Merge "Split ScriptC Lib into CL, GL, and basic."
This commit is contained in:
@ -98,6 +98,8 @@ LOCAL_SRC_FILES:= \
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rsScript.cpp \
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rsScriptC.cpp \
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rsScriptC_Lib.cpp \
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rsScriptC_LibCL.cpp \
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rsScriptC_LibGL.cpp \
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rsShaderCache.cpp \
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rsSignal.cpp \
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rsSimpleMesh.cpp \
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@ -152,7 +152,16 @@ void ScriptCState::clear()
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static BCCvoid* symbolLookup(BCCvoid* pContext, const BCCchar* name)
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{
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const ScriptCState::SymbolTable_t *sym = ScriptCState::lookupSymbol(name);
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const ScriptCState::SymbolTable_t *sym;
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sym = ScriptCState::lookupSymbol(name);
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if (sym) {
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return sym->mPtr;
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}
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sym = ScriptCState::lookupSymbolCL(name);
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if (sym) {
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return sym->mPtr;
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}
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sym = ScriptCState::lookupSymbolGL(name);
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if (sym) {
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return sym->mPtr;
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}
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@ -207,6 +216,7 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s)
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bccGetPragmas(s->mBccScript, &pragmaCount, pragmaMax, &str[0]);
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for (int ct=0; ct < pragmaCount; ct+=2) {
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//LOGE("pragme %s %s", str[ct], str[ct+1]);
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if (!strcmp(str[ct], "version")) {
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continue;
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}
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@ -78,8 +78,10 @@ public:
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const char * mName;
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void * mPtr;
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};
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static SymbolTable_t gSyms[];
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//static SymbolTable_t gSyms[];
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static const SymbolTable_t * lookupSymbol(const char *);
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static const SymbolTable_t * lookupSymbolCL(const char *);
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static const SymbolTable_t * lookupSymbolGL(const char *);
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};
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@ -22,13 +22,6 @@
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#include "acc/acc.h"
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#include "utils/Timers.h"
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#define GL_GLEXT_PROTOTYPES
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <time.h>
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using namespace android;
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@ -40,153 +33,6 @@ using namespace android::renderscript;
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ScriptC * sc = (ScriptC *) tls->mScript
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static float SC_acospi(float v) {
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return acosf(v)/ M_PI;
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}
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static float SC_asinpi(float v) {
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return asinf(v) / M_PI;
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}
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static float SC_atanpi(float v) {
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return atanf(v) / M_PI;
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}
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static float SC_atan2pi(float y, float x) {
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return atan2f(y, x) / M_PI;
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}
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static float SC_cospi(float v) {
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return cosf(v * M_PI);
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}
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static float SC_exp10(float v) {
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return pow(10.f, v);
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}
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static float SC_fract(float v, int *iptr) {
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int i = (int)floor(v);
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iptr[0] = i;
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return fmin(v - i, 0x1.fffffep-1f);
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}
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static float SC_log2(float v) {
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return log10(v) / log10(2.f);
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}
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static float SC_pown(float v, int p) {
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return powf(v, (float)p);
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}
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static float SC_powr(float v, float p) {
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return powf(v, p);
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}
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float SC_rootn(float v, int r) {
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return pow(v, 1.f / r);
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}
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float SC_rsqrt(float v) {
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return 1.f / sqrtf(v);
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}
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float SC_sincos(float v, float *cosptr) {
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*cosptr = cosf(v);
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return sinf(v);
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}
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static float SC_sinpi(float v) {
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return sinf(v * M_PI);
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}
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static float SC_tanpi(float v) {
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return tanf(v * M_PI);
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}
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//{ "logb", (void *)& },
