Add FX_KEYPRESS_INVALID constant to AudioManager.
Add FX_KEYPRESS_INVALID constant to AudioManager. This is a sound which should play if the user tries to click or press on an element which is disabled. Change-Id: Idd8953abeddd1afb51f7f190f9fb612ef672defa
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@ -1659,10 +1659,16 @@ public class AudioManager {
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* @see #playSoundEffect(int)
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*/
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public static final int FX_KEYPRESS_RETURN = 8;
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/**
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* Invalid keypress sound
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* @see #playSoundEffect(int)
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*/
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public static final int FX_KEYPRESS_INVALID = 9;
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/**
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* @hide Number of sound effects
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*/
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public static final int NUM_SOUND_EFFECTS = 9;
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public static final int NUM_SOUND_EFFECTS = 10;
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/**
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* Plays a sound effect (Key clicks, lid open/close...)
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@ -1676,6 +1682,7 @@ public class AudioManager {
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* {@link #FX_KEYPRESS_SPACEBAR},
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* {@link #FX_KEYPRESS_DELETE},
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* {@link #FX_KEYPRESS_RETURN},
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* {@link #FX_KEYPRESS_INVALID},
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* NOTE: This version uses the UI settings to determine
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* whether sounds are heard or not.
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*/
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@ -1708,6 +1715,7 @@ public class AudioManager {
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* {@link #FX_KEYPRESS_SPACEBAR},
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* {@link #FX_KEYPRESS_DELETE},
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* {@link #FX_KEYPRESS_RETURN},
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* {@link #FX_KEYPRESS_INVALID},
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* @param volume Sound effect volume.
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* The volume value is a raw scalar so UI controls should be scaled logarithmically.
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* If a volume of -1 is specified, the AudioManager.STREAM_MUSIC stream volume minus 3dB will be used.
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