resolved conflicts for merge of dc49acb0 to eclair-mr2

This commit is contained in:
Jack Palevich
2009-11-17 11:39:54 +08:00

View File

@ -147,6 +147,10 @@ import android.view.SurfaceView;
*/
public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
private final static boolean LOG_THREADS = false;
private final static boolean LOG_SURFACE = false;
private final static boolean LOG_RENDERER = false;
// Work-around for bug 2263168
private final static boolean DRAW_TWICE_AFTER_SIZE_CHANGED = true;
/**
* The renderer only renders
* when the surface is created, or when {@link #requestRender} is called.
@ -892,7 +896,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
gl = mGLWrapper.wrap(gl);
}
if ((mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS))!= 0) {
if ((mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
@ -962,7 +966,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
class GLThread extends Thread {
GLThread(Renderer renderer) {
super();
mDone = false;
mWidth = 0;
mHeight = 0;
mRequestRender = true;
@ -995,7 +998,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mHaveEgl = false;
mEglHelper.destroySurface();
mEglHelper.finish();
sGLThreadManager.releaseEglSurface(this);
sGLThreadManager.releaseEglSurfaceLocked(this);
}
}
@ -1003,81 +1006,89 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mEglHelper = new EglHelper();
try {
GL10 gl = null;
boolean tellRendererSurfaceCreated = true;
boolean tellRendererSurfaceChanged = true;
/*
* This is our main activity thread's loop, we go until
* asked to quit.
*/
while (!isDone()) {
/*
* Update the asynchronous state (window size)
*/
int w = 0;
int h = 0;
boolean changed = false;
boolean needStart = false;
boolean eventsWaiting = false;
boolean createEglSurface = false;
boolean sizeChanged = false;
int w = 0;
int h = 0;
Runnable event = null;
while (true) {
synchronized (sGLThreadManager) {
while (true) {
// Manage acquiring and releasing the SurfaceView
// surface and the EGL surface.
if (mPaused) {
stopEglLocked();
}
if (!mHasSurface) {
if (!mWaitingForSurface) {
stopEglLocked();
mWaitingForSurface = true;
sGLThreadManager.notifyAll();
}
} else {
if (!mHaveEgl) {
if (sGLThreadManager.tryAcquireEglSurface(this)) {
mHaveEgl = true;
mEglHelper.start();
mRequestRender = true;
needStart = true;
}
}
}
// Check if we need to wait. If not, update any state
// that needs to be updated, copy any state that
// needs to be copied, and use "break" to exit the
// wait loop.
if (mDone) {
if (mShouldExit) {
return;
}
if (mEventsWaiting) {
eventsWaiting = true;
mEventsWaiting = false;
if (! mEventQueue.isEmpty()) {
event = mEventQueue.remove(0);
break;
}
if ( (! mPaused) && mHasSurface && mHaveEgl
&& (mWidth > 0) && (mHeight > 0)
&& (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))
) {
changed = mSizeChanged;
w = mWidth;
h = mHeight;
mSizeChanged = false;
mRequestRender = false;
if (mHasSurface && mWaitingForSurface) {
changed = true;
mWaitingForSurface = false;
// Do we need to release the EGL surface?
if (mHaveEgl && mPaused) {
if (LOG_SURFACE) {
Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
}
stopEglLocked();
}
// Have we lost the surface view surface?
if ((! mHasSurface) && (! mWaitingForSurface)) {
if (LOG_SURFACE) {
Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
}
if (mHaveEgl) {
stopEglLocked();
}
mWaitingForSurface = true;
sGLThreadManager.notifyAll();
}
// Have we acquired the surface view surface?
if (mHasSurface && mWaitingForSurface) {
if (LOG_SURFACE) {
Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
}
mWaitingForSurface = false;
sGLThreadManager.notifyAll();
}
// Ready to draw?
if ((!mPaused) && mHasSurface
&& (mWidth > 0) && (mHeight > 0)
&& (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))) {
// If we don't have an egl surface, try to acquire one.
if ((! mHaveEgl) && sGLThreadManager.tryAcquireEglSurfaceLocked(this)) {
mHaveEgl = true;
mEglHelper.start();
createEglSurface = true;
sizeChanged = true;
sGLThreadManager.notifyAll();
}
break;
if (mHaveEgl) {
if (mSizeChanged) {
sizeChanged = true;
w = mWidth;
h = mHeight;
if (DRAW_TWICE_AFTER_SIZE_CHANGED) {
// We keep mRequestRender true so that we draw twice after the size changes.
// (Once because of mSizeChanged, the second time because of mRequestRender.)
// This forces the updated graphics onto the screen.
} else {
mRequestRender = false;
}
mSizeChanged = false;
} else {
mRequestRender = false;
}
sGLThreadManager.notifyAll();
break;
}
}
// By design, this is the only place where we wait().
// By design, this is the only place in a GLThread thread where we wait().
if (LOG_THREADS) {
Log.i("GLThread", "waiting tid=" + getId());
}
@ -1085,49 +1096,40 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
}
} // end of synchronized(sGLThreadManager)
/*
* Handle queued events
*/
if (eventsWaiting) {
Runnable r;
while ((r = getEvent()) != null) {
r.run();
if (isDone()) {
return;
}
}
// Go back and see if we need to wait to render.
if (event != null) {
event.run();
event = null;
continue;
}
if (needStart) {
tellRendererSurfaceCreated = true;
changed = true;
}
if (changed) {
if (createEglSurface) {
gl = (GL10) mEglHelper.createSurface(getHolder());
sGLThreadManager.checkGLDriver(gl);
tellRendererSurfaceChanged = true;
}
if (tellRendererSurfaceCreated) {
if (LOG_RENDERER) {
Log.w("GLThread", "onSurfaceCreated");
}
mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
tellRendererSurfaceCreated = false;
createEglSurface = false;
}
if (tellRendererSurfaceChanged) {
mRenderer.onSurfaceChanged(gl, w, h);
tellRendererSurfaceChanged = false;
}
if ((w > 0) && (h > 0)) {
/* draw a frame here */
mRenderer.onDrawFrame(gl);
/*
* Once we're done with GL, we need to call swapBuffers()
* to instruct the system to display the rendered frame
*/
mEglHelper.swap();
if (sizeChanged) {
if (LOG_RENDERER) {
Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
}
mRenderer.onSurfaceChanged(gl, w, h);
sizeChanged = false;
}
}
if (LOG_RENDERER) {
Log.w("GLThread", "onDrawFrame");
}
mRenderer.onDrawFrame(gl);
if(!mEglHelper.swap()) {
if (LOG_SURFACE) {
Log.i("GLThread", "egl surface lost tid=" + getId());
}
}
}
} finally {
/*
* clean-up everything...
@ -1138,21 +1140,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
}
}
private boolean isDone() {
synchronized (sGLThreadManager) {
return mDone;
}
}
public void setRenderMode(int renderMode) {
if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
throw new IllegalArgumentException("renderMode");
}
synchronized(sGLThreadManager) {
mRenderMode = renderMode;
if (renderMode == RENDERMODE_CONTINUOUSLY) {
sGLThreadManager.notifyAll();
}
sGLThreadManager.notifyAll();
}
}
@ -1186,7 +1180,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
}
mHasSurface = false;
sGLThreadManager.notifyAll();
while(!mWaitingForSurface && isAlive() && ! mDone) {
while((!mWaitingForSurface) && (!mExited)) {
try {
sGLThreadManager.wait();
} catch (InterruptedException e) {
@ -1216,6 +1210,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mWidth = w;
mHeight = h;
mSizeChanged = true;
mRequestRender = true;
sGLThreadManager.notifyAll();
}
}
@ -1224,13 +1219,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
// don't call this from GLThread thread or it is a guaranteed
// deadlock!
synchronized(sGLThreadManager) {
mDone = true;
mShouldExit = true;
sGLThreadManager.notifyAll();
}
try {
join();
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
while (! mExited) {
try {
sGLThreadManager.wait();
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
@ -1239,28 +1236,19 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* @param r the runnable to be run on the GL rendering thread.
*/
public void queueEvent(Runnable r) {
synchronized(this) {
if (r == null) {
throw new IllegalArgumentException("r must not be null");
}
synchronized(sGLThreadManager) {
mEventQueue.add(r);
synchronized(sGLThreadManager) {
mEventsWaiting = true;
sGLThreadManager.notifyAll();
}
sGLThreadManager.notifyAll();
}
}
private Runnable getEvent() {
synchronized(this) {
if (mEventQueue.size() > 0) {
return mEventQueue.remove(0);
}
}
return null;
}
// Once the thread is started, all accesses to the following member
// variables are protected by the sGLThreadManager monitor
private boolean mDone;
private boolean mShouldExit;
private boolean mExited;
private boolean mPaused;
private boolean mHasSurface;
private boolean mWaitingForSurface;
@ -1269,11 +1257,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
private int mHeight;
private int mRenderMode;
private boolean mRequestRender;
private boolean mEventsWaiting;
private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
// End of member variables protected by the sGLThreadManager monitor.
private Renderer mRenderer;
private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
private EglHelper mEglHelper;
}
@ -1323,7 +1310,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
if (LOG_THREADS) {
Log.i("GLThread", "exiting tid=" + thread.getId());
}
thread.mDone = true;
thread.mExited = true;
if (mEglOwner == thread) {
mEglOwner = null;
}
@ -1331,11 +1318,17 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
}
/*
<<<<<<< HEAD
* Tries to acquire the right to use an EGL
* surface. Does not block.
=======
* Tries once to acquire the right to use an EGL
* surface. Does not block. Requires that we are already
* in the sGLThreadManager monitor when this is called.
>>>>>>> dc49acb0
* @return true if the right to use an EGL surface was acquired.
*/
public synchronized boolean tryAcquireEglSurface(GLThread thread) {
public boolean tryAcquireEglSurfaceLocked(GLThread thread) {
if (mEglOwner == thread || mEglOwner == null) {
mEglOwner = thread;
notifyAll();
@ -1347,8 +1340,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
}
return false;
}
public synchronized void releaseEglSurface(GLThread thread) {
/*
* Releases the EGL surface. Requires that we are already in the
* sGLThreadManager monitor when this is called.
*/
public void releaseEglSurfaceLocked(GLThread thread) {
if (mEglOwner == thread) {
mEglOwner = null;
}