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//{ "mad", (void *)& },
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//{ "nan", (void *)& },
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//{ "tgamma", (void *)& },
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//////////////////////////////////////////////////////////////////////////////
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// Integer
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//////////////////////////////////////////////////////////////////////////////
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static uint32_t SC_abs_i32(int32_t v) {return abs(v);}
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static uint16_t SC_abs_i16(int16_t v) {return (uint16_t)abs(v);}
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static uint8_t SC_abs_i8(int8_t v) {return (uint8_t)abs(v);}
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static uint32_t SC_clz_u32(uint32_t v) {return __builtin_clz(v);}
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static uint16_t SC_clz_u16(uint16_t v) {return (uint16_t)__builtin_clz(v);}
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static uint8_t SC_clz_u8(uint8_t v) {return (uint8_t)__builtin_clz(v);}
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static int32_t SC_clz_i32(int32_t v) {return (int32_t)__builtin_clz((uint32_t)v);}
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static int16_t SC_clz_i16(int16_t v) {return (int16_t)__builtin_clz(v);}
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static int8_t SC_clz_i8(int8_t v) {return (int8_t)__builtin_clz(v);}
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static uint32_t SC_max_u32(uint32_t v, uint32_t v2) {return rsMax(v, v2);}
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static uint16_t SC_max_u16(uint16_t v, uint16_t v2) {return rsMax(v, v2);}
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static uint8_t SC_max_u8(uint8_t v, uint8_t v2) {return rsMax(v, v2);}
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static int32_t SC_max_i32(int32_t v, int32_t v2) {return rsMax(v, v2);}
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static int16_t SC_max_i16(int16_t v, int16_t v2) {return rsMax(v, v2);}
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static int8_t SC_max_i8(int8_t v, int8_t v2) {return rsMax(v, v2);}
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static uint32_t SC_min_u32(uint32_t v, uint32_t v2) {return rsMin(v, v2);}
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static uint16_t SC_min_u16(uint16_t v, uint16_t v2) {return rsMin(v, v2);}
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static uint8_t SC_min_u8(uint8_t v, uint8_t v2) {return rsMin(v, v2);}
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static int32_t SC_min_i32(int32_t v, int32_t v2) {return rsMin(v, v2);}
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static int16_t SC_min_i16(int16_t v, int16_t v2) {return rsMin(v, v2);}
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static int8_t SC_min_i8(int8_t v, int8_t v2) {return rsMin(v, v2);}
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//////////////////////////////////////////////////////////////////////////////
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// Float util
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//////////////////////////////////////////////////////////////////////////////
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static float SC_clamp_f32(float amount, float low, float high)
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{
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return amount < low ? low : (amount > high ? high : amount);
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}
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static float SC_degrees(float radians)
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{
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return radians * (180.f / M_PI);
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}
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static float SC_max_f32(float v, float v2)
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{
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return rsMax(v, v2);
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}
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static float SC_min_f32(float v, float v2)
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{
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return rsMin(v, v2);
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}
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static float SC_mix_f32(float start, float stop, float amount)
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{
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//LOGE("lerpf %f %f %f", start, stop, amount);
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return start + (stop - start) * amount;
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}
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static float SC_radians(float degrees)
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{
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return degrees * (M_PI / 180.f);
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}
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static float SC_step_f32(float edge, float v)
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{
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if (v < edge) return 0.f;
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return 1.f;
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}
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static float SC_sign_f32(float value)
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{
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if (value > 0) return 1.f;
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if (value < 0) return -1.f;
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return value;
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}
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//////////////////////////////////////////////////////////////////////////////
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@ -211,16 +57,6 @@ typedef struct {
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float y;
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} vec2_t;
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//////////////////////////////////////////////////////////////////////////////
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// IO routines
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//////////////////////////////////////////////////////////////////////////////
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static void SC_updateSimpleMesh(RsSimpleMesh mesh)
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{
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GET_TLS();
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SimpleMesh *sm = static_cast<SimpleMesh *>(mesh);
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sm->uploadAll(rsc);
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}
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//////////////////////////////////////////////////////////////////////////////
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// Vec3 routines
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@ -613,255 +449,6 @@ static rsvF_2 SC_vec2Rand(float maxLen)
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}
