Introduce PixelBuffer API to enable PBOs

PBOs (Pixel Buffer Objects) can be used on OpenGL ES 3.0 to perform
asynchronous texture uploads to free up the CPU. This change does not
enable the use of PBOs unless a specific property is set (Adreno drivers
have issues with PBOs at the moment, Mali drivers work just fine.)

This change also cleans up Font/FontRenderer a little bit and improves
performance of drop shadows generations by using memcpy() instead of
a manual byte-by-byte copy.

On GL ES 2.0 devices, or when PBOs are disabled, a PixelBuffer instance
behaves like a simple byte array. The extra APIs introduced for PBOs
(map/unmap and bind/unbind) are pretty much no-ops for CPU pixel
buffers and won't introduce any significant overhead.

This change also fixes a bug with text drop shadows: if the drop
shadow is larger than the max texture size, the renderer would leave
the GL context in a bad state and generate 0x501 errors. This change
simply skips drop shadows if they are too large.

Change-Id: I2700aadb0c6093431dc5dee3d587d689190c4e23
This commit is contained in:
Romain Guy
2013-04-08 19:40:31 -07:00
parent f8a67f4f5d
commit cf51a41998
16 changed files with 576 additions and 113 deletions

View File

@ -33,6 +33,7 @@
#include "Debug.h"
#include "Extensions.h"
#include "FontRenderer.h"
#include "PixelBuffer.h"
#include "Rect.h"
namespace android {
@ -133,26 +134,13 @@ void FontRenderer::flushAllAndInvalidate() {
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
mCacheTextures[i]->init();
}
#if DEBUG_FONT_RENDERER
uint16_t totalGlyphs = 0;
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
totalGlyphs += mCacheTextures[i]->getGlyphCount();
// Erase caches, just as a debugging facility
if (mCacheTextures[i]->getTexture()) {
memset(mCacheTextures[i]->getTexture(), 0,
mCacheTextures[i]->getWidth() * mCacheTextures[i]->getHeight());
}
}
ALOGD("Flushing caches: glyphs cached = %d", totalGlyphs);
#endif
}
void FontRenderer::flushLargeCaches() {
// Start from 1; don't deallocate smallest/default texture
for (uint32_t i = 1; i < mCacheTextures.size(); i++) {
CacheTexture* cacheTexture = mCacheTextures[i];
if (cacheTexture->getTexture()) {
if (cacheTexture->getPixelBuffer()) {
cacheTexture->init();
LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
while (it.next()) {
@ -226,7 +214,7 @@ void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyp
uint32_t cacheWidth = cacheTexture->getWidth();
if (!cacheTexture->getTexture()) {
if (!cacheTexture->getPixelBuffer()) {
Caches::getInstance().activeTexture(0);
// Large-glyph texture memory is allocated only as needed
cacheTexture->allocateTexture();
@ -239,7 +227,7 @@ void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyp
// or anti-aliased (8 bits per pixel)
SkMask::Format format = static_cast<SkMask::Format>(glyph.fMaskFormat);
uint8_t* cacheBuffer = cacheTexture->getTexture();
uint8_t* cacheBuffer = cacheTexture->getPixelBuffer()->map();
uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
// Copy the glyph image, taking the mask format into account
@ -377,56 +365,36 @@ void FontRenderer::checkTextureUpdate() {
Caches& caches = Caches::getInstance();
GLuint lastTextureId = 0;
// OpenGL ES 3.0+ lets us specify the row length for unpack operations such
// as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
// With OpenGL ES 2.0 we have to upload entire stripes instead.
const bool hasUnpackRowLength = Extensions::getInstance().getMajorGlVersion() >= 3;
bool resetPixelStore = false;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// Iterate over all the cache textures and see which ones need to be updated
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
CacheTexture* cacheTexture = mCacheTextures[i];
if (cacheTexture->isDirty() && cacheTexture->getTexture()) {
const Rect* dirtyRect = cacheTexture->getDirtyRect();
uint32_t x = hasUnpackRowLength ? dirtyRect->left : 0;
uint32_t y = dirtyRect->top;
uint32_t width = cacheTexture->getWidth();
uint32_t height = dirtyRect->getHeight();
void* textureData = cacheTexture->getTexture() + y * width + x;
if (cacheTexture->isDirty() && cacheTexture->getPixelBuffer()) {
if (cacheTexture->getTextureId() != lastTextureId) {
lastTextureId = cacheTexture->getTextureId();
caches.activeTexture(0);
glBindTexture(GL_TEXTURE_2D, lastTextureId);
// The unpack row length only needs to be specified when a new
// texture is bound
if (hasUnpackRowLength) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
}
}
// If we can upload a sub-rectangle, use the dirty rect width
// instead of the width of the entire texture
if (hasUnpackRowLength) {
width = dirtyRect->getWidth();
if (cacheTexture->upload()) {
resetPixelStore = true;
}
#if DEBUG_FONT_RENDERER
ALOGD("glTexSubimage for cacheTexture %d: x, y, width height = %d, %d, %d, %d",
i, x, y, width, height);
#endif
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
cacheTexture->setDirty(false);
}
}
// Unbind any PBO we might have used to update textures
caches.unbindPixelBuffer();
// Reset to default unpack row length to avoid affecting texture
// uploads in other parts of the renderer
if (hasUnpackRowLength) {
if (resetPixelStore) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
@ -539,13 +507,14 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius, const float* positions) {
checkInit();
DropShadow image;
image.width = 0;
image.height = 0;
image.image = NULL;
image.penX = 0;
image.penY = 0;
if (!mCurrentFont) {
DropShadow image;
image.width = 0;
image.height = 0;
image.image = NULL;
image.penX = 0;
image.penY = 0;
return image;
}
@ -559,6 +528,11 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
uint32_t maxSize = Caches::getInstance().maxTextureSize;
if (paddedWidth > maxSize || paddedHeight > maxSize) {
return image;
}
// Align buffers for renderscript usage
if (paddedWidth & (RS_CPU_ALLOCATION_ALIGNMENT - 1)) {
paddedWidth += RS_CPU_ALLOCATION_ALIGNMENT - paddedWidth % RS_CPU_ALLOCATION_ALIGNMENT;
@ -578,10 +552,12 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, penX, penY,
Font::BITMAP, dataBuffer, paddedWidth, paddedHeight, NULL, positions);
// Unbind any PBO we might have used
Caches::getInstance().unbindPixelBuffer();
blurImage(&dataBuffer, paddedWidth, paddedHeight, radius);
}
DropShadow image;
image.width = paddedWidth;
image.height = paddedHeight;
image.image = dataBuffer;
@ -612,6 +588,10 @@ void FontRenderer::precache(SkPaint* paint, const char* text, int numGlyphs, con
font->precache(paint, text, numGlyphs);
}
void FontRenderer::endPrecaching() {
checkTextureUpdate();
}
bool FontRenderer::renderPosText(SkPaint* paint, const Rect* clip, const char *text,
uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y,
const float* positions, Rect* bounds, Functor* functor) {
@ -690,5 +670,16 @@ void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, int
*image = outImage;
}
uint32_t FontRenderer::getCacheSize() const {
uint32_t size = 0;
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
CacheTexture* cacheTexture = mCacheTextures[i];
if (cacheTexture && cacheTexture->getPixelBuffer()) {
size += cacheTexture->getPixelBuffer()->getSize();
}
}
return size;
}
}; // namespace uirenderer
}; // namespace android