am d0f7f418
: Merge "Freeing frame map"
* commit 'd0f7f41828493b0679e908f7bb3ed3b8e838c463': Freeing frame map
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@ -156,12 +156,12 @@ status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
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return NO_ERROR;
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}
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status_t BootAnimation::initTexture(void* buffer, size_t len)
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status_t BootAnimation::initTexture(const Animation::Frame& frame)
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{
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//StopWatch watch("blah");
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SkBitmap bitmap;
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SkMemoryStream stream(buffer, len);
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SkMemoryStream stream(frame.map->getDataPtr(), frame.map->getDataLength());
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SkImageDecoder* codec = SkImageDecoder::Factory(&stream);
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if (codec) {
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codec->setDitherImage(false);
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@ -171,6 +171,11 @@ status_t BootAnimation::initTexture(void* buffer, size_t len)
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delete codec;
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}
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// FileMap memory is never released until application exit.
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// Release it now as the texture is already loaded and the memory used for
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// the packed resource can be released.
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frame.map->release();
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// ensure we can call getPixels(). No need to call unlock, since the
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// bitmap will go out of scope when we return from this method.
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bitmap.lockPixels();
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@ -406,6 +411,7 @@ bool BootAnimation::movie()
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String8 desString((char const*)descMap->getDataPtr(),
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descMap->getDataLength());
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descMap->release();
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char const* s = desString.string();
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Animation animation;
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@ -530,9 +536,7 @@ bool BootAnimation::movie()
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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initTexture(
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frame.map->getDataPtr(),
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frame.map->getDataLength());
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initTexture(frame);
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}
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if (!clearReg.isEmpty()) {
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@ -79,7 +79,7 @@ private:
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};
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status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
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status_t initTexture(void* buffer, size_t len);
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status_t initTexture(const Animation::Frame& frame);
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bool android();
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bool movie();
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