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//////////////////////////////////////////////////////////////////////////////
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// Context
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//////////////////////////////////////////////////////////////////////////////
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static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
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{
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GET_TLS();
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rsi_ProgramBindTexture(rsc,
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static_cast<ProgramFragment *>(vpf),
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slot,
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static_cast<Allocation *>(va));
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}
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static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
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{
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GET_TLS();
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rsi_ProgramBindSampler(rsc,
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static_cast<ProgramFragment *>(vpf),
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slot,
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static_cast<Sampler *>(vs));
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}
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static void SC_bindProgramStore(RsProgramStore pfs)
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{
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GET_TLS();
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rsi_ContextBindProgramStore(rsc, pfs);
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}
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static void SC_bindProgramFragment(RsProgramFragment pf)
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{
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GET_TLS();
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rsi_ContextBindProgramFragment(rsc, pf);
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}
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static void SC_bindProgramVertex(RsProgramVertex pv)
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{
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GET_TLS();
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rsi_ContextBindProgramVertex(rsc, pv);
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}
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static void SC_bindProgramRaster(RsProgramRaster pv)
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{
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GET_TLS();
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rsi_ContextBindProgramRaster(rsc, pv);
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}
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//////////////////////////////////////////////////////////////////////////////
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// VP
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//////////////////////////////////////////////////////////////////////////////
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static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
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{
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GET_TLS();
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rsc->getVertex()->setModelviewMatrix(m);
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}
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static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
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{
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GET_TLS();
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rsc->getVertex()->setTextureMatrix(m);
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}
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//////////////////////////////////////////////////////////////////////////////
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// Drawing
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//////////////////////////////////////////////////////////////////////////////
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static void SC_drawLine(float x1, float y1, float z1,
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float x2, float y2, float z2)
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{
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GET_TLS();
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if (!rsc->setupCheck()) {
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return;
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}
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float vtx[] = { x1, y1, z1, x2, y2, z2 };
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VertexArray va;
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va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
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if (rsc->checkVersion2_0()) {
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va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
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} else {
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va.setupGL(rsc, &rsc->mStateVertexArray);
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}
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glDrawArrays(GL_LINES, 0, 2);
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}
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static void SC_drawPoint(float x, float y, float z)
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{
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GET_TLS();
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if (!rsc->setupCheck()) {
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return;
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}
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float vtx[] = { x, y, z };
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VertexArray va;
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va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
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if (rsc->checkVersion2_0()) {
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va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
|
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} else {
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va.setupGL(rsc, &rsc->mStateVertexArray);
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}
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glDrawArrays(GL_POINTS, 0, 1);
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}
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static void SC_drawQuadTexCoords(float x1, float y1, float z1,
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float u1, float v1,
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float x2, float y2, float z2,
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float u2, float v2,
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float x3, float y3, float z3,
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float u3, float v3,
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float x4, float y4, float z4,
|
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float u4, float v4)
|
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{
|
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GET_TLS();
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if (!rsc->setupCheck()) {
