Add BNNM intrinsic.
Change-Id: I05fc9835786455e28d69f2b4ffe70c3292a01404
This commit is contained in:
@ -949,6 +949,17 @@ public class RenderScript {
|
||||
rsnScriptIntrinsicBLAS_Z(mContext, id, func, TransA, TransB, Side, Uplo, Diag, M, N, K, alphaX, alphaY, A, B, betaX, betaY, C, incX, incY, KL, KU);
|
||||
}
|
||||
|
||||
native void rsnScriptIntrinsicBLAS_BNNM(long con, long id, int M, int N, int K,
|
||||
long A, int a_offset, long B, int b_offset, long C, int c_offset,
|
||||
int c_mult_int);
|
||||
synchronized void nScriptIntrinsicBLAS_BNNM(long id, int M, int N, int K,
|
||||
long A, int a_offset, long B, int b_offset, long C, int c_offset,
|
||||
int c_mult_int) {
|
||||
validate();
|
||||
rsnScriptIntrinsicBLAS_BNNM(mContext, id, M, N, K, A, a_offset, B, b_offset, C, c_offset, c_mult_int);
|
||||
}
|
||||
|
||||
|
||||
|
||||
long mDev;
|
||||
long mContext;
|
||||
|
Reference in New Issue
Block a user