Merge "Don't crash on makeCurrent fail" into mnc-dev
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@ -145,7 +145,11 @@ void CanvasContext::setOpaque(bool opaque) {
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void CanvasContext::makeCurrent() {
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// TODO: Figure out why this workaround is needed, see b/13913604
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// In the meantime this matches the behavior of GLRenderer, so it is not a regression
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mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
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EGLint error = 0;
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mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface, &error);
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if (error) {
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setSurface(nullptr);
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}
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}
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void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
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@ -217,7 +217,7 @@ void EglManager::destroy() {
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mCurrentSurface = EGL_NO_SURFACE;
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}
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bool EglManager::makeCurrent(EGLSurface surface) {
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bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
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if (isCurrent(surface)) return false;
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if (surface == EGL_NO_SURFACE) {
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@ -225,9 +225,15 @@ bool EglManager::makeCurrent(EGLSurface surface) {
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surface = mPBufferSurface;
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}
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if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
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if (errOut) {
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*errOut = eglGetError();
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ALOGW("Failed to make current on surface %p, error=%s",
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(void*)surface, egl_error_str(*errOut));
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} else {
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LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
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(void*)surface, egl_error_str());
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}
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}
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mCurrentSurface = surface;
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return true;
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}
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@ -44,7 +44,7 @@ public:
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bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
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// Returns true if the current surface changed, false if it was already current
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bool makeCurrent(EGLSurface surface);
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bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr);
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void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
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bool swapBuffers(EGLSurface surface, const SkRect& dirty, EGLint width, EGLint height);
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