|
||||
return;
|
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}
|
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|
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//LOGE("Quad");
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//LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
|
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//LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
|
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//LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
|
||||
|
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float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
|
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const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
|
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|
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VertexArray va;
|
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va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
|
||||
va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex);
|
||||
if (rsc->checkVersion2_0()) {
|
||||
va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
|
||||
} else {
|
||||
va.setupGL(rsc, &rsc->mStateVertexArray);
|
||||
}
|
||||
|
||||
|
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
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}
|
||||
|
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static void SC_drawQuad(float x1, float y1, float z1,
|
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float x2, float y2, float z2,
|
||||
float x3, float y3, float z3,
|
||||
float x4, float y4, float z4)
|
||||
{
|
||||
SC_drawQuadTexCoords(x1, y1, z1, 0, 1,
|
||||
x2, y2, z2, 1, 1,
|
||||
x3, y3, z3, 1, 0,
|
||||
x4, y4, z4, 0, 0);
|
||||
}
|
||||
|
||||
static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h)
|
||||
{
|
||||
GET_TLS();
|
||||
ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex());
|
||||
rsc->setVertex(rsc->getDefaultProgramVertex());
|
||||
//rsc->setupCheck();
|
||||
|
||||
//GLint crop[4] = {0, h, w, -h};
|
||||
|
||||
float sh = rsc->getHeight();
|
||||
|
||||
SC_drawQuad(x, sh - y, z,
|
||||
x+w, sh - y, z,
|
||||
x+w, sh - (y+h), z,
|
||||
x, sh - (y+h), z);
|
||||
rsc->setVertex((ProgramVertex *)tmp.get());
|
||||
}
|
||||
|
||||
static void SC_drawSpriteScreenspaceCropped(float x, float y, float z, float w, float h,
|
||||
float cx0, float cy0, float cx1, float cy1)
|
||||
{
|
||||
GET_TLS();
|
||||
if (!rsc->setupCheck()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLint crop[4] = {cx0, cy0, cx1, cy1};
|
||||
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
|
||||
glDrawTexfOES(x, y, z, w, h);
|
||||
}
|
||||
|
||||
static void SC_drawSprite(float x, float y, float z, float w, float h)
|
||||
{
|
||||
GET_TLS();
|
||||
float vin[3] = {x, y, z};
|
||||
float vout[4];
|
||||
|
||||
//LOGE("ds in %f %f %f", x, y, z);
|
||||
rsc->getVertex()->transformToScreen(rsc, vout, vin);
|
||||
//LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]);
|
||||
vout[0] /= vout[3];
|
||||
vout[1] /= vout[3];
|
||||
vout[2] /= vout[3];
|
||||
|
||||
vout[0] *= rsc->getWidth() / 2;
|
||||
vout[1] *= rsc->getHeight() / 2;
|
||||
vout[0] += rsc->getWidth() / 2;
|
||||
vout[1] += rsc->getHeight() / 2;
|
||||
|
||||
vout[0] -= w/2;
|
||||
vout[1] -= h/2;
|
||||
|
||||
//LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]);
|
||||
|
||||
// U, V, W, H
|
||||
SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w);
|
||||
//rsc->setupCheck();
|
||||
}
|
||||
|
||||
|
||||
static void SC_drawRect(float x1, float y1,
|
||||
float x2, float y2, float z)
|
||||
{
|
||||
//LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z);
|
||||
SC_drawQuad(x1, y2, z,
|
||||
x2, y2, z,
|
||||
x2, y1, z,
|
||||
x1, y1, z);
|
||||
}
|
||||
|
||||
static void SC_drawSimpleMesh(RsSimpleMesh vsm)
|
||||
{
|
||||
GET_TLS();
|
||||
SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
|
||||
if (!rsc->setupCheck()) {
|
||||
return;
|
||||
}
|
||||
sm->render(rsc);
|
||||
}
|
||||
|
||||
static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len)
|
||||
{
|
||||
GET_TLS();
|
||||
SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
|
||||
if (!rsc->setupCheck()) {
|
||||
return;
|
||||
}
|
||||
sm->renderRange(rsc, start, len);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
@ -904,131 +491,6 @@ static uint32_t SC_allocGetDimFaces(RsAllocation va)
|
||||
}
|
||||
|
||||
|
||||
static void SC_color(float r, float g, float b, float a)
|
||||
{
|
||||
GET_TLS();
|
||||
rsc->mStateVertex.color[0] = r;
|
||||
rsc->mStateVertex.color[1] = g;
|
||||
rsc->mStateVertex.color[2] = b;
|
||||
rsc->mStateVertex.color[3] = a;
|
||||
if (!rsc->checkVersion2_0()) {
|
||||
glColor4f(r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
static void SC_pointAttenuation(float a, float b, float c)
|
||||
{
|
||||
GLfloat params[] = { a, b, c };
|
||||
glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params);
|
||||
}
|
||||
|
||||
static void SC_hsbToRgb(float h, float s, float b, float* rgb)
|
||||
{
|
||||
float red = 0.0f;
|
||||
float green = 0.0f;
|
||||
float blue = 0.0f;
|
||||
|
||||
float x = h;
|
||||
float y = s;
|
||||
float z = b;
|
||||
|
||||
float hf = (x - (int) x) * 6.0f;
|
||||
int ihf = (int) hf;
|
||||
float f = hf - ihf;
|
||||
float pv = z * (1.0f - y);
|
||||
float qv = z * (1.0f - y * f);
|
||||
float tv = z * (1.0f - y * (1.0f - f));
|
||||
|
||||
switch (ihf) {
|
||||
case 0: // Red is the dominant color
|
||||
red = z;
|
||||
green = tv;
|
||||
blue = pv;
|
||||
break;
|
||||
case 1: // Green is the dominant color
|
||||
red = qv;
|
||||
green = z;
|
||||
blue = pv;
|
||||
break;
|
||||
case 2:
|
||||
red = pv;
|
||||
green = z;
|
||||
blue = tv;
|
||||
break;
|
||||
case 3: // Blue is the dominant color
|
||||
red = pv;
|
||||
green = qv;
|
||||
blue = z;
|
||||
break;
|
||||
case 4:
|
||||
red = tv;
|
||||
green = pv;
|
||||
blue = z;
|
||||
break;
|
||||
case 5: // Red is the dominant color
|
||||
red = z;
|
||||
green = pv;
|
||||
blue = qv;
|
||||
break;
|
||||
}
|
||||
|
||||
rgb[0] = red;
|
||||
rgb[1] = green;
|
||||
rgb[2] = blue;
|
||||
}
|
||||
|
||||
static int SC_hsbToAbgr(float h, float s, float b, float a)
|
||||
{
|
||||
//LOGE("hsb a %f, %f, %f %f", h, s, b, a);
|
||||
float rgb[3];
|
||||
SC_hsbToRgb(h, s, b, rgb);
|
||||
//LOGE("rgb %f, %f, %f ", rgb[0], rgb[1], rgb[2]);
|
||||
return int(a * 255.0f) << 24 |
|
||||
int(rgb[2] * 255.0f) << 16 |
|
||||
int(rgb[1] * 255.0f) << 8 |
|
||||
int(rgb[0] * 255.0f);
|
||||
}
|
||||
|
||||
static void SC_hsb(float h, float s, float b, float a)
|
||||
{
|
||||
GET_TLS();
|
||||
float rgb[3];
|
||||
SC_hsbToRgb(h, s, b, rgb);
|
||||
if (rsc->checkVersion2_0()) {
|
||||
glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a);
|
||||
} else {
|
||||
glColor4f(rgb[0], rgb[1], rgb[2], a);
|
||||
}
|
||||
}
|
||||
|
||||
static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel);
|
||||
}
|
||||
|
||||
static void SC_uploadToBufferObject(RsAllocation va)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_AllocationUploadToBufferObject(rsc, va);
|
||||
}
|
||||
|
||||
static void SC_syncToGL(RsAllocation va)
|
||||
{
|
||||
GET_TLS();
|
||||
Allocation *a = static_cast<Allocation *>(va);
|
||||
|
||||
}
|
||||
|
||||
static void SC_ClearColor(float r, float g, float b, float a)
|
||||
{
|
||||
//LOGE("c %f %f %f %f", r, g, b, a);
|
||||
GET_TLS();
|
||||
sc->mEnviroment.mClearColor[0] = r;
|
||||
sc->mEnviroment.mClearColor[1] = g;
|
||||
sc->mEnviroment.mClearColor[2] = b;
|
||||
sc->mEnviroment.mClearColor[3] = a;
|
||||
}
|
||||
|
||||
