel;
Matrix mProjection;
Matrix mTexture;
public RenderScript.Allocation mAlloc;
public ProgramVertexAlloc(RenderScript rs) {
mModel = new Matrix();
mProjection = new Matrix();
mTexture = new Matrix();
mAlloc = rs.allocationCreatePredefSized(
RenderScript.ElementPredefined.USER_FLOAT,
48);
mAlloc.subData1D(MODELVIEW_OFFSET, 16, mModel.mMat);
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
mAlloc.subData1D(TEXTURE_OFFSET, 16, mTexture.mMat);
}
public void loadModelview(Matrix m) {
mModel = m;
mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
}
public void loadProjection(Matrix m) {
mProjection = m;
mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
}
public void loadTexture(Matrix m) {
mTexture = m;
mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
}
public void setupOrthoWindow(int w, int h) {
mProjection.loadOrtho(0,w, h,0, -1,1);
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
}
public void setupOrthoNormalized(int w, int h) {
// range -1,1 in the narrow axis.
if(w > h) {
float aspect = ((float)w) / h;
mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1);
} else {
float aspect = ((float)h) / w;
mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1);
}
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
}
public void setupProjectionNormalized(int w, int h) {
// range -1,1 in the narrow axis at z = 0.
Matrix m1 = new Matrix();
Matrix m2 = new Matrix();
if(w > h) {
float aspect = ((float)w) / h;
m1.loadFrustum(-aspect,aspect, -1,1, 1,100);
} else {
float aspect = ((float)h) / w;
m1.loadFrustum(-1,1, -aspect,aspect, 1,100);
}
m2.loadRotate(180, 0, 1, 0);
m1.loadMultiply(m1, m2);
m2.loadScale(-2, 2, 1);
m1.loadMultiply(m1, m2);
m2.loadTranslate(0, 0, 2);
m1.loadMultiply(m1, m2);
mProjection = m1;
mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
}
}

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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import java.io.Writer;
import java.util.ArrayList;
import java.util.concurrent.Semaphore;
import android.content.Context;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.util.Log;
import android.util.Log;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
/**
* @hide
*
**/
public class RSSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder mSurfaceHolder;
/**
* Standard View constructor. In order to render something, you
* must call {@link #setRenderer} to register a renderer.
*/
public RSSurfaceView(Context context) {
super(context);
init();
Log.v(RenderScript.LOG_TAG, "RSSurfaceView");
}
/**
* Standard View constructor. In order to render something, you
* must call {@link #setRenderer} to register a renderer.
*/
public RSSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
Log.v(RenderScript.LOG_TAG, "RSSurfaceView");
}
private void init() {
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed
SurfaceHolder holder = getHolder();
holder.addCallback(this);
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}
/**
* This method is part of the SurfaceHolder.Callback interface, and is
* not normally called or subclassed by clients of RSSurfaceView.
*/
public void surfaceCreated(SurfaceHolder holder) {
Log.v(RenderScript.LOG_TAG, "surfaceCreated");
mSurfaceHolder = holder;
//mGLThread.surfaceCreated();
}
/**
* This method is part of the SurfaceHolder.Callback interface, and is
* not normally called or subclassed by clients of RSSurfaceView.
*/
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return
Log.v(RenderScript.LOG_TAG, "surfaceDestroyed");
//mGLThread.surfaceDestroyed();
}
/**
* This method is part of the SurfaceHolder.Callback interface, and is
* not normally called or subclassed by clients of RSSurfaceView.
*/
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
Log.v(RenderScript.LOG_TAG, "surfaceChanged");
//mGLThread.onWindowResize(w, h);
}
/**
* Inform the view that the activity is paused. The owner of this view must
* call this method when the activity is paused. Calling this method will
* pause the rendering thread.
* Must not be called before a renderer has been set.
*/
public void onPause() {
Log.v(RenderScript.LOG_TAG, "onPause");
//mGLThread.onPause();
}
/**
* Inform the view that the activity is resumed. The owner of this view must
* call this method when the activity is resumed. Calling this method will
* recreate the OpenGL display and resume the rendering
* thread.
* Must not be called before a renderer has been set.
*/
public void onResume() {
Log.v(RenderScript.LOG_TAG, "onResume");
//mGLThread.onResume();
}
/**
* Queue a runnable to be run on the GL rendering thread. This can be used
* to communicate with the Renderer on the rendering thread.
* Must not be called before a renderer has been set.
* @param r the runnable to be run on the GL rendering thread.
*/
public void queueEvent(Runnable r) {
Log.v(RenderScript.LOG_TAG, "queueEvent");
//mGLThread.queueEvent(r);
}
/**
* This method is used as part of the View class and is not normally
* called or subclassed by clients of RSSurfaceView.
* Must not be called before a renderer has been set.
*/
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
//mGLThread.requestExitAndWait();
}
// ----------------------------------------------------------------------
public RenderScript createRenderScript() {
Log.v(RenderScript.LOG_TAG, "createRenderScript 1");
Surface sur = null;
while ((sur == null) || (mSurfaceHolder == null)) {
sur = getHolder().getSurface();
}
Log.v(RenderScript.LOG_TAG, "createRenderScript 2");
RenderScript rs = new RenderScript(sur);
Log.v(RenderScript.LOG_TAG, "createRenderScript 3 rs");
return rs;
}
}

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