Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
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committed by
Jack Palevich
parent
fc5095f44b
commit
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54
libs/rs/rsScript.cpp
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54
libs/rs/rsScript.cpp
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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using namespace android;
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using namespace android::renderscript;
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Script::Script()
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{
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mClearColor[0] = 0;
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mClearColor[1] = 0;
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mClearColor[2] = 0;
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mClearColor[3] = 1;
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mClearDepth = 1;
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}
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Script::~Script()
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{
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}
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namespace android {
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namespace renderscript {
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void rsi_ScriptDestroy(Context * rsc, RsScript vs)
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{
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Script *s = static_cast<Script *>(vs);
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s->decRef();
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}
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void rsi_ScriptBindAllocation(Context * rsc, RsScript vs, RsAllocation va, uint32_t slot)
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{
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Script *s = static_cast<Script *>(vs);
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s->mSlots[slot].set(static_cast<Allocation *>(va));
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}
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}
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}
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