static void SC_debugF(const char *s, float f)
|
||||
{
|
||||
@ -1050,18 +512,6 @@ static void SC_debugHexI32(const char *s, int32_t i)
|
||||
LOGE("%s 0x%x", s, i);
|
||||
}
|
||||
|
||||
static uint32_t SC_getWidth()
|
||||
{
|
||||
GET_TLS();
|
||||
return rsc->getWidth();
|
||||
}
|
||||
|
||||
static uint32_t SC_getHeight()
|
||||
{
|
||||
GET_TLS();
|
||||
return rsc->getHeight();
|
||||
}
|
||||
|
||||
static uchar4 SC_convertColorTo8888_f3(float r, float g, float b) {
|
||||
uchar4 t;
|
||||
t.f[0] = (uint8_t)(r * 255.f);
|
||||
@ -1142,114 +592,9 @@ int SC_getAllocation(const void *ptr)
|
||||
// ::= f # float
|
||||
// ::= d # double
|
||||
|
||||
ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
|
||||
static ScriptCState::SymbolTable_t gSyms[] = {
|
||||
{ "__divsi3", (void *)&SC_divsi3 },
|
||||
|
||||
// IO
|
||||
{ "updateSimpleMesh", (void *)&SC_updateSimpleMesh },
|
||||
|
||||
// OpenCL math
|
||||
{ "_Z4acosf", (void *)&acosf },
|
||||
{ "_Z5acoshf", (void *)&acoshf },
|
||||
{ "_Z6acospif", (void *)&SC_acospi },
|
||||
{ "_Z4asinf", (void *)&asinf },
|
||||
{ "_Z5asinhf", (void *)&asinhf },
|
||||
{ "_Z6asinpif", (void *)&SC_asinpi },
|
||||
{ "_Z4atanf", (void *)&atanf },
|
||||
{ "_Z5atan2f", (void *)&atan2f },
|
||||
{ "_Z6atanpif", (void *)&SC_atanpi },
|
||||
{ "_Z7atan2pif", (void *)&SC_atan2pi },
|
||||
{ "_Z4cbrtf", (void *)&cbrtf },
|
||||
{ "_Z4ceilf", (void *)&ceilf },
|
||||
{ "_Z8copysignff", (void *)©signf },
|
||||
{ "_Z3cosf", (void *)&cosf },
|
||||
{ "_Z4coshf", (void *)&coshf },
|
||||
{ "_Z5cospif", (void *)&SC_cospi },
|
||||
{ "_Z4erfcf", (void *)&erfcf },
|
||||
{ "_Z3erff", (void *)&erff },
|
||||
{ "_Z3expf", (void *)&expf },
|
||||
{ "_Z4exp2f", (void *)&exp2f },
|
||||
{ "_Z5exp10f", (void *)&SC_exp10 },
|
||||
{ "_Z5expm1f", (void *)&expm1f },
|
||||
{ "_Z4fabsf", (void *)&fabsf },
|
||||
{ "_Z4fdimff", (void *)&fdimf },
|
||||
{ "_Z5floorf", (void *)&floorf },
|
||||
{ "_Z3fmafff", (void *)&fmaf },
|
||||
{ "_Z4fmaxff", (void *)&fmaxf },
|
||||
{ "_Z4fminff", (void *)&fminf }, // float fmin(float, float)
|
||||
{ "_Z4fmodff", (void *)&fmodf },
|
||||
{ "_Z5fractfPf", (void *)&SC_fract },
|
||||
{ "_Z5frexpfPi", (void *)&frexpf },
|
||||
{ "_Z5hypotff", (void *)&hypotf },
|
||||
{ "_Z5ilogbf", (void *)&ilogbf },
|
||||
{ "_Z5ldexpfi", (void *)&ldexpf },
|
||||
{ "_Z6lgammaf", (void *)&lgammaf },
|
||||
{ "_Z3logf", (void *)&logf },
|
||||
{ "_Z4log2f", (void *)&SC_log2 },
|
||||
{ "_Z5log10f", (void *)&log10f },
|
||||
{ "_Z5log1pf", (void *)&log1pf },
|
||||
//{ "logb", (void *)& },
|
||||
//{ "mad", (void *)& },
|
||||
{ "modf", (void *)&modff },
|
||||
//{ "nan", (void *)& },
|
||||
{ "_Z9nextafterff", (void *)&nextafterf },
|
||||
{ "_Z3powff", (void *)&powf },
|
||||
{ "_Z4pownfi", (void *)&SC_pown },
|
||||
{ "_Z4powrff", (void *)&SC_powr },
|
||||
{ "_Z9remainderff", (void *)&remainderf },
|
||||
{ "remquo", (void *)&remquof },
|
||||
{ "_Z4rintf", (void *)&rintf },
|
||||
{ "_Z5rootnfi", (void *)&SC_rootn },
|
||||
{ "_Z5roundf", (void *)&roundf },
|
||||
{ "_Z5rsqrtf", (void *)&SC_rsqrt },
|
||||
{ "_Z3sinf", (void *)&sinf },
|
||||
{ "sincos", (void *)&SC_sincos },
|
||||
{ "_Z4sinhf", (void *)&sinhf },
|
||||
{ "_Z5sinpif", (void *)&SC_sinpi },
|
||||
{ "_Z4sqrtf", (void *)&sqrtf },
|
||||
{ "_Z3tanf", (void *)&tanf },
|
||||
{ "_Z4tanhf", (void *)&tanhf },
|
||||
{ "_Z5tanpif", (void *)&SC_tanpi },
|
||||
//{ "tgamma", (void *)& },
|
||||
{ "_Z5truncf", (void *)&truncf },
|
||||
|
||||
// OpenCL Int
|
||||
{ "_Z3absi", (void *)&SC_abs_i32 },
|
||||
{ "_Z3abss", (void *)&SC_abs_i16 },
|
||||
{ "_Z3absc", (void *)&SC_abs_i8 },
|
||||
{ "_Z3clzj", (void *)&SC_clz_u32 },
|
||||
{ "_Z3clzt", (void *)&SC_clz_u16 },
|
||||
{ "_Z3clzh", (void *)&SC_clz_u8 },
|
||||
{ "_Z3clzi", (void *)&SC_clz_i32 },
|
||||
{ "_Z3clzs", (void *)&SC_clz_i16 },
|
||||
{ "_Z3clzc", (void *)&SC_clz_i8 },
|
||||
{ "_Z3maxjj", (void *)&SC_max_u32 },
|
||||
{ "_Z3maxtt", (void *)&SC_max_u16 },
|
||||
{ "_Z3maxhh", (void *)&SC_max_u8 },
|
||||
{ "_Z3maxii", (void *)&SC_max_i32 },
|
||||
{ "_Z3maxss", (void *)&SC_max_i16 },
|
||||
{ "_Z3maxcc", (void *)&SC_max_i8 },
|
||||
{ "_Z3minjj", (void *)&SC_min_u32 },
|
||||
{ "_Z3mintt", (void *)&SC_min_u16 },
|
||||
{ "_Z3minhh", (void *)&SC_min_u8 },
|
||||
{ "_Z3minii", (void *)&SC_min_i32 },
|
||||
{ "_Z3minss", (void *)&SC_min_i16 },
|
||||
{ "_Z3mincc", (void *)&SC_min_i8 },
|
||||
|
||||
// OpenCL 6.11.4
|
||||
{ "_Z5clampfff", (void *)&SC_clamp_f32 },
|
||||
{ "_Z7degreesf", (void *)&SC_degrees },
|
||||
{ "_Z3maxff", (void *)&SC_max_f32 },
|
||||
{ "_Z3minff", (void *)&SC_min_f32 },
|
||||
{ "_Z3mixfff", (void *)&SC_mix_f32 },
|
||||
{ "_Z7radiansf", (void *)&SC_radians },
|
||||
{ "_Z4stepff", (void *)&SC_step_f32 },
|
||||
//{ "smoothstep", (void *)& },
|
||||
{ "_Z4signf", (void *)&SC_sign_f32 },
|
||||
|
||||
|
||||
|
||||
|
||||
{ "modf", (void *)&fmod },
|
||||
{ "_Z4fracf", (void *)&SC_frac },
|
||||
//{ "sinf_fast", (void *)&SC_sinf_fast },
|
||||
@ -1314,18 +659,6 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
|
||||
{ "vec4Dot", (void *)&SC_vec4Dot },
|
||||
{ "vec4Scale", (void *)&SC_vec4Scale },
|
||||
|
||||
// context
|
||||
{ "bindProgramFragment", (void *)&SC_bindProgramFragment },
|
||||
{ "bindProgramStore", (void *)&SC_bindProgramStore },
|
||||
{ "bindProgramVertex", (void *)&SC_bindProgramVertex },
|
||||
{ "bindProgramRaster", (void *)&SC_bindProgramRaster },
|
||||
{ "bindSampler", (void *)&SC_bindSampler },
|
||||
{ "bindTexture", (void *)&SC_bindTexture },
|
||||
|
||||
// vp
|
||||
{ "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix },
|
||||
{ "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix },
|
||||
|
||||
// allocation
|
||||
{ "allocGetDimX", (void *)&SC_allocGetDimX },
|
||||
{ "allocGetDimY", (void *)&SC_allocGetDimY },
|
||||
@ -1333,35 +666,8 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
|
||||
{ "allocGetDimLOD", (void *)&SC_allocGetDimLOD },
|
||||
{ "allocGetDimFaces", (void *)&SC_allocGetDimFaces },
|
||||
|
||||
// drawing
|
||||
{ "drawRect", (void *)&SC_drawRect },
|
||||
{ "drawQuad", (void *)&SC_drawQuad },
|
||||
{ "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords },
|
||||
{ "drawSprite", (void *)&SC_drawSprite },
|
||||
{ "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace },
|
||||
{ "drawSpriteScreenspaceCropped", (void *)&SC_drawSpriteScreenspaceCropped },
|
||||
{ "drawLine", (void *)&SC_drawLine },
|
||||
{ "drawPoint", (void *)&SC_drawPoint },
|
||||
{ "drawSimpleMesh", (void *)&SC_drawSimpleMesh },
|
||||
{ "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange },
|
||||
|
||||
|
||||
// misc
|
||||
{ "pfClearColor", (void *)&SC_ClearColor },
|
||||
{ "color", (void *)&SC_color },
|
||||
{ "hsb", (void *)&SC_hsb },
|
||||
{ "hsbToRgb", (void *)&SC_hsbToRgb },
|
||||
{ "hsbToAbgr", (void *)&SC_hsbToAbgr },
|
||||
{ "pointAttenuation", (void *)&SC_pointAttenuation },
|
||||
|
||||
{ "uploadToTexture", (void *)&SC_uploadToTexture },
|
||||
{ "uploadToBufferObject", (void *)&SC_uploadToBufferObject },
|
||||
|
||||
{ "syncToGL", (void *)&SC_syncToGL },
|
||||
|
||||
{ "getWidth", (void *)&SC_getWidth },
|
||||
{ "getHeight", (void *)&SC_getHeight },
|
||||
|
||||
{ "sendToClient", (void *)&SC_toClient },
|
||||
|
||||
{ "_Z18convertColorTo8888fff", (void *)&SC_convertColorTo8888_f3 },
|
||||
|
314
libs/rs/rsScriptC_LibCL.cpp
Normal file
314
libs/rs/rsScriptC_LibCL.cpp
Normal file
@ -0,0 +1,314 @@
|
||||
/*
|
||||
* Copyright (C) 2009 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "rsContext.h"
|
||||
#include "rsScriptC.h"
|
||||
|
||||
// Implements rs_cl.rsh
|
||||
|
||||
|
||||
using namespace android;
|
||||
using namespace android::renderscript;
