Merge "Remove VibrationEffect javadocs to methods not available in public APIs."

This commit is contained in:
Lais Andrade 2022-09-12 14:51:04 +00:00 committed by Gerrit Code Review
commit db3fb60b2b

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@ -830,29 +830,8 @@ public abstract class VibrationEffect implements Parcelable {
* .addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 1.0f, 100)
* .compose();}</pre>
*
* <p>Composition elements can also be {@link VibrationEffect} instances, including other
* compositions, and off durations, which are periods of time when the vibrator will be
* turned off. Here is an example of a composition that "warms up" with a light tap,
* a stronger double tap, then repeats a vibration pattern indefinitely:
*
* <pre>
* {@code VibrationEffect repeatingEffect = VibrationEffect.startComposition()
* .addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK)
* .addOffDuration(Duration.ofMillis(10))
* .addEffect(VibrationEffect.createPredefined(VibrationEffect.EFFECT_DOUBLE_CLICK))
* .addOffDuration(Duration.ofMillis(50))
* .addEffect(VibrationEffect.createWaveform(pattern, repeatIndex))
* .compose();}</pre>
*
* <p>When choosing to play a composed effect, you should check that individual components are
* supported by the device by using the appropriate vibrator method:
*
* <ul>
* <li>Primitive support can be checked using {@link Vibrator#arePrimitivesSupported}.
* <li>Effect support can be checked using {@link Vibrator#areEffectsSupported}.
* <li>Amplitude control for one-shot and waveforms with amplitude values can be checked
* using {@link Vibrator#hasAmplitudeControl}.
* </ul>
* supported by the device by using {@link Vibrator#arePrimitivesSupported}.
*
* @see VibrationEffect#startComposition()
*/
@ -1021,9 +1000,6 @@ public abstract class VibrationEffect implements Parcelable {
*
* @param primitiveId The primitive to add
* @return This {@link Composition} object to enable adding multiple elements in one chain.
*
* @throws UnreachableAfterRepeatingIndefinitelyException if the composition is currently
* ending with a repeating effect.
*/
@NonNull
public Composition addPrimitive(@PrimitiveType int primitiveId) {
@ -1038,9 +1014,6 @@ public abstract class VibrationEffect implements Parcelable {
* @param primitiveId The primitive to add
* @param scale The scale to apply to the intensity of the primitive.
* @return This {@link Composition} object to enable adding multiple elements in one chain.
*
* @throws UnreachableAfterRepeatingIndefinitelyException if the composition is currently
* ending with a repeating effect.
*/
@NonNull
public Composition addPrimitive(@PrimitiveType int primitiveId,
@ -1056,9 +1029,6 @@ public abstract class VibrationEffect implements Parcelable {
* @param delay The amount of time in milliseconds to wait before playing this primitive,
* starting at the time the previous element in this composition is finished.
* @return This {@link Composition} object to enable adding multiple elements in one chain.
*
* @throws UnreachableAfterRepeatingIndefinitelyException if the composition is currently
* ending with a repeating effect.
*/
@NonNull
public Composition addPrimitive(@PrimitiveType int primitiveId,