Adding comments to the renderscript program classes.

Change-Id: I989575951df1218c1e753dfa12193d560266bf11
This commit is contained in:
Alex Sakhartchouk
2011-01-09 11:34:03 -08:00
parent 660733d3e4
commit df27202deb
6 changed files with 466 additions and 1 deletions

View File

@ -27,6 +27,9 @@ import android.util.Log;
/**
*
* Program is a base class for all the objects that modify
* various stages of the graphics pipeline
*
**/
public class Program extends BaseObj {
@ -35,6 +38,12 @@ public class Program extends BaseObj {
public static final int MAX_CONSTANT = 8;
public static final int MAX_TEXTURE = 8;
/**
*
* TextureType specifies what textures are attached to Program
* objects
*
**/
public enum TextureType {
TEXTURE_2D (0),
TEXTURE_CUBE (1);
@ -68,6 +77,14 @@ public class Program extends BaseObj {
super(id, rs);
}
/**
* Binds a constant buffer to be used as uniform inputs to the
* program
*
* @param a allocation containing uniform data
* @param slot index within the program's list of constant
* buffer allocations
*/
public void bindConstants(Allocation a, int slot) {
if (slot < 0 || slot >= mConstants.length) {
throw new IllegalArgumentException("Slot ID out of range.");
@ -80,6 +97,13 @@ public class Program extends BaseObj {
mRS.nProgramBindConstants(getID(), slot, id);
}
/**
* Binds a texture to be used in the program
*
* @param va allocation containing texture data
* @param slot index within the program's list of textures
*
*/
public void bindTexture(Allocation va, int slot)
throws IllegalArgumentException {
mRS.validate();
@ -95,6 +119,15 @@ public class Program extends BaseObj {
mRS.nProgramBindTexture(getID(), slot, id);
}
/**
* Binds an object that describes how a texture at the
* corresponding location is sampled
*
* @param vs sampler for a corresponding texture
* @param slot index within the program's list of textures to
* use the sampler on
*
*/
public void bindSampler(Sampler vs, int slot)
throws IllegalArgumentException {
mRS.validate();
@ -133,11 +166,25 @@ public class Program extends BaseObj {
mTextureTypes = new TextureType[MAX_TEXTURE];
}
/**
* Sets the GLSL shader code to be used in the program
*
* @param s GLSL shader string
* @return self
*/
public BaseProgramBuilder setShader(String s) {
mShader = s;
return this;
}
/**
* Sets the GLSL shader code to be used in the program
*
* @param resources application resources
* @param resourceID id of the file containing GLSL shader code
*
* @return self
*/
public BaseProgramBuilder setShader(Resources resources, int resourceID) {
byte[] str;
int strLength;
@ -176,14 +223,29 @@ public class Program extends BaseObj {
return this;
}
/**
* Queries the index of the last added constant buffer type
*
*/
public int getCurrentConstantIndex() {
return mConstantCount - 1;
}
/**
* Queries the index of the last added texture type
*
*/
public int getCurrentTextureIndex() {
return mTextureCount - 1;
}
/**
* Adds constant (uniform) inputs to the program
*
* @param t Type that describes the layout of the Allocation
* object to be used as constant inputs to the Program
* @return self
*/
public BaseProgramBuilder addConstant(Type t) throws IllegalStateException {
// Should check for consistant and non-conflicting names...
if(mConstantCount >= MAX_CONSTANT) {
@ -197,6 +259,13 @@ public class Program extends BaseObj {
return this;
}
/**
* Adds a texture input to the Program
*
* @param texType describes that the texture to append it (2D,
* Cubemap, etc.)
* @return self
*/
public BaseProgramBuilder addTexture(TextureType texType) throws IllegalArgumentException {
if(mTextureCount >= MAX_TEXTURE) {
throw new IllegalArgumentException("Max texture count exceeded.");