Fix full draw power usage increase issue

Full draw will be happened on HWUI under 90/120Hz device,there are
more draw commands under renderFrameImpl than in the 60Hz fps device,
frame.bufferAge() > (int)mSwapHistory.size() resulting in an increase
in power usage.

So need to increase (int)mSwapHistory.size() to 8, set mSwapHistory
add to 7.

Bug: 209371516
Test: Manual

Change-Id: Ic6f21e7b9dc5e7c8f36d03c57b01fa7210cff86f
This commit is contained in:
Jiang Tian 2021-12-03 18:18:16 +08:00 committed by John Reck
parent 8b60c74500
commit cd8994f492

View File

@ -279,8 +279,8 @@ private:
nsecs_t queueDuration;
};
// Need at least 4 because we do quad buffer. Add a 5th for good measure.
RingBuffer<SwapHistory, 5> mSwapHistory;
// Need at least 4 because we do quad buffer. Add a few more for good measure.
RingBuffer<SwapHistory, 7> mSwapHistory;
// Frame numbers start at 1, 0 means uninitialized
uint64_t mFrameNumber = 0;
int64_t mDamageId = 0;