resolved conflicts for merge of dc49acb0 to eclair-mr2

This commit is contained in:
Jack Palevich
2009-11-17 11:39:54 +08:00

View File

@ -147,6 +147,10 @@ import android.view.SurfaceView;
*/ */
public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback { public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
private final static boolean LOG_THREADS = false; private final static boolean LOG_THREADS = false;
private final static boolean LOG_SURFACE = false;
private final static boolean LOG_RENDERER = false;
// Work-around for bug 2263168
private final static boolean DRAW_TWICE_AFTER_SIZE_CHANGED = true;
/** /**
* The renderer only renders * The renderer only renders
* when the surface is created, or when {@link #requestRender} is called. * when the surface is created, or when {@link #requestRender} is called.
@ -892,7 +896,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
gl = mGLWrapper.wrap(gl); gl = mGLWrapper.wrap(gl);
} }
if ((mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS))!= 0) { if ((mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0; int configFlags = 0;
Writer log = null; Writer log = null;
if ((mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) { if ((mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
@ -962,7 +966,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
class GLThread extends Thread { class GLThread extends Thread {
GLThread(Renderer renderer) { GLThread(Renderer renderer) {
super(); super();
mDone = false;
mWidth = 0; mWidth = 0;
mHeight = 0; mHeight = 0;
mRequestRender = true; mRequestRender = true;
@ -995,7 +998,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mHaveEgl = false; mHaveEgl = false;
mEglHelper.destroySurface(); mEglHelper.destroySurface();
mEglHelper.finish(); mEglHelper.finish();
sGLThreadManager.releaseEglSurface(this); sGLThreadManager.releaseEglSurfaceLocked(this);
} }
} }
@ -1003,81 +1006,89 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mEglHelper = new EglHelper(); mEglHelper = new EglHelper();
try { try {
GL10 gl = null; GL10 gl = null;
boolean tellRendererSurfaceCreated = true; boolean createEglSurface = false;
boolean tellRendererSurfaceChanged = true; boolean sizeChanged = false;
int w = 0;
/* int h = 0;
* This is our main activity thread's loop, we go until Runnable event = null;
* asked to quit.
*/
while (!isDone()) {
/*
* Update the asynchronous state (window size)
*/
int w = 0;
int h = 0;
boolean changed = false;
boolean needStart = false;
boolean eventsWaiting = false;
while (true) {
synchronized (sGLThreadManager) { synchronized (sGLThreadManager) {
while (true) { while (true) {
// Manage acquiring and releasing the SurfaceView if (mShouldExit) {
// surface and the EGL surface.
if (mPaused) {
stopEglLocked();
}
if (!mHasSurface) {
if (!mWaitingForSurface) {
stopEglLocked();
mWaitingForSurface = true;
sGLThreadManager.notifyAll();
}
} else {
if (!mHaveEgl) {
if (sGLThreadManager.tryAcquireEglSurface(this)) {
mHaveEgl = true;
mEglHelper.start();
mRequestRender = true;
needStart = true;
}
}
}
// Check if we need to wait. If not, update any state
// that needs to be updated, copy any state that
// needs to be copied, and use "break" to exit the
// wait loop.
if (mDone) {
return; return;
} }
if (mEventsWaiting) { if (! mEventQueue.isEmpty()) {
eventsWaiting = true; event = mEventQueue.remove(0);
mEventsWaiting = false;
break; break;
} }
if ( (! mPaused) && mHasSurface && mHaveEgl // Do we need to release the EGL surface?
&& (mWidth > 0) && (mHeight > 0) if (mHaveEgl && mPaused) {
&& (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)) if (LOG_SURFACE) {
) { Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
changed = mSizeChanged; }
w = mWidth; stopEglLocked();
h = mHeight; }
mSizeChanged = false;
mRequestRender = false; // Have we lost the surface view surface?
if (mHasSurface && mWaitingForSurface) { if ((! mHasSurface) && (! mWaitingForSurface)) {
changed = true; if (LOG_SURFACE) {
mWaitingForSurface = false; Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
}
if (mHaveEgl) {
stopEglLocked();
}
mWaitingForSurface = true;
sGLThreadManager.notifyAll();
}
// Have we acquired the surface view surface?
if (mHasSurface && mWaitingForSurface) {
if (LOG_SURFACE) {
Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
}
mWaitingForSurface = false;
sGLThreadManager.notifyAll();
}
// Ready to draw?
if ((!mPaused) && mHasSurface
&& (mWidth > 0) && (mHeight > 0)
&& (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))) {
// If we don't have an egl surface, try to acquire one.
if ((! mHaveEgl) && sGLThreadManager.tryAcquireEglSurfaceLocked(this)) {
mHaveEgl = true;
mEglHelper.start();
createEglSurface = true;
sizeChanged = true;
sGLThreadManager.notifyAll(); sGLThreadManager.notifyAll();
} }
break;
if (mHaveEgl) {
if (mSizeChanged) {
sizeChanged = true;
w = mWidth;
h = mHeight;
if (DRAW_TWICE_AFTER_SIZE_CHANGED) {
// We keep mRequestRender true so that we draw twice after the size changes.
// (Once because of mSizeChanged, the second time because of mRequestRender.)
// This forces the updated graphics onto the screen.
} else {
mRequestRender = false;
}
mSizeChanged = false;
} else {
mRequestRender = false;
}
sGLThreadManager.notifyAll();
break;
}
} }
// By design, this is the only place where we wait(). // By design, this is the only place in a GLThread thread where we wait().
if (LOG_THREADS) { if (LOG_THREADS) {
Log.i("GLThread", "waiting tid=" + getId()); Log.i("GLThread", "waiting tid=" + getId());
} }
@ -1085,49 +1096,40 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
} }
} // end of synchronized(sGLThreadManager) } // end of synchronized(sGLThreadManager)
/* if (event != null) {
* Handle queued events event.run();
*/ event = null;
if (eventsWaiting) {
Runnable r;
while ((r = getEvent()) != null) {
r.run();
if (isDone()) {
return;
}
}
// Go back and see if we need to wait to render.
continue; continue;
} }
if (needStart) { if (createEglSurface) {
tellRendererSurfaceCreated = true;
changed = true;
}
if (changed) {
gl = (GL10) mEglHelper.createSurface(getHolder()); gl = (GL10) mEglHelper.createSurface(getHolder());
sGLThreadManager.checkGLDriver(gl); sGLThreadManager.checkGLDriver(gl);
tellRendererSurfaceChanged = true; if (LOG_RENDERER) {
} Log.w("GLThread", "onSurfaceCreated");
if (tellRendererSurfaceCreated) { }
mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig); mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
tellRendererSurfaceCreated = false; createEglSurface = false;
} }
if (tellRendererSurfaceChanged) {
mRenderer.onSurfaceChanged(gl, w, h);
tellRendererSurfaceChanged = false;
}
if ((w > 0) && (h > 0)) {
/* draw a frame here */
mRenderer.onDrawFrame(gl);
/* if (sizeChanged) {
* Once we're done with GL, we need to call swapBuffers() if (LOG_RENDERER) {
* to instruct the system to display the rendered frame Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
*/ }
mEglHelper.swap(); mRenderer.onSurfaceChanged(gl, w, h);
sizeChanged = false;
} }
}
if (LOG_RENDERER) {
Log.w("GLThread", "onDrawFrame");
}
mRenderer.onDrawFrame(gl);
if(!mEglHelper.swap()) {
if (LOG_SURFACE) {
Log.i("GLThread", "egl surface lost tid=" + getId());
}
}
}
} finally { } finally {
/* /*
* clean-up everything... * clean-up everything...
@ -1138,21 +1140,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
} }
} }
private boolean isDone() {
synchronized (sGLThreadManager) {
return mDone;
}
}
public void setRenderMode(int renderMode) { public void setRenderMode(int renderMode) {
if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
throw new IllegalArgumentException("renderMode"); throw new IllegalArgumentException("renderMode");
} }
synchronized(sGLThreadManager) { synchronized(sGLThreadManager) {
mRenderMode = renderMode; mRenderMode = renderMode;
if (renderMode == RENDERMODE_CONTINUOUSLY) { sGLThreadManager.notifyAll();
sGLThreadManager.notifyAll();
}
} }
} }
@ -1186,7 +1180,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
} }
mHasSurface = false; mHasSurface = false;
sGLThreadManager.notifyAll(); sGLThreadManager.notifyAll();
while(!mWaitingForSurface && isAlive() && ! mDone) { while((!mWaitingForSurface) && (!mExited)) {
try { try {
sGLThreadManager.wait(); sGLThreadManager.wait();
} catch (InterruptedException e) { } catch (InterruptedException e) {
@ -1216,6 +1210,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mWidth = w; mWidth = w;
mHeight = h; mHeight = h;
mSizeChanged = true; mSizeChanged = true;
mRequestRender = true;
sGLThreadManager.notifyAll(); sGLThreadManager.notifyAll();
} }
} }
@ -1224,13 +1219,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
// don't call this from GLThread thread or it is a guaranteed // don't call this from GLThread thread or it is a guaranteed
// deadlock! // deadlock!
synchronized(sGLThreadManager) { synchronized(sGLThreadManager) {
mDone = true; mShouldExit = true;
sGLThreadManager.notifyAll(); sGLThreadManager.notifyAll();
} while (! mExited) {
try { try {
join(); sGLThreadManager.wait();
} catch (InterruptedException ex) { } catch (InterruptedException ex) {
Thread.currentThread().interrupt(); Thread.currentThread().interrupt();
}
}
} }
} }
@ -1239,28 +1236,19 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* @param r the runnable to be run on the GL rendering thread. * @param r the runnable to be run on the GL rendering thread.
*/ */
public void queueEvent(Runnable r) { public void queueEvent(Runnable r) {
synchronized(this) { if (r == null) {
throw new IllegalArgumentException("r must not be null");
}
synchronized(sGLThreadManager) {
mEventQueue.add(r); mEventQueue.add(r);
synchronized(sGLThreadManager) { sGLThreadManager.notifyAll();
mEventsWaiting = true;
sGLThreadManager.notifyAll();
}
} }
} }
private Runnable getEvent() {
synchronized(this) {
if (mEventQueue.size() > 0) {
return mEventQueue.remove(0);
}
}
return null;
}
// Once the thread is started, all accesses to the following member // Once the thread is started, all accesses to the following member
// variables are protected by the sGLThreadManager monitor // variables are protected by the sGLThreadManager monitor
private boolean mDone; private boolean mShouldExit;
private boolean mExited;
private boolean mPaused; private boolean mPaused;
private boolean mHasSurface; private boolean mHasSurface;
private boolean mWaitingForSurface; private boolean mWaitingForSurface;
@ -1269,11 +1257,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
private int mHeight; private int mHeight;
private int mRenderMode; private int mRenderMode;
private boolean mRequestRender; private boolean mRequestRender;
private boolean mEventsWaiting; private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
// End of member variables protected by the sGLThreadManager monitor. // End of member variables protected by the sGLThreadManager monitor.
private Renderer mRenderer; private Renderer mRenderer;
private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
private EglHelper mEglHelper; private EglHelper mEglHelper;
} }
@ -1323,7 +1310,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
if (LOG_THREADS) { if (LOG_THREADS) {
Log.i("GLThread", "exiting tid=" + thread.getId()); Log.i("GLThread", "exiting tid=" + thread.getId());
} }
thread.mDone = true; thread.mExited = true;
if (mEglOwner == thread) { if (mEglOwner == thread) {
mEglOwner = null; mEglOwner = null;
} }
@ -1331,11 +1318,17 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
} }
/* /*
<<<<<<< HEAD
* Tries to acquire the right to use an EGL * Tries to acquire the right to use an EGL
* surface. Does not block. * surface. Does not block.
=======
* Tries once to acquire the right to use an EGL
* surface. Does not block. Requires that we are already
* in the sGLThreadManager monitor when this is called.
>>>>>>> dc49acb0
* @return true if the right to use an EGL surface was acquired. * @return true if the right to use an EGL surface was acquired.
*/ */
public synchronized boolean tryAcquireEglSurface(GLThread thread) { public boolean tryAcquireEglSurfaceLocked(GLThread thread) {
if (mEglOwner == thread || mEglOwner == null) { if (mEglOwner == thread || mEglOwner == null) {
mEglOwner = thread; mEglOwner = thread;
notifyAll(); notifyAll();
@ -1347,8 +1340,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
} }
return false; return false;
} }
/*
public synchronized void releaseEglSurface(GLThread thread) { * Releases the EGL surface. Requires that we are already in the
* sGLThreadManager monitor when this is called.
*/
public void releaseEglSurfaceLocked(GLThread thread) {
if (mEglOwner == thread) { if (mEglOwner == thread) {
mEglOwner = null; mEglOwner = null;
} }