Add BNNM intrinsic.

Change-Id: I05fc9835786455e28d69f2b4ffe70c3292a01404
This commit is contained in:
Tim Murray
2015-04-01 11:07:16 -07:00
parent d1af38a478
commit 9cb16a2f91
3 changed files with 60 additions and 0 deletions

View File

@ -949,6 +949,17 @@ public class RenderScript {
rsnScriptIntrinsicBLAS_Z(mContext, id, func, TransA, TransB, Side, Uplo, Diag, M, N, K, alphaX, alphaY, A, B, betaX, betaY, C, incX, incY, KL, KU);
}
native void rsnScriptIntrinsicBLAS_BNNM(long con, long id, int M, int N, int K,
long A, int a_offset, long B, int b_offset, long C, int c_offset,
int c_mult_int);
synchronized void nScriptIntrinsicBLAS_BNNM(long id, int M, int N, int K,
long A, int a_offset, long B, int b_offset, long C, int c_offset,
int c_mult_int) {
validate();
rsnScriptIntrinsicBLAS_BNNM(mContext, id, M, N, K, A, a_offset, B, b_offset, C, c_offset, c_mult_int);
}
long mDev;
long mContext;