|
||||
|
||||
|
||||
static float SC_acospi(float v) {
|
||||
return acosf(v)/ M_PI;
|
||||
}
|
||||
|
||||
static float SC_asinpi(float v) {
|
||||
return asinf(v) / M_PI;
|
||||
}
|
||||
|
||||
static float SC_atanpi(float v) {
|
||||
return atanf(v) / M_PI;
|
||||
}
|
||||
|
||||
static float SC_atan2pi(float y, float x) {
|
||||
return atan2f(y, x) / M_PI;
|
||||
}
|
||||
|
||||
static float SC_cospi(float v) {
|
||||
return cosf(v * M_PI);
|
||||
}
|
||||
|
||||
static float SC_exp10(float v) {
|
||||
return pow(10.f, v);
|
||||
|
||||
}
|
||||
|
||||
static float SC_fract(float v, int *iptr) {
|
||||
int i = (int)floor(v);
|
||||
iptr[0] = i;
|
||||
return fmin(v - i, 0x1.fffffep-1f);
|
||||
}
|
||||
|
||||
static float SC_log2(float v) {
|
||||
return log10(v) / log10(2.f);
|
||||
}
|
||||
|
||||
static float SC_pown(float v, int p) {
|
||||
return powf(v, (float)p);
|
||||
}
|
||||
|
||||
static float SC_powr(float v, float p) {
|
||||
return powf(v, p);
|
||||
}
|
||||
|
||||
float SC_rootn(float v, int r) {
|
||||
return pow(v, 1.f / r);
|
||||
}
|
||||
|
||||
float SC_rsqrt(float v) {
|
||||
return 1.f / sqrtf(v);
|
||||
}
|
||||
|
||||
float SC_sincos(float v, float *cosptr) {
|
||||
*cosptr = cosf(v);
|
||||
return sinf(v);
|
||||
}
|
||||
|
||||
static float SC_sinpi(float v) {
|
||||
return sinf(v * M_PI);
|
||||
}
|
||||
|
||||
static float SC_tanpi(float v) {
|
||||
return tanf(v * M_PI);
|
||||
}
|
||||
|
||||
//{ "logb", (void *)& },
|
||||
//{ "mad", (void *)& },
|
||||
//{ "nan", (void *)& },
|
||||
//{ "tgamma", (void *)& },
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Integer
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
static uint32_t SC_abs_i32(int32_t v) {return abs(v);}
|
||||
static uint16_t SC_abs_i16(int16_t v) {return (uint16_t)abs(v);}
|
||||
static uint8_t SC_abs_i8(int8_t v) {return (uint8_t)abs(v);}
|
||||
|
||||
static uint32_t SC_clz_u32(uint32_t v) {return __builtin_clz(v);}
|
||||
static uint16_t SC_clz_u16(uint16_t v) {return (uint16_t)__builtin_clz(v);}
|
||||
static uint8_t SC_clz_u8(uint8_t v) {return (uint8_t)__builtin_clz(v);}
|
||||
static int32_t SC_clz_i32(int32_t v) {return (int32_t)__builtin_clz((uint32_t)v);}
|
||||
static int16_t SC_clz_i16(int16_t v) {return (int16_t)__builtin_clz(v);}
|
||||
static int8_t SC_clz_i8(int8_t v) {return (int8_t)__builtin_clz(v);}
|
||||
|
||||
static uint32_t SC_max_u32(uint32_t v, uint32_t v2) {return rsMax(v, v2);}
|
||||
static uint16_t SC_max_u16(uint16_t v, uint16_t v2) {return rsMax(v, v2);}
|
||||
static uint8_t SC_max_u8(uint8_t v, uint8_t v2) {return rsMax(v, v2);}
|
||||
static int32_t SC_max_i32(int32_t v, int32_t v2) {return rsMax(v, v2);}
|
||||
static int16_t SC_max_i16(int16_t v, int16_t v2) {return rsMax(v, v2);}
|
||||
static int8_t SC_max_i8(int8_t v, int8_t v2) {return rsMax(v, v2);}
|
||||
|
||||
static uint32_t SC_min_u32(uint32_t v, uint32_t v2) {return rsMin(v, v2);}
|
||||
static uint16_t SC_min_u16(uint16_t v, uint16_t v2) {return rsMin(v, v2);}
|
||||
static uint8_t SC_min_u8(uint8_t v, uint8_t v2) {return rsMin(v, v2);}
|
||||
static int32_t SC_min_i32(int32_t v, int32_t v2) {return rsMin(v, v2);}
|
||||
static int16_t SC_min_i16(int16_t v, int16_t v2) {return rsMin(v, v2);}
|
||||
static int8_t SC_min_i8(int8_t v, int8_t v2) {return rsMin(v, v2);}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Float util
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static float SC_clamp_f32(float amount, float low, float high)
|
||||
{
|
||||
return amount < low ? low : (amount > high ? high : amount);
|
||||
}
|
||||
|
||||
static float SC_degrees(float radians)
|
||||
{
|
||||
return radians * (180.f / M_PI);
|
||||
}
|
||||
|
||||
static float SC_max_f32(float v, float v2)
|
||||
{
|
||||
return rsMax(v, v2);
|
||||
}
|
||||
|
||||
static float SC_min_f32(float v, float v2)
|
||||
{
|
||||
return rsMin(v, v2);
|
||||
}
|
||||
|
||||
static float SC_mix_f32(float start, float stop, float amount)
|
||||
{
|
||||
//LOGE("lerpf %f %f %f", start, stop, amount);
|
||||
return start + (stop - start) * amount;
|
||||
}
|
||||
|
||||
static float SC_radians(float degrees)
|
||||
{
|
||||
return degrees * (M_PI / 180.f);
|
||||
}
|
||||
|
||||
static float SC_step_f32(float edge, float v)
|
||||
{
|
||||
if (v < edge) return 0.f;
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
static float SC_sign_f32(float value)
|
||||
{
|
||||
if (value > 0) return 1.f;
|
||||
if (value < 0) return -1.f;
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Class implementation
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// llvm name mangling ref
|
||||
// <builtin-type> ::= v # void
|
||||
// ::= b # bool
|
||||
// ::= c # char
|
||||
// ::= a # signed char
|
||||
// ::= h # unsigned char
|
||||
// ::= s # short
|
||||
// ::= t # unsigned short
|
||||
// ::= i # int
|
||||
// ::= j # unsigned int
|
||||
// ::= l # long
|
||||
// ::= m # unsigned long
|
||||
// ::= x # long long, __int64
|
||||
// ::= y # unsigned long long, __int64
|
||||
// ::= f # float
|
||||
// ::= d # double
|
||||
|
||||
static ScriptCState::SymbolTable_t gSyms[] = {
|
||||
// OpenCL math
|
||||
{ "_Z4acosf", (void *)&acosf },
|
||||
{ "_Z5acoshf", (void *)&acoshf },
|
||||
{ "_Z6acospif", (void *)&SC_acospi },
|
||||
{ "_Z4asinf", (void *)&asinf },
|
||||
{ "_Z5asinhf", (void *)&asinhf },
|
||||
{ "_Z6asinpif", (void *)&SC_asinpi },
|
||||
{ "_Z4atanf", (void *)&atanf },
|
||||
{ "_Z5atan2f", (void *)&atan2f },
|
||||
{ "_Z6atanpif", (void *)&SC_atanpi },
|
||||
{ "_Z7atan2pif", (void *)&SC_atan2pi },
|
||||
{ "_Z4cbrtf", (void *)&cbrtf },
|
||||
{ "_Z4ceilf", (void *)&ceilf },
|
||||
{ "_Z8copysignff", (void *)©signf },
|
||||
{ "_Z3cosf", (void *)&cosf },
|
||||
{ "_Z4coshf", (void *)&coshf },
|
||||
{ "_Z5cospif", (void *)&SC_cospi },
|
||||
{ "_Z4erfcf", (void *)&erfcf },
|
||||
{ "_Z3erff", (void *)&erff },
|
||||
{ "_Z3expf", (void *)&expf },
|
||||
{ "_Z4exp2f", (void *)&exp2f },
|
||||
{ "_Z5exp10f", (void *)&SC_exp10 },
|
||||
{ "_Z5expm1f", (void *)&expm1f },
|
||||
{ "_Z4fabsf", (void *)&fabsf },
|
||||
{ "_Z4fdimff", (void *)&fdimf },
|
||||
{ "_Z5floorf", (void *)&floorf },
|
||||
{ "_Z3fmafff", (void *)&fmaf },
|
||||
{ "_Z4fmaxff", (void *)&fmaxf },
|
||||
{ "_Z4fminff", (void *)&fminf }, // float fmin(float, float)
|
||||
{ "_Z4fmodff", (void *)&fmodf },
|
||||
{ "_Z5fractfPf", (void *)&SC_fract },
|
||||
{ "_Z5frexpfPi", (void *)&frexpf },
|
||||
{ "_Z5hypotff", (void *)&hypotf },
|
||||
{ "_Z5ilogbf", (void *)&ilogbf },
|
||||
{ "_Z5ldexpfi", (void *)&ldexpf },
|
||||
{ "_Z6lgammaf", (void *)&lgammaf },
|
||||
{ "_Z3logf", (void *)&logf },
|
||||
{ "_Z4log2f", (void *)&SC_log2 },
|
||||
{ "_Z5log10f", (void *)&log10f },
|
||||
{ "_Z5log1pf", (void *)&log1pf },
|
||||
//{ "logb", (void *)& },
|
||||
//{ "mad", (void *)& },
|
||||
{ "modf", (void *)&modff },
|
||||
//{ "nan", (void *)& },
|
||||
{ "_Z9nextafterff", (void *)&nextafterf },
|
||||
{ "_Z3powff", (void *)&powf },
|
||||
{ "_Z4pownfi", (void *)&SC_pown },
|
||||
{ "_Z4powrff", (void *)&SC_powr },
|
||||
{ "_Z9remainderff", (void *)&remainderf },
|
||||
{ "remquo", (void *)&remquof },
|
||||
{ "_Z4rintf", (void *)&rintf },
|
||||
{ "_Z5rootnfi", (void *)&SC_rootn },
|
||||
{ "_Z5roundf", (void *)&roundf },
|
||||
{ "_Z5rsqrtf", (void *)&SC_rsqrt },
|
||||
{ "_Z3sinf", (void *)&sinf },
|
||||
{ "sincos", (void *)&SC_sincos },
|
||||
{ "_Z4sinhf", (void *)&sinhf },
|
||||
{ "_Z5sinpif", (void *)&SC_sinpi },
|
||||
{ "_Z4sqrtf", (void *)&sqrtf },
|
||||
{ "_Z3tanf", (void *)&tanf },
|
||||
{ "_Z4tanhf", (void *)&tanhf },
|
||||
{ "_Z5tanpif", (void *)&SC_tanpi },
|
||||
//{ "tgamma", (void *)& },
|
||||
{ "_Z5truncf", (void *)&truncf },
