Merge "Define, document, and test the behavior of very large SurfaceTextures" into ics-mr1
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Android (Google) Code Review
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c93a151fde
@ -212,10 +212,10 @@ static void SurfaceTexture_setDefaultBufferSize(
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surfaceTexture->setDefaultBufferSize(width, height);
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}
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static void SurfaceTexture_updateTexImage(JNIEnv* env, jobject thiz)
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static jint SurfaceTexture_updateTexImage(JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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surfaceTexture->updateTexImage();
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return surfaceTexture->updateTexImage();
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}
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static void SurfaceTexture_getTransformMatrix(JNIEnv* env, jobject thiz,
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@ -246,7 +246,7 @@ static JNINativeMethod gSurfaceTextureMethods[] = {
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{"nativeInit", "(ILjava/lang/Object;Z)V", (void*)SurfaceTexture_init },
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{"nativeFinalize", "()V", (void*)SurfaceTexture_finalize },
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{"nativeSetDefaultBufferSize", "(II)V", (void*)SurfaceTexture_setDefaultBufferSize },
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{"nativeUpdateTexImage", "()V", (void*)SurfaceTexture_updateTexImage },
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{"nativeUpdateTexImage", "()I", (void*)SurfaceTexture_updateTexImage },
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{"nativeGetTransformMatrix", "([F)V", (void*)SurfaceTexture_getTransformMatrix },
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{"nativeGetTimestamp", "()J", (void*)SurfaceTexture_getTimestamp },
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{"nativeRelease", "()V", (void*)SurfaceTexture_release },
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@ -17,6 +17,7 @@
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package android.graphics;
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import java.lang.ref.WeakReference;
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import android.os.Handler;
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import android.os.Looper;
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import android.os.Message;
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@ -141,6 +142,12 @@ public class SurfaceTexture {
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* android.view.Surface#lockCanvas} is called. For OpenGL ES, the EGLSurface should be
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* destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated
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* (via eglCreateWindowSurface) to ensure that the new default size has taken effect.
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*
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* The width and height parameters must be no greater than the minimum of
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* GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see
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* {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}).
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* An error due to invalid dimensions might not be reported until
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* updateTexImage() is called.
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*/
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public void setDefaultBufferSize(int width, int height) {
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nativeSetDefaultBufferSize(width, height);
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@ -152,7 +159,10 @@ public class SurfaceTexture {
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* implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
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*/
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public void updateTexImage() {
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nativeUpdateTexImage();
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int err = nativeUpdateTexImage();
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if (err != 0) {
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throw new RuntimeException("Error during updateTexImage (see logs)");
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}
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}
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/**
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@ -258,7 +268,7 @@ public class SurfaceTexture {
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private native void nativeGetTransformMatrix(float[] mtx);
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private native long nativeGetTimestamp();
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private native void nativeSetDefaultBufferSize(int width, int height);
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private native void nativeUpdateTexImage();
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private native int nativeUpdateTexImage();
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private native int nativeGetQueuedCount();
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private native void nativeRelease();
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@ -79,7 +79,11 @@ public:
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// pointed to by the buf argument and a status of OK is returned. If no
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// slot is available then a status of -EBUSY is returned and buf is
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// unmodified.
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virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
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// The width and height parameters must be no greater than the minimum of
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// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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// An error due to invalid dimensions might not be reported until
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// updateTexImage() is called.
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virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
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uint32_t format, uint32_t usage);
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// queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
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@ -176,7 +180,11 @@ public:
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// requestBuffers when a with and height of zero is requested.
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// A call to setDefaultBufferSize() may trigger requestBuffers() to
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// be called from the client.
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status_t setDefaultBufferSize(uint32_t w, uint32_t h);
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// The width and height parameters must be no greater than the minimum of
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// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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// An error due to invalid dimensions might not be reported until
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// updateTexImage() is called.
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status_t setDefaultBufferSize(uint32_t width, uint32_t height);
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// getCurrentBuffer returns the buffer associated with the current image.
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sp<GraphicBuffer> getCurrentBuffer() const;
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@ -1520,4 +1520,36 @@ TEST_F(SurfaceTextureGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
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EXPECT_EQ(1, buffers[2]->getStrongCount());
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}
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TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
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int texHeight = 16;
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ANativeWindowBuffer* anb;
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GLint maxTextureSize;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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// make sure it works with small textures
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mST->setDefaultBufferSize(16, texHeight);
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EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
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EXPECT_EQ(16, anb->width);
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EXPECT_EQ(texHeight, anb->height);
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EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
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EXPECT_EQ(NO_ERROR, mST->updateTexImage());
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// make sure it works with GL_MAX_TEXTURE_SIZE
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mST->setDefaultBufferSize(maxTextureSize, texHeight);
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EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
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EXPECT_EQ(maxTextureSize, anb->width);
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EXPECT_EQ(texHeight, anb->height);
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EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
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EXPECT_EQ(NO_ERROR, mST->updateTexImage());
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// make sure it fails with GL_MAX_TEXTURE_SIZE+1
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mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
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EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
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EXPECT_EQ(maxTextureSize+1, anb->width);
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EXPECT_EQ(texHeight, anb->height);
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EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
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ASSERT_NE(NO_ERROR, mST->updateTexImage());
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}
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} // namespace android
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