Remove global IO context and integrate it into the RS context.
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@ -84,11 +84,6 @@ bool Context::runScript(Script *s, uint32_t launchID)
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bool Context::runRootScript()
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{
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#if RS_LOG_TIMES
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struct timespec beginTime;
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clock_gettime(CLOCK_MONOTONIC, &beginTime);
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#endif
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rsAssert(mRootScript->mEnviroment.mIsRoot);
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//glColor4f(1,1,1,1);
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@ -116,9 +111,10 @@ bool Context::runRootScript()
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struct timespec endTime;
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clock_gettime(CLOCK_MONOTONIC, &endTime);
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int t1 = ((unsigned long)startTime.tv_nsec - (unsigned long)beginTime.tv_nsec) / 1000 / 1000;
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int t2 = ((unsigned long)endTime.tv_nsec - (unsigned long)startTime.tv_nsec) / 1000 / 1000;
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LOGE("times %i, %i", t1, t2);
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uint64_t t1 = endTime.tv_nsec + ((uint64_t)endTime.tv_sec * 1000 * 1000 * 1000);
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uint64_t t2 = startTime.tv_nsec + ((uint64_t)startTime.tv_sec * 1000 * 1000 * 1000);
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int t3 = (int)((t1 - t2) / 1000 / 1000);
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LOGE("times %i", t3);
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#endif
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return ret;
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@ -143,7 +139,6 @@ void * Context::threadProc(void *vrsc)
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{
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Context *rsc = static_cast<Context *>(vrsc);
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gIO = new ThreadIO();
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rsc->initEGL();
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ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
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@ -168,7 +163,7 @@ void * Context::threadProc(void *vrsc)
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rsc->mRunning = true;
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bool mDraw = true;
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while (!rsc->mExit) {
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mDraw |= gIO->playCoreCommands(rsc, !mDraw);
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mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw);
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mDraw &= (rsc->mRootScript.get() != NULL);
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if (mDraw) {
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