|
||||
|
||||
// OpenCL Int
|
||||
{ "_Z3absi", (void *)&SC_abs_i32 },
|
||||
{ "_Z3abss", (void *)&SC_abs_i16 },
|
||||
{ "_Z3absc", (void *)&SC_abs_i8 },
|
||||
{ "_Z3clzj", (void *)&SC_clz_u32 },
|
||||
{ "_Z3clzt", (void *)&SC_clz_u16 },
|
||||
{ "_Z3clzh", (void *)&SC_clz_u8 },
|
||||
{ "_Z3clzi", (void *)&SC_clz_i32 },
|
||||
{ "_Z3clzs", (void *)&SC_clz_i16 },
|
||||
{ "_Z3clzc", (void *)&SC_clz_i8 },
|
||||
{ "_Z3maxjj", (void *)&SC_max_u32 },
|
||||
{ "_Z3maxtt", (void *)&SC_max_u16 },
|
||||
{ "_Z3maxhh", (void *)&SC_max_u8 },
|
||||
{ "_Z3maxii", (void *)&SC_max_i32 },
|
||||
{ "_Z3maxss", (void *)&SC_max_i16 },
|
||||
{ "_Z3maxcc", (void *)&SC_max_i8 },
|
||||
{ "_Z3minjj", (void *)&SC_min_u32 },
|
||||
{ "_Z3mintt", (void *)&SC_min_u16 },
|
||||
{ "_Z3minhh", (void *)&SC_min_u8 },
|
||||
{ "_Z3minii", (void *)&SC_min_i32 },
|
||||
{ "_Z3minss", (void *)&SC_min_i16 },
|
||||
{ "_Z3mincc", (void *)&SC_min_i8 },
|
||||
|
||||
// OpenCL 6.11.4
|
||||
{ "_Z5clampfff", (void *)&SC_clamp_f32 },
|
||||
{ "_Z7degreesf", (void *)&SC_degrees },
|
||||
{ "_Z3maxff", (void *)&SC_max_f32 },
|
||||
{ "_Z3minff", (void *)&SC_min_f32 },
|
||||
{ "_Z3mixfff", (void *)&SC_mix_f32 },
|
||||
{ "_Z7radiansf", (void *)&SC_radians },
|
||||
{ "_Z4stepff", (void *)&SC_step_f32 },
|
||||
//{ "smoothstep", (void *)& },
|
||||
{ "_Z4signf", (void *)&SC_sign_f32 },
|
||||
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbolCL(const char *sym)
|
||||
{
|
||||
ScriptCState::SymbolTable_t *syms = gSyms;
|
||||
|
||||
while (syms->mPtr) {
|
||||
if (!strcmp(syms->mName, sym)) {
|
||||
return syms;
|
||||
}
|
||||
syms++;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
528
libs/rs/rsScriptC_LibGL.cpp
Normal file
528
libs/rs/rsScriptC_LibGL.cpp
Normal file
@ -0,0 +1,528 @@
|
||||
/*
|
||||
* Copyright (C) 2009 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "rsContext.h"
|
||||
#include "rsScriptC.h"
|
||||
#include "rsMatrix.h"
|
||||
#include "rsNoise.h"
|
||||
|
||||
#include "acc/acc.h"
|
||||
#include "utils/Timers.h"
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
#include <time.h>
|
||||
|
||||
using namespace android;
|
||||
using namespace android::renderscript;
|
||||
|
||||
#define GET_TLS() Context::ScriptTLSStruct * tls = \
|
||||
(Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
|
||||
Context * rsc = tls->mContext; \
|
||||
ScriptC * sc = (ScriptC *) tls->mScript
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// IO routines
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void SC_updateSimpleMesh(RsSimpleMesh mesh)
|
||||
{
|
||||
GET_TLS();
|
||||
SimpleMesh *sm = static_cast<SimpleMesh *>(mesh);
|
||||
sm->uploadAll(rsc);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Context
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ProgramBindTexture(rsc,
|
||||
static_cast<ProgramFragment *>(vpf),
|
||||
slot,
|
||||
static_cast<Allocation *>(va));
|
||||
|
||||
}
|
||||
|
||||
static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ProgramBindSampler(rsc,
|
||||
static_cast<ProgramFragment *>(vpf),
|
||||
slot,
|
||||
static_cast<Sampler *>(vs));
|
||||
|
||||
}
|
||||
|
||||
static void SC_bindProgramStore(RsProgramStore pfs)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ContextBindProgramStore(rsc, pfs);
|
||||
}
|
||||
|
||||
static void SC_bindProgramFragment(RsProgramFragment pf)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ContextBindProgramFragment(rsc, pf);
|
||||
}
|
||||
|
||||
static void SC_bindProgramVertex(RsProgramVertex pv)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ContextBindProgramVertex(rsc, pv);
|
||||
}
|
||||
|
||||
static void SC_bindProgramRaster(RsProgramRaster pv)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ContextBindProgramRaster(rsc, pv);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// VP
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
|
||||
{
|
||||
GET_TLS();
|
||||
rsc->getVertex()->setModelviewMatrix(m);
|
||||
}
|
||||
|
||||
static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
|
||||
{
|
||||
GET_TLS();
|
||||
rsc->getVertex()->setTextureMatrix(m);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Drawing
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void SC_drawLine(float x1, float y1, float z1,
|
||||
float x2, float y2, float z2)
|
||||
{
|
||||
GET_TLS();
|
||||
if (!rsc->setupCheck()) {
|
||||
return;
|
||||
}
|
||||
|
||||
float vtx[] = { x1, y1, z1, x2, y2, z2 };
|
||||
VertexArray va;
|
||||
va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
|
||||
if (rsc->checkVersion2_0()) {
|
||||
va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
|
||||
} else {
|
||||
va.setupGL(rsc, &rsc->mStateVertexArray);
|
||||
}
|
||||
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
}
|
||||
|
||||
static void SC_drawPoint(float x, float y, float z)
|
||||
{
|
||||
GET_TLS();
|
||||
if (!rsc->setupCheck()) {
|
||||
return;
|
||||
}
|
||||
|
||||
float vtx[] = { x, y, z };
|
||||
|
||||
VertexArray va;
|
||||
va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
|
||||
if (rsc->checkVersion2_0()) {
|
||||
va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
|
||||
} else {
|
||||
va.setupGL(rsc, &rsc->mStateVertexArray);
|
||||
}
|
||||
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
}
|
||||
|
||||
static void SC_drawQuadTexCoords(float x1, float y1, float z1,
|
||||
float u1, float v1,
|
||||
float x2, float y2, float z2,
|
||||
float u2, float v2,
|
||||
float x3, float y3, float z3,
|
||||
float u3, float v3,
|
||||
float x4, float y4, float z4,
|
||||
float u4, float v4)
|
||||
{
|
||||
GET_TLS();
|
||||
if (!rsc->setupCheck()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//LOGE("Quad");
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
|
||||
|
||||
float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
|
||||
const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
|
||||
|
||||
VertexArray va;
|
||||
va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx);
|
||||
va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex);
|
||||
if (rsc->checkVersion2_0()) {
|
||||
va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
|
||||
} else {
|
||||
va.setupGL(rsc, &rsc->mStateVertexArray);
|
||||
}
|
||||
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
}
|
||||
|
||||
static void SC_drawQuad(float x1, float y1, float z1,
|
||||
float x2, float y2, float z2,
|
||||
float x3, float y3, float z3,
|
||||
float x4, float y4, float z4)
|
||||
{
|
||||
SC_drawQuadTexCoords(x1, y1, z1, 0, 1,
|
||||
x2, y2, z2, 1, 1,
|
||||
x3, y3, z3, 1, 0,
|
||||
x4, y4, z4, 0, 0);
|
||||
}
|
||||
|
||||
static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h)
|
||||
{
|
||||
GET_TLS();
|
||||
ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex());
|
||||
rsc->setVertex(rsc->getDefaultProgramVertex());
|
||||
//rsc->setupCheck();
|
||||
|
||||
//GLint crop[4] = {0, h, w, -h};
|
||||
|
||||
float sh = rsc->getHeight();
|
||||
|
||||
SC_drawQuad(x, sh - y, z,
|
||||
x+w, sh - y, z,
|
||||
x+w, sh - (y+h), z,
|
||||
x, sh - (y+h), z);
|
||||
rsc->setVertex((ProgramVertex *)tmp.get());
|
||||
}
|
||||
|
||||
static void SC_drawSpriteScreenspaceCropped(float x, float y, float z, float w, float h,
|
||||
float cx0, float cy0, float cx1, float cy1)
|
||||
{
|
||||
GET_TLS();
|
||||
if (!rsc->setupCheck()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLint crop[4] = {cx0, cy0, cx1, cy1};
|
||||
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
|
||||
glDrawTexfOES(x, y, z, w, h);
|
||||
}
|
||||
|
||||
static void SC_drawSprite(float x, float y, float z, float w, float h)
|
||||
{
|
||||
GET_TLS();
|
||||
float vin[3] = {x, y, z};
|
||||
float vout[4];
|
||||
|
||||
//LOGE("ds in %f %f %f", x, y, z);
|
||||
rsc->getVertex()->transformToScreen(rsc, vout, vin);
|
||||
//LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]);
|
||||
vout[0] /= vout[3];
|
||||
vout[1] /= vout[3];
|
||||
vout[2] /= vout[3];
|
||||
|
||||
vout[0] *= rsc->getWidth() / 2;
|
||||
vout[1] *= rsc->getHeight() / 2;
|
||||
vout[0] += rsc->getWidth() / 2;
|
||||
vout[1] += rsc->getHeight() / 2;
|
||||
|
||||
vout[0] -= w/2;
|
||||
vout[1] -= h/2;
|
||||
|
||||
//LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]);
|
||||
|
||||
// U, V, W, H
|
||||
SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w);
|
||||
//rsc->setupCheck();
|
||||
}
|
||||
|
||||
|
||||
static void SC_drawRect(float x1, float y1,
|
||||
float x2, float y2, float z)
|
||||
{
|
||||
//LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z);
|
||||
SC_drawQuad(x1, y2, z,
|
||||
x2, y2, z,
|
||||
x2, y1, z,
|
||||
x1, y1, z);
|
||||
}
|
||||
|
||||
static void SC_drawSimpleMesh(RsSimpleMesh vsm)
|
||||
{
|
||||
GET_TLS();
|
||||
SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
|
||||
if (!rsc->setupCheck()) {
|
||||
return;
|
||||
}
|
||||
sm->render(rsc);
|
||||
}
|
||||
|
||||
static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len)
|
||||
{
|
||||
GET_TLS();
|
||||
SimpleMesh *sm = static_cast<SimpleMesh *>(vsm);
|
||||
if (!rsc->setupCheck()) {
|
||||
return;
|
||||
}
|
||||
sm->renderRange(rsc, start, len);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
static void SC_color(float r, float g, float b, float a)
|
||||
{
|
||||
GET_TLS();
|
||||
rsc->mStateVertex.color[0] = r;
|
||||
rsc->mStateVertex.color[1] = g;
|
||||
rsc->mStateVertex.color[2] = b;
|
||||
rsc->mStateVertex.color[3] = a;
|
||||
if (!rsc->checkVersion2_0()) {
|
||||
glColor4f(r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
static void SC_pointAttenuation(float a, float b, float c)
|
||||
{
|
||||
GLfloat params[] = { a, b, c };
|
||||
glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params);
|
||||
}
|
||||
|
||||
static void SC_hsbToRgb(float h, float s, float b, float* rgb)
|
||||
{
|
||||
float red = 0.0f;
|
||||
float green = 0.0f;
|
||||
float blue = 0.0f;
|
||||
|
||||
float x = h;
|
||||
float y = s;
|
||||
float z = b;
|
||||
|
||||
float hf = (x - (int) x) * 6.0f;
|
||||
int ihf = (int) hf;
|
||||
float f = hf - ihf;
|
||||
float pv = z * (1.0f - y);
|
||||
float qv = z * (1.0f - y * f);
|
||||
float tv = z * (1.0f - y * (1.0f - f));
|
||||
|
||||
switch (ihf) {
|
||||
case 0: // Red is the dominant color
|
||||
red = z;
|
||||
green = tv;
|
||||
blue = pv;
|
||||
break;
|
||||
case 1: // Green is the dominant color
|
||||
red = qv;
|
||||
green = z;
|
||||
blue = pv;
|
||||
break;
|
||||
case 2:
|
||||
red = pv;
|
||||
green = z;
|
||||
blue = tv;
|
||||
break;
|
||||
case 3: // Blue is the dominant color
|
||||
red = pv;
|
||||
green = qv;
|
||||
blue = z;
|
||||
break;
|
||||
case 4:
|
||||
red = tv;
|
||||
green = pv;
|
||||
blue = z;
|
||||
break;
|
||||
case 5: // Red is the dominant color
|
||||
red = z;
|
||||
green = pv;
|
||||
blue = qv;
|
||||
break;
|
||||
}
|
||||
|
||||
rgb[0] = red;
|
||||
rgb[1] = green;
|
||||
rgb[2] = blue;
|
||||
}
|
||||
|
||||
static int SC_hsbToAbgr(float h, float s, float b, float a)
|
||||
{
|
||||
//LOGE("hsb a %f, %f, %f %f", h, s, b, a);
|
||||
float rgb[3];
|
||||
SC_hsbToRgb(h, s, b, rgb);
|
||||
//LOGE("rgb %f, %f, %f ", rgb[0], rgb[1], rgb[2]);
|
||||
return int(a * 255.0f) << 24 |
|
||||
int(rgb[2] * 255.0f) << 16 |
|
||||
int(rgb[1] * 255.0f) << 8 |
|
||||
int(rgb[0] * 255.0f);
|
||||
}
|
||||
|
||||
static void SC_hsb(float h, float s, float b, float a)
|
||||
{
|
||||
GET_TLS();
|
||||
float rgb[3];
|
||||
SC_hsbToRgb(h, s, b, rgb);
|
||||
if (rsc->checkVersion2_0()) {
|
||||
glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a);
|
||||
} else {
|
||||
glColor4f(rgb[0], rgb[1], rgb[2], a);
|
||||
}
|
||||
}
|
||||
|
||||
static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel);
|
||||
}
|
||||
|
||||
static void SC_uploadToBufferObject(RsAllocation va)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_AllocationUploadToBufferObject(rsc, va);
|
||||
}
|
||||
|
||||
static void SC_syncToGL(RsAllocation va)
|
||||
{
|
||||
GET_TLS();
|
||||
Allocation *a = static_cast<Allocation *>(va);
|
||||
|
||||
}
|
||||
|
||||
static void SC_ClearColor(float r, float g, float b, float a)
|
||||
{
|
||||
//LOGE("c %f %f %f %f", r, g, b, a);
|
||||
GET_TLS();
|
||||
sc->mEnviroment.mClearColor[0] = r;
|
||||
sc->mEnviroment.mClearColor[1] = g;
|
||||
sc->mEnviroment.mClearColor[2] = b;
|
||||
sc->mEnviroment.mClearColor[3] = a;
|
||||
}
|
||||
|
||||
static uint32_t SC_getWidth()
|
||||
{
|
||||
GET_TLS();
|
||||
return rsc->getWidth();
|
||||
}
|
||||
|
||||
static uint32_t SC_getHeight()
|
||||
{
|
||||
GET_TLS();
|
||||
return rsc->getHeight();
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Class implementation
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// llvm name mangling ref
|
||||
// <builtin-type> ::= v # void
|
||||
// ::= b # bool
|
||||
// ::= c # char
|
||||
// ::= a # signed char
|
||||
// ::= h # unsigned char
|
||||
// ::= s # short
|
||||
// ::= t # unsigned short
|
||||
// ::= i # int
|
||||
// ::= j # unsigned int
|
||||
// ::= l # long
|
||||
// ::= m # unsigned long
|
||||
// ::= x # long long, __int64
|
||||
// ::= y # unsigned long long, __int64
|
||||
// ::= f # float
|
||||
// ::= d # double
|
||||
|
||||
static ScriptCState::SymbolTable_t gSyms[] = {
|
||||
// IO
|
||||
{ "updateSimpleMesh", (void *)&SC_updateSimpleMesh },
|
||||
|
||||
// context
|
||||
{ "bindProgramFragment", (void *)&SC_bindProgramFragment },
|
||||
{ "bindProgramStore", (void *)&SC_bindProgramStore },
|
||||
{ "bindProgramVertex", (void *)&SC_bindProgramVertex },
|
||||
{ "bindProgramRaster", (void *)&SC_bindProgramRaster },
|
||||
{ "bindSampler", (void *)&SC_bindSampler },
|
||||
{ "bindTexture", (void *)&SC_bindTexture },
|
||||
|
||||
// vp
|
||||
{ "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix },
|
||||
{ "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix },
|
||||
|
||||
// drawing
|
||||
{ "drawRect", (void *)&SC_drawRect },
|
||||
{ "drawQuad", (void *)&SC_drawQuad },
|
||||
{ "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords },
|
||||
{ "drawSprite", (void *)&SC_drawSprite },
|
||||
{ "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace },
|
||||
{ "drawSpriteScreenspaceCropped", (void *)&SC_drawSpriteScreenspaceCropped },
|
||||
{ "drawLine", (void *)&SC_drawLine },
|
||||
{ "drawPoint", (void *)&SC_drawPoint },
|
||||
{ "drawSimpleMesh", (void *)&SC_drawSimpleMesh },
|
||||
{ "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange },
|
||||
|
||||
|
||||
// misc
|
||||
{ "pfClearColor", (void *)&SC_ClearColor },
|
||||
{ "color", (void *)&SC_color },
|
||||
{ "hsb", (void *)&SC_hsb },
|
||||
{ "hsbToRgb", (void *)&SC_hsbToRgb },
|
||||
{ "hsbToAbgr", (void *)&SC_hsbToAbgr },
|
||||
{ "pointAttenuation", (void *)&SC_pointAttenuation },
|
||||
|
||||
{ "uploadToTexture", (void *)&SC_uploadToTexture },
|
||||
{ "uploadToBufferObject", (void *)&SC_uploadToBufferObject },
|
||||
|
||||
{ "syncToGL", (void *)&SC_syncToGL },
|
||||
|
||||
{ "getWidth", (void *)&SC_getWidth },
|
||||
{ "getHeight", (void *)&SC_getHeight },
|
||||
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbolGL(const char *sym)
|
||||
{
|
||||
ScriptCState::SymbolTable_t *syms = gSyms;
|
||||
|
||||
while (syms->mPtr) {
|
||||
if (!strcmp(syms->mName, sym)) {
|
||||
return syms;
|
||||
}
|
||||
syms++;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
Reference in New Issue
Block a user