Merge "Initialize the SurfaceTexture buffer slots." into honeycomb
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@ -36,6 +36,11 @@ namespace android {
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SurfaceTexture::SurfaceTexture(GLuint tex) :
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mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
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mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) {
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for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
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mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
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mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
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mSlots[i].mOwnedByClient = false;
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}
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}
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SurfaceTexture::~SurfaceTexture() {
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