am dcf2f354
: docs: simple update to OpenGl doc to update version support Note, this doc still needs a lot more work; this is a small step bug: 4395265
* commit 'dcf2f354963c8cdf5d70263782979cf1bd18b0bf': docs: simple update to OpenGl doc to update version support Note, this doc still needs a lot more work; this is a small step bug: 4395265
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@ -5,13 +5,15 @@ parent.link=index.html
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<p>Android includes support for high performance 3D graphics
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via the OpenGL API — specifically, the OpenGL ES API.</p>
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via the OpenGL API—specifically, the OpenGL ES API.</p>
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<p>OpenGL ES is a flavor of the OpenGL specification intended for embedded
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devices. Versions of <a href="http://www.khronos.org/opengles/">OpenGL ES</a> are loosely peered to versions of the primary
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OpenGL standard. Android currently supports OpenGL ES 1.0, which corresponds
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to OpenGL 1.3. So, if the application you have in mind is possible with OpenGL
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1.3 on a desktop system, it should be possible on Android.</p>
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<p>OpenGL ES is a flavor of the OpenGL specification intended for embedded devices. Versions of <a
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href="http://www.khronos.org/opengles/">OpenGL ES</a> are loosely peered to versions of the primary
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OpenGL standard. Beginning with Android 2.2, the platform supports OpenGL ES 2.0 (with
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backward compatibility support for OpenGL ES 1.1). For information about the relative number of
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Android-powered devices that support a given version of OpenGL ES, see the <a
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href="http://developer.android.com/resources/dashboard/opengl.html">OpenGL ES Versions</a>
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dashboard.</p>
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<p>The specific API provided by Android is similar to the J2ME JSR239 OpenGL
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ES API. However, it may not be identical, so watch out for deviations.</p>
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@ -21,17 +23,18 @@ ES API. However, it may not be identical, so watch out for deviations.</p>
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<p>Here's how to use the API at an extremely high level:</p>
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<ol>
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<li>Write a custom View subclass.</li>
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<li>Write a custom {@link android.view.View} subclass.</li>
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<li>Obtain a handle to an OpenGLContext, which provides access to the OpenGL functionality.</li>
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<li>In your View's onDraw() method, get a handle to a GL object, and use its methods to perform GL operations.</li>
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<li>In your View's {@link android.view.View#onDraw onDraw()} method, get a handle to a GL object,
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and use its methods to perform GL operations.</li>
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</ol>
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<p>For an example of this usage model (based on the classic GL ColorCube), showing how to use
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it with threads can be found in
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<a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/GLSurfaceViewActivity.html">com.android.samples.graphics.GLSurfaceViewActivity.java</a>.
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<p>Several samples using OpenGL ES are available in the <a
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href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/index.html">API
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Demos</a> sample application.
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</p>
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<p>Writing a summary of how to actually write 3D applications using OpenGL is
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<p>A summary of how to actually write 3D applications using OpenGL is
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beyond the scope of this text and is left as an exercise for the reader.</p>
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<h2>Links to Additional Information</h2>
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@ -45,9 +48,6 @@ about OpenGL ES 1.0 (including a detailed specification) can be found
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at <a title="http://www.khronos.org/opengles/1_X/"
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href="http://www.khronos.org/opengles/1_X/">http://www.khronos.org/opengles/1_X/</a>.</p>
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<p>The documentation for the Android {@link javax.microedition.khronos.opengles
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OpenGL ES implementations} are also available.</p>
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<p>The documentation for the Android OpenGL ES implementations are available in {@link
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android.opengl} and {@link javax.microedition.khronos.opengles}.</p>
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<p>Finally, note that though Android does include some basic support for
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OpenGL ES 1.1, the support is <strong>not complete</strong>, and should not be relied
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upon at this time